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This repository has been archived by the owner on Dec 16, 2023. It is now read-only.

Roadmap

samdauwe edited this page Dec 21, 2018 · 26 revisions

January 2019

  • Resolve VS2017 issues
    • Enable unit tests
    • Resolve compiler warnings
    • Re-enable AppVeyor builds
    • Resolve threading blocking issue in logging destructor
    • Test examples
  • Fix Physically Based Rendering (PBR) example (Documentation)
  • Fix easing functions examples (Documentation)
  • Fix not rendering shadow in shadows example (Documentation)
  • Add Mesh Highlight example (Documentation)
  • Add animation blending example (Documentation)
    • Fix Mixamo model loading
    • Debug animation blending

December 2018

  • Finish update to Babylon.js version v3.3
  • Add Follow Camera examples (Documentation)
    • Follow Camera Scene with box instances
    • Rollercoaster Scene
  • Add ENV texture loading functionality (Not working yet!)
  • Finish materials library
    • Fix camera movement issue
    • Add Fire Material example
    • Add Fur Material example
  • Add bones and skeletons example (Documentation)
    • Fix model loading issues
    • Debug animations

November 2018

October 2018

  • Add feature list overview page
  • Add examples for rendering sky boxes (Documentation)
    • 6 sky texture based example (Documentation)
    • DDS texture based example
  • Add StandardMaterial examples (Documentation)
    • Glossiness and roughness example
    • Refraction and Reflection example
  • Add Lens Flares example (Documentation)
  • Add Constructive Solid Geometry (CSG) example (Documentation)
  • Add Displacement map (CPU) example (Documentation)
  • Add Extrude polygon example (Documentation)
  • Add Raycast on height map example (Documentation)
  • Improve code quality
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