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PenLayer: Rewrite stamp()
Build #799: Commit 682909b pushed by adazem009
October 31, 2024 19:05 5m 55s rewrite_stamp
October 31, 2024 19:05 5m 55s
Rewrite stamp
Build #798: Pull request #156 opened by adazem009
October 31, 2024 18:54 5m 35s rewrite_stamp
October 31, 2024 18:54 5m 35s
PenLayer: Rewrite stamp()
Build #797: Commit df9faa5 pushed by adazem009
October 31, 2024 18:54 5m 42s rewrite_stamp
October 31, 2024 18:54 5m 42s
Add missing tests for remaining effects
Build #796: Commit c101e4c pushed by adazem009
October 30, 2024 21:26 5m 33s master
October 30, 2024 21:26 5m 33s
CpuTextureManager: Use a single FBO for all textures
Build #795: Commit e68f02e pushed by adazem009
October 30, 2024 21:15 5m 46s master
October 30, 2024 21:15 5m 46s
Skin: Fix texture deallocation
Build #794: Commit 7576f5b pushed by adazem009
October 30, 2024 20:01 5m 50s master
October 30, 2024 20:01 5m 50s
Merge pull request #154 from scratchcpp/remaining_graphic_effects
Build #793: Commit 21e98f7 pushed by adazem009
October 30, 2024 19:42 5m 37s master
October 30, 2024 19:42 5m 37s
Implement remaining graphic effects
Build #792: Pull request #154 synchronize by adazem009
October 30, 2024 18:17 13m 21s remaining_graphic_effects
October 30, 2024 18:17 13m 21s
README: Mark graphic effects as finished
Build #791: Commit 0efc1d8 pushed by adazem009
October 30, 2024 18:17 12m 35s remaining_graphic_effects
October 30, 2024 18:17 12m 35s
Implement remaining graphic effects
Build #790: Pull request #154 synchronize by adazem009
October 30, 2024 18:17 9m 37s remaining_graphic_effects
October 30, 2024 18:17 9m 37s
Implement remaining graphic effects
Build #788: Pull request #154 synchronize by adazem009
October 30, 2024 18:15 9m 22s remaining_graphic_effects
October 30, 2024 18:15 9m 22s
Implement CPU rendering for shape-changing effects
Build #787: Commit cab76f6 pushed by adazem009
October 30, 2024 18:15 6m 23s remaining_graphic_effects
October 30, 2024 18:15 6m 23s
Implement remaining graphic effects
Build #786: Pull request #154 synchronize by adazem009
October 30, 2024 18:14 5m 48s remaining_graphic_effects
October 30, 2024 18:14 5m 48s
ShaderManager: Add effects() method
Build #785: Commit b855d00 pushed by adazem009
October 30, 2024 18:14 5m 44s remaining_graphic_effects
October 30, 2024 18:14 5m 44s
Implement remaining graphic effects
Build #784: Pull request #154 synchronize by adazem009
October 30, 2024 18:07 5m 28s remaining_graphic_effects
October 30, 2024 18:07 5m 28s
TargetPainter: Fix skin size
Build #783: Commit 0e43c14 pushed by adazem009
October 30, 2024 18:07 5m 48s remaining_graphic_effects
October 30, 2024 18:07 5m 48s
Implement remaining graphic effects
Build #782: Pull request #154 synchronize by adazem009
October 29, 2024 15:51 5m 36s remaining_graphic_effects
October 29, 2024 15:51 5m 36s
Fix stamp test
Build #781: Commit 5fce95d pushed by adazem009
October 29, 2024 15:51 6m 18s remaining_graphic_effects
October 29, 2024 15:51 6m 18s
Implement remaining graphic effects
Build #780: Pull request #154 synchronize by adazem009
October 29, 2024 12:44 6m 0s remaining_graphic_effects
October 29, 2024 12:44 6m 0s
ShaderManager: Add effectShapeChanges() method
Build #779: Commit c6c9fa0 pushed by adazem009
October 29, 2024 12:44 6m 8s remaining_graphic_effects
October 29, 2024 12:44 6m 8s
Implement remaining graphic effects
Build #778: Pull request #154 synchronize by adazem009
October 29, 2024 12:27 5m 46s remaining_graphic_effects
October 29, 2024 12:27 5m 46s
ShaderManager: Add effectShapeChanges() method
Build #777: Commit f21a556 pushed by adazem009
October 29, 2024 12:27 5m 58s remaining_graphic_effects
October 29, 2024 12:27 5m 58s
Implement remaining graphic effects
Build #776: Pull request #154 synchronize by adazem009
October 29, 2024 12:21 8m 56s remaining_graphic_effects
October 29, 2024 12:21 8m 56s
Use effect mask instead of map for enabled effects
Build #775: Commit 10f9639 pushed by adazem009
October 29, 2024 12:21 6m 31s remaining_graphic_effects
October 29, 2024 12:21 6m 31s