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Roadmap
samdauwe edited this page Dec 21, 2018
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26 revisions
- Resolve VS2017 issues
- Enable unit tests
- Resolve compiler warnings
- Re-enable AppVeyor builds
- Resolve threading blocking issue in logging destructor
- Test examples
- Fix Physically Based Rendering (PBR) example (Documentation)
- Fix easing functions examples (Documentation)
- Fix not rendering shadow in shadows example (Documentation)
- Add Mesh Highlight example (Documentation)
- Add animation blending example (Documentation)
- Fix Mixamo model loading
- Debug animation blending
- Finish update to Babylon.js version v3.3
- Add Follow Camera examples (Documentation)
- Follow Camera Scene with box instances
- Rollercoaster Scene
- Add ENV texture loading functionality (Not working yet!)
- Finish materials library
- Fix camera movement issue
- Add Fire Material example
- Add Fur Material example
- Add bones and skeletons example (Documentation)
- Fix model loading issues
- Debug animations
- Integrate JSON for Modern C++ for cleaner and more modern code
- Add Multi-Views example (Documentation)
- Add basic Post-processes examples
- Black and white then blur scene
- Convolution Post-process Scene (Documentation)
- Add reflection examples (Documentation)
- Equirectangular map as reflection texture (Documentation)
- High Dynamic Range (HDR) cube texture scene (Documentation)
- Spherical Reflection Texture scene (Documentation
- Mirrors (Documentation)
- Add render target texture examples
- Portals Scene
- Custom render targets
- Fix instanced based rendering and add example
- Add feature list overview page
- Add examples for rendering sky boxes (Documentation)
- 6 sky texture based example (Documentation)
- DDS texture based example
- Add StandardMaterial examples (Documentation)
- Glossiness and roughness example
- Refraction and Reflection example
- Add Lens Flares example (Documentation)
- Add Constructive Solid Geometry (CSG) example (Documentation)
- Add Displacement map (CPU) example (Documentation)
- Add Extrude polygon example (Documentation)
- Add Raycast on height map example (Documentation)
- Improve code quality
- Using std::variant instead of custom variant type
- Add JSON for Modern C++ library