All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Add studiomodel shadows with 3 shadow modes and
-nostudioshadow
- Add info_portal and info_leaf
- Add info_minlights and
%
texture flag - Add
-pre25
, increase-limiter
default to255
- Increase
-bounce
to min12
if using-expert
- Enable
-wadautodetect
by default - Reformatted texture-related logging to look like resgen
- Add CMake config and Makefile
- Potential buffer overrun in
PushWadPath
1.1.2 - Sep 09 2022
- Reasons for skipping portal file optimisation process are more detailed
- Fatal errors replaced with generic log messages when skipping optimisation of portal file
1.1.1 - Aug 27 2022
- Portal file optimisation process more streamlined. Separate .prt file is no longer created, instead the same one is optimised after VIS compilation
- Automatic embedding of tool texture WAD file is hard-coded again due to lazy mappers
- -chart parameter now enabled by default
- Bug with -worldextent CSG parameter, where the default map size was +/-2048
1.1.0 - Jul 04 2020
- -worldextent CSG parameter. Extends map geometry limits beyond +/-32768
- Optimised portal file workflow for J.A.C.K, allowing import of .prt file into the editor directly after BSP compilation
- Higher resolution image textures to tool texture WAD file
- BEVELHINT tool texture, which acts like SOLIDHINT and BEVEL. Eliminates unnecessary face subdivision and bevels clipnodes at the same time
- SPLITFACE tool texture. Brushes with this texture will subdivide faces they touch along their edges
- !cur_ tool textures, which act like CONTENTWATER and func_pushable with a speed of 2048 units/s
- Automatic embedding of tool texture WAD file can now be controlled in settings.txt