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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AsepriteImportData",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/AsepriteImportData.gd"
}, {
"base": "Node",
"class": "AsepriteImporter",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/AsepriteImporter.gd"
}, {
"base": "Node2D",
"class": "BaseCharacter",
"language": "GDScript",
"path": "res://scenes/characters/base_character.gd"
}, {
"base": "Node",
"class": "EditorTheme",
"language": "GDScript",
"path": "res://addons/aseprite_importer/classes/EditorTheme.gd"
} ]
_global_script_class_icons={
"AsepriteImportData": "",
"AsepriteImporter": "",
"BaseCharacter": "",
"EditorTheme": ""
}
[application]
config/name="tiny_survivor"
run/main_scene="res://scenes/levels/MainLevel.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "aseprite_importer" )
[gdnative]
singletons=[ ]
[rendering]
environment/default_clear_color=Color( 0.415686, 0.745098, 0.188235, 1 )
environment/default_environment="res://default_env.tres"