-
Notifications
You must be signed in to change notification settings - Fork 268
/
value.go
258 lines (219 loc) · 6.46 KB
/
value.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
package sciter
import (
"fmt"
"runtime"
)
type NativeFunctor func(args ...*Value) *Value
// typedef VALUE SCITER_VALUE;
// type Scitervalue Value
type valueError struct {
Result VALUE_RESULT
Message string
}
func (e *valueError) Error() string {
return fmt.Sprintf("%s: %s", e.Result.String(), e.Message)
}
func newValueError(ret VALUE_RESULT, msg string) *valueError {
return &valueError{
Result: ret,
Message: msg,
}
}
func wrapValueResult(r VALUE_RESULT, msg string) error {
if r == VALUE_RESULT(HV_OK) {
return nil
}
return newValueError(VALUE_RESULT(r), msg)
}
func valuePanic(result uint, message ...interface{}) {
panic(&valueError{VALUE_RESULT(result), fmt.Sprint(message...)})
}
// Only supported basic types: int/bool/string/float/NativeFunctor/Value
// for creating array: a := NewValue(); a.SetIndex(0, 123)|a.Append(123)
// for creating map/object: obj := NewValue(); obj.Set("key", "value")
// The creating process would call ValueInit/VlaueClear automatically
func NewValue(val ...interface{}) *Value {
v := new(Value)
v.init()
runtime.SetFinalizer(v, (*Value).finalize)
if len(val) == 0 {
return v
}
v.Assign(val[0])
return v
}
func (v *Value) finalize() {
// log.Println("finalizing value:", v)
v.clear()
}
// release the object from sciter and go world
func (v *Value) Release() {
runtime.SetFinalizer(v, nil)
v.finalize()
}
// Assign go value to Sciter Value
// currently supported go types: bool integer float string and NativeFunctor
func (v *Value) Assign(val interface{}) {
switch val.(type) {
case string:
s := val.(string)
v.SetString(s)
case int:
i := val.(int)
v.SetInt(i)
case float64:
f := val.(float64)
// valueInit(this); valueFloatDataSet(this, v, T_FLOAT, 0)
v.SetFloat(f)
case bool:
// value( bool v ) { valueInit(this); valueIntDataSet(this, v?1:0, T_BOOL, 0); }
v.SetBool(val.(bool))
case float32:
v.Assign(float64(val.(float32)))
case uint:
v.Assign(int(val.(uint)))
case uint32:
v.Assign(int(val.(uint32)))
case uint64:
v.Assign(int(val.(uint64)))
case int32:
v.Assign(int(val.(int32)))
case int64:
v.Assign(int(val.(int64)))
case Value:
vf := val.(Value)
v.Copy(&vf)
case *Value:
v.Copy(val.(*Value))
case NativeFunctor:
v.SetNativeFunctor(val.(NativeFunctor))
case func(args ...*Value) *Value:
v.SetNativeFunctor((NativeFunctor)(val.(func(args ...*Value) *Value)))
default:
nf, ok := val.(NativeFunctor)
if ok {
v.SetNativeFunctor(nf)
} else {
panic("unsupported value type")
}
}
}
// bool is_undefined() const { return t == T_UNDEFINED; }
func (v *Value) IsUndefined() bool {
return v.t == T_UNDEFINED
}
// bool is_bool() const { return t == T_BOOL; }
func (v *Value) IsBool() bool {
return v.t == T_BOOL
}
// bool is_int() const { return t == T_INT; }
func (v *Value) IsInt() bool {
return v.t == T_INT
}
// bool is_float() const { return t == T_FLOAT; }
func (v *Value) IsFloat() bool {
return v.t == T_FLOAT
}
// bool is_string() const { return t == T_STRING; }
func (v *Value) IsString() bool {
return v.t == T_STRING
}
