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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.2.0] - Jul 11 2024

Changed

  • Add studiomodel shadows with 3 shadow modes and -nostudioshadow
  • Add info_portal and info_leaf
  • Add info_minlights and % texture flag
  • Add -pre25, increase -limiter default to 255
  • Increase -bounce to min 12 if using -expert
  • Enable -wadautodetect by default
  • Reformatted texture-related logging to look like resgen
  • Add CMake config and Makefile

Fixed

  • Potential buffer overrun in PushWadPath

1.1.2 - Sep 09 2022

Changed

  • Reasons for skipping portal file optimisation process are more detailed

Fixed

  • Fatal errors replaced with generic log messages when skipping optimisation of portal file

1.1.1 - Aug 27 2022

Changed

  • Portal file optimisation process more streamlined. Separate .prt file is no longer created, instead the same one is optimised after VIS compilation
  • Automatic embedding of tool texture WAD file is hard-coded again due to lazy mappers
  • -chart parameter now enabled by default

Fixed

  • Bug with -worldextent CSG parameter, where the default map size was +/-2048

1.1.0 - Jul 04 2020

Added

  • -worldextent CSG parameter. Extends map geometry limits beyond +/-32768
  • Optimised portal file workflow for J.A.C.K, allowing import of .prt file into the editor directly after BSP compilation
  • Higher resolution image textures to tool texture WAD file

1.0.0 - Mar 09 2020

Added

  • BEVELHINT tool texture, which acts like SOLIDHINT and BEVEL. Eliminates unnecessary face subdivision and bevels clipnodes at the same time
  • SPLITFACE tool texture. Brushes with this texture will subdivide faces they touch along their edges
  • !cur_ tool textures, which act like CONTENTWATER and func_pushable with a speed of 2048 units/s

Changed

  • Automatic embedding of tool texture WAD file can now be controlled in settings.txt