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maze_printer_text.py
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# The MIT License (MIT)
#
# Copyright (c) 2014 Sergio Carlos Morales Angeles
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from maze_printer_abstract_base import MazePrinterAbstractBase
from maze_abstract_base import MazeAbstractBase
class MazePrinterText(MazePrinterAbstractBase):
wall_character = "*"
empty_character = " "
new_line = "\n"
maze = MazeAbstractBase
def __init__(self, maze):
self.maze = maze
pass
def print_maze(self):
"""Do the main work of printing a maze
"""
for vertical_index in range(self.maze.get_height()):
tiles = self.maze.get_tiles_in_row(vertical_index)
tiles_print_data = self._get_row_print_data(tiles, vertical_index)
print(tiles_print_data)
def _get_row_print_data(self, tiles, vertical_index):
row_print_data = ""
# level 1 (only appears on first (0) row)
if vertical_index == 0:
for horizontal_index, tile in enumerate(tiles):
# west wall only appears on first (0) column
if horizontal_index == 0:
row_print_data += self.wall_character
if tile.is_wall_up("North"):
row_print_data += self.wall_character
else:
row_print_data += self.empty_character
row_print_data += self.wall_character
row_print_data += self.new_line
# level 2
for horizontal_index, tile in enumerate(tiles):
if horizontal_index == 0:
if tile.is_wall_up("West"):
row_print_data += self.wall_character
else:
row_print_data += self.empty_character
row_print_data += self.empty_character
if tile.is_wall_up("East"):
row_print_data += self.wall_character
else:
row_print_data += self.empty_character
row_print_data += self.new_line
# level 3
for horizontal_index, tile in enumerate(tiles):
if horizontal_index == 0:
row_print_data += self.wall_character
if tile.is_wall_up("South"):
row_print_data += self.wall_character
else:
row_print_data += self.empty_character
row_print_data += self.wall_character
return row_print_data