// bool is_symbol() const { return t == T_STRING && u == UT_SYMBOL; }
func (v *Value) IsSymbol() bool {
return v.t == T_STRING && v.t == UT_SYMBOL
}
// bool is_date() const { return t == T_DATE; }
func (v *Value) IsDate() bool {
return v.t == T_DATE
}
// bool is_currency() const { return t == T_CURRENCY; }
func (v *Value) IsCurrency() bool {
return v.t == T_CURRENCY
}
// bool is_map() const { return t == T_MAP; }
func (v *Value) IsMap() bool {
return v.t == T_MAP
}
// bool is_array() const { return t == T_ARRAY; }
func (v *Value) IsArray() bool {
return v.t == T_ARRAY
}
// bool is_function() const { return t == T_FUNCTION; }
func (v *Value) IsFunction() bool {
return v.t == T_FUNCTION
}
// bool is_color() const { return t == T_COLOR; }
func (v *Value) IsColor() bool {
return v.t == T_COLOR
}
// bool is_duration() const { return t == T_DURATION; }
func (v *Value) IsDuration() bool {
return v.t == T_DURATION
}
// bool is_angle() const { return t == T_ANGLE; }
func (v *Value) IsAngle() bool {
return v.t == T_ANGLE
}
// bool is_asset() const { return t == T_ASSET; }
func (v *Value) IsAsset() bool {
return v.t == T_ASSET
}
// bool is_bytes() const { return t == T_BYTES; }
func (v *Value) IsByte() bool {
return v.t == T_BYTES
}
// bool is_object() const { return t == T_OBJECT; }
func (v *Value) IsObject() bool {
return v.t == T_OBJECT
}
// bool is_object_native() const { return t == T_OBJECT && u == UT_OBJECT_NATIVE; }
func (v *Value) IsObjectNative() bool {
return v.t == T_OBJECT && v.u == UT_OBJECT_NATIVE
}
// bool is_object_array() const { return t == T_OBJECT && u == UT_OBJECT_ARRAY; }
func (v *Value) IsObjectArray() bool {
return v.t == T_OBJECT && v.u == UT_OBJECT_ARRAY
}
// bool is_object_function() const { return t == T_OBJECT && u == UT_OBJECT_FUNCTION; }
func (v *Value) IsObjectFunction() bool {
return v.t == T_OBJECT && v.u == UT_OBJECT_FUNCTION
}
// bool is_object_object() const { return t == T_OBJECT && u == UT_OBJECT_OBJECT; } // that is plain TS object
func (v *Value) IsObjectObject() bool {
return v.t == T_OBJECT && v.u == UT_OBJECT_OBJECT
}
// bool is_object_class() const { return t == T_OBJECT && u == UT_OBJECT_CLASS; } // that is TS class
func (v *Value) IsObjectClass() bool {
return v.t == T_OBJECT && v.u == UT_OBJECT_CLASS
}
// bool is_object_error() const { return t == T_OBJECT && u == UT_OBJECT_ERROR; } // that is TS error
func (v *Value) IsObjectE() bool {
return v.t == T_OBJECT && v.u == UT_OBJECT_ERROR
}
// bool is_dom_element() const { return t == T_DOM_OBJECT; }
func (v *Value) IsDomElement() bool {
return v.t == T_DOM_OBJECT
}
// bool is_null() const { return t == T_NULL; }
func (v *Value) IsNull() bool {
return v.t == T_NULL
}
// // static value null() { value n; n.t = T_NULL; return n; }
func NullValue() *Value {
v := new(Value)
v.init()
v.t = T_NULL
return v
}
// bool is_nothing() const { return t == T_UNDEFINED && u == UT_NOTHING; }
func (v *Value) IsNothing() bool {
return v.t == T_UNDEFINED && v.u == UT_NOTHING
}
// static value nothing() { value n; n.t = T_UNDEFINED; n.u = UT_NOTHING; return n; }
func NothingValue() *Value {
v := new(Value)
v.init()
v.t = T_UNDEFINED
v.u = UT_NOTHING
return v
}