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chill_tile.py
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# The MIT License (MIT)
#
# Copyright (c) 2014 Sergio Carlos Morales Angeles
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from tile_abstract_base import TileAbstractBase
class ChillTile(TileAbstractBase):
# Flags to indicate if a given wall is up
_wall_north = None
_wall_south = None
_wall_east = None
_wall_west = None
def __init__(self):
"""
Initializer of a tile
"""
# Build all walls
self._set_wall("North", True)
self._set_wall("East", True)
self._set_wall("South", True)
self._set_wall("West", True)
def are_all_walls_up(self):
"""Determine whether or not: all walls are up
Params:
none
Returns:
bool
"""
return self._wall_south and self._wall_west and \
self._wall_east and self._wall_north
def _set_wall(self, location, new_value):
"""Set a wall to a specified value
Params:
location: str to determine which wall to modify
new_value: value to be assigned to the wall
Raises:
ValueError if location param is not a valid location for a wall
"""
if location.capitalize() == "North":
self._wall_north = new_value
elif location.capitalize() == "South":
self._wall_south = new_value
elif location.capitalize() == "West":
self._wall_west = new_value
elif location.capitalize() == "East":
self._wall_east = new_value
else:
raise ValueError("Invalid wall location provided: {}"
.format(location))
def knock_wall(self, location):
"""Knock the wall on a given location
Params:
location: str containing the location of the wall to knock
Raises:
ValueError if location param is not a valid location for a wall
"""
return self._set_wall(location, False)
def raise_wall(self, location):
"""Raise the wall on a given location
Params:
location: str containing the location of the wall to raise
Raises:
ValueError if location param is not a valid location for a wall
"""
return self._set_wall(location, True)
def is_wall_up(self, location):
"""Determine if a wall is up or not at a given location
Params:
location: str containing the location of the wall to raise
Returns:
bool
Raises:
ValueError if location param is not a valid location for a wall
"""
if location.capitalize() == "North":
return self._wall_north
elif location.capitalize() == "South":
return self._wall_south
elif location.capitalize() == "West":
return self._wall_west
elif location.capitalize() == "East":
return self._wall_east
else:
raise ValueError("Invalid wall location provided: {}"
.format(location))