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vboobject.h
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vboobject.h
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#ifndef __vbo_object_h_
#define __vbo_object_h_
#include "types.h"
#include <GL/glew.h>
class VboObject {
public:
VboObject();
virtual ~VboObject();
void genBO();
void freeBO();
virtual vec3* getVertices()=0;
virtual unsigned short int* getIndices()=0;
virtual unsigned char* getColours()=0;
virtual float* getCoords()=0;
virtual vec3* getNormals()=0;
void draw();
void locate(float x, float y, float z);
private:
vec3 loc;
float pitch;
float roll;
float yaw;
GLuint VBO;
GLuint IBO;
protected:
virtual void drawElements();
int VBO_size_vertices;
int VBO_size_normals;
int VBO_size_colours;
int VBO_size_coords;
int IBO_size_indices;
int IBO_indices;
GLenum INDEX_SIZE;
static unsigned int reference_count;
};
#endif