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When exporting to VRM 0.x, T-pose transformation is not applied to shapekeys; if an avatar with A-pose resting pose is selected for export, viseme animations will affect arms.
Describe the bug
When exporting to VRM 0.x, T-pose transformation is not applied to shapekeys; if an avatar with A-pose resting pose is selected for export, viseme animations will affect arms.
To Reproduce
https://github.com/saturday06/VRM-Addon-for-Blender/assets/138435/93c18af0-647b-478c-8ce2-661b6335b683
https://github.com/saturday06/VRM-Addon-for-Blender/assets/138435/21da1f25-4eb5-4108-b142-7ca7c3c70318
https://github.com/saturday06/VRM-Addon-for-Blender/assets/138435/d6e2d3b6-b8fb-4aac-9d26-4a4d9b3fa7aa
https://github.com/saturday06/VRM-Addon-for-Blender/assets/138435/49c0f90a-1ba2-4b6b-8481-a961af972ae4
Expected behavior
Screenshots
Desktop (please complete the following information)
Additional context
Does not affect VRM 1 export.
Does not affect avatars already in T-pose.
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