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static-server.py
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# Includes
# Tornado
import tornado.ioloop
import tornado.web
import tornado.websocket
import tornado.httpserver
# JSON
import json
# Импорт игровой логики
import logic
# Extras
import random
from time import sleep
# Текущая стадия игры
game_stage = 0
# 0 - Lobby
# 1 - Main turn
# 2 - Players turn
# 3 - Voting
# 4 - Score
# 5 - Winner
# Счетчик раундов (в 1 надо раздать 6 карт, дальше - по 1)
round_num = 0
# Победный счет
win_score = 4
isWon = False
# Игроки в ожидании
ready_count = 0
# Относительный путь до папки с фронтендом
static_path = 'client/'
# Проверка готовности всех игроков на стадии
def all_ready():
if game_stage == 1 and ready_count == 1:
return True
elif game_stage == 2 and ready_count == len(logic.players) - 1:
return True
elif game_stage == 3 and ready_count == len(logic.players) - 1:
return True
elif game_stage == 4:
return True
else:
return False
# Проверка наличия победителя
def check_win():
global isWon
for player in logic.players:
if player['score'] >= win_score:
print('We have a winner - ' + player['name'])
change_stage(5)
isWon = True
# Отсылаем текущее состояние игры
def notify_all():
for player in logic.players:
if logic.players.index(player) == logic.main_player:
isMain = True
else:
isMain = False
mes = json.dumps({
'type': 'update',
'state': {
'stage': game_stage,
'hand': player['user_hand'],
'main': isMain,
'table': [x['c_id'] for x in logic.table if x['owner']!=logic.players.index(player)],
'pcount': len(logic.players),
'association': logic.cur_ass,
'name': player['name']
}
})
player['socket'].write_message(mes)
# Посылаем всем текущий счет (вызывается при переходе на страницу счета)
def send_score():
score_table = []
for player in logic.players:
plid = logic.players.index(player)
pvote = 0
pturn = 0
pmain = False
for card in logic.table:
if card['owner'] == plid:
pturn = card['c_id']
for vote in card['votes']:
if vote == plid:
pvote = card['c_id']
if plid == logic.main_player:
pmain = True
else:
pmain = False
score_table.append({
'name': player['name'],
'vote': pvote,
'turn': pturn,
'score': player['score'],
'main': pmain
})
for player in logic.players:
player['socket'].write_message(json.dumps({
'type': 'score',
'score': score_table
}))
# Меняем стадию и рассылаем данные клиентам
def change_stage(new_st):
global ready_count
global round_num
global game_stage
# Обнуляем готовность игроков
ready_count = 0
game_stage = new_st
# Дополнительные действия для стадий
if new_st == 1:
round_num += 1
print('---------ROUND ' + str(round_num) + ' STARTING---------')
# Даем карты в зависимости от номера раунда
if round_num == 1:
logic.give_cards(6)
# Рандомно выбираем ведущего
logic.main_player = logic.players.index(random.choice(logic.players))
else:
logic.give_cards(1)
# Меняем главного игрока
if logic.main_player != len(logic.players) - 1:
logic.main_player += 1
else:
logic.main_player = 0
logic.done_cards()
# Обнуляем ассоциацию
logic.cur_ass = ''
print('Main player: ' + logic.players[logic.main_player]['name'])
# elif new_st == 2:
elif new_st == 3:
random.shuffle(logic.table)
elif new_st == 4:
logic.all_score(logic.main_player)
send_score()
check_win()
# Рассылка текущих игровых данных
notify_all()
print('### Stage changed to: ' + str(new_st))
if (new_st == 4) & (isWon == False):
sleep(10)
change_stage(1)
# Запускаем новую игру
def new_game():
global round_num, game_stage, ready_count, isWon
print('New game starting...')
# Обнуление состояний
round_num = 0
game_stage = 0
ready_count = 0
isWon = False
# Обнуление логики
logic.reinitialise()
change_stage(1)
# Возвращает id игрока по сокеты клиента
def identify_client(id_socket):
for player in logic.players:
if player['socket'] == id_socket: return logic.players.index(player)
return False
# Рассылка главной страницы
class MainPageHandler(tornado.web.RequestHandler):
def data_received(self, chunk):
pass
def get(self):
print('Connection with ip: ' + self.request.remote_ip)
page = open(static_path + 'index.html', encoding='utf8').read()
self.write(page)
# Обработчик запросов клиентов
class UserSocketsHandler(tornado.websocket.WebSocketHandler):
def data_received(self, chunk):
pass
def open(self):
print('Websocket connected.')
# Посылаем информацию о лобби
self.write_message(json.dumps({
'type': 'update',
'state': {
'stage': game_stage,
'hand': [],
'main': False,
'table': [],
'pcount': len(logic.players),
'association': '',
'name': ''
}
}))
def on_message(self, message):
global ready_count
global game_stage
data = json.loads(message)
# print(logic.players[identify_client(self)].name + ' is sending data: ' + data)
client_id = identify_client(self)
if data['type'] == 'choice':
print('________got mes from ' + logic.players[identify_client(self)]['name'])
# if game_stage == 1 and logic.players[logic.main_player]['socket'] == self:
if game_stage == 1:
logic.put_card(data['choice'], client_id)
logic.cur_ass = data['data']
change_stage(2)
elif game_stage == 2:
logic.put_card(data['choice'], client_id)
ready_count += 1
if all_ready(): change_stage(3)
elif game_stage == 3:
logic.vote(data['choice'], client_id)
ready_count += 1
if all_ready(): change_stage(4)
elif data['type'] == 'join':
print(data['data'] + ' is joining game.')
logic.new_player(data['data'], self)
notify_all()
elif data['type'] == 'start':
new_game()
else:
print('Incorrect request')
# Инициализация и запуск сервера
application = tornado.web.Application([
(r"/", MainPageHandler),
(r"/socket", UserSocketsHandler),
(r"/(.*)", tornado.web.StaticFileHandler, {'path': static_path})
])
http_server = tornado.httpserver.HTTPServer(application)
server_port = 27777
print('Imaginarium game server started on port: ' + str(server_port))
http_server.listen(server_port)
tornado.ioloop.IOLoop.instance().start()