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index.html
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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<link rel="stylesheet" type="text/css" href="style.css"/>
</head>
<body>
<div id="container"></div>
<script src="independentFunctions.js"></script>
<script>
function print(string)
{
var textDiv = document.createElement("div");
textDiv.textContent = string;
containerElement.appendChild(textDiv);
}
function showCard(cardName)
{
var imgDiv = document.createElement("img");
imgDiv.setAttribute("src","images/" + cardName + ".svg");
containerElement.appendChild(imgDiv);
}
function printNewLine()
{
containerElement.appendChild(document.createElement('br'));
}
async function printCountdown(string, startingNumber)
{
print(string);
for (var i = startingNumber; i > 0; i--)
{
print(i);
await sleep(1000);
removeLastPrinted();
}
}
function printArguments()
{
print("numberOfPlayers: " + numberOfPlayers);
print("secondsAfterCard: " + secondsAfterCard);
if(numberOfPlayers==2)
{
print("secondsAfterStich: " + secondsAfterStich);
}
printNewLine();
}
function removeLastPrinted()
{
containerElement.removeChild(containerElement.lastChild)
}
function clearScreen()
{
containerElement.textContent = "";
}
function checkAndDocumentInvalidArguments()
{
var allArgumentsAreValid = true;
if(!isNumber(numberOfPlayers))
{
print("The value for numberOfPlayers has to be a number");
allArgumentsAreValid = false;
}
else
{
if(!isNumberOfPlayersValid(numberOfPlayers))
{
print("The value for numberOfPlayers has to be 1 or 2");
allArgumentsAreValid = false;
}
else if(numberOfPlayers==2)
{
if(!isIntervalInSecondsValid(secondsAfterStich))
{
print("The value for secondsAfterStich has to be >=0.5 and <10");
allArgumentsAreValid = false;
}
}
}
if(!isNumber(secondsAfterCard))
{
print("The value for secondsAfterCard has to be a number");
allArgumentsAreValid = false;
}
else
{
if(!isIntervalInSecondsValid(secondsAfterCard))
{
print("The value for secondsAfterCard has to be >=1 and <10");
allArgumentsAreValid = false;
}
}
return allArgumentsAreValid
}
async function startOnePlayerGame()
{
for (var i = 0; i < cards.length; i++)
{
showCard(cards[i]);
await sleep(secondsAfterCard*1000);
clearScreen();
}
}
async function startTwoPlayerGame()
{
var pointsPlayer1 = 0;
var pointsPlayer2 = 0;
for (var i = 0; i < cards.length; i++)
{
showCard(cards[i]);
await sleep(secondsAfterCard*1000);
if((i+1)%3 == 0)
{
clearScreen();
if(coinFlip())
{
print("Player 1");
pointsPlayer1 += getValueOfCard(cards[i]);
pointsPlayer1 += getValueOfCard(cards[i-1]);
pointsPlayer1 += getValueOfCard(cards[i-2]);
}
else
{
print("Player 2");
pointsPlayer2 += getValueOfCard(cards[i]);
pointsPlayer2 += getValueOfCard(cards[i-1]);
pointsPlayer2 += getValueOfCard(cards[i-2]);
}
await sleep(secondsAfterStich*1000);
clearScreen();
}
if(i == (cards.length-1))
{
print("Skat");
await sleep(secondsAfterStich*1000);
clearScreen();
}
}
print("Player1: " + pointsPlayer1);
print("Player2: " + pointsPlayer2);
print("Skat: " + (120-pointsPlayer1-pointsPlayer2));
printNewLine();
await printCountdown("Refreshing in...", 15);
clearScreen();
}
async function startGame()
{
while(true)
{
clearScreen();
printArguments();
await printCountdown("Starting in...", 10);
clearScreen();
shuffle(cards);
await sleep(500);
if(numberOfPlayers==1)
{
await startOnePlayerGame();
}
else if(numberOfPlayers==2)
{
await startTwoPlayerGame();
}
else
{
alert("This should not happen")
}
}
}
var numberOfPlayers = getGETParameter('numberOfPlayers');
var secondsAfterCard = getGETParameter('secondsAfterCard');
var secondsAfterStich = getGETParameter('secondsAfterStich');
var containerElement = document.getElementById("container");
var values = ["ace","7","8","9","10","jack","queen","king"];
var suits = ["club","diamond","heart","spade"];
var cards = cartesianProduct(values,suits);
var allArgumentsAreValid = checkAndDocumentInvalidArguments();
if(allArgumentsAreValid)
{
startGame();
}
</script>
</body>
</html>