From b08e37cfc92d0e54ab4e77e22cc07e0f8db4b46c Mon Sep 17 00:00:00 2001 From: setzer22 Date: Tue, 9 Apr 2024 08:38:38 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7bf3f85b..17015b28 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ ![GitHub CI](https://github.com/setzer22/blackjack/actions/workflows/ci.yml/badge.svg) ![MPL](https://img.shields.io/badge/license-MPL%202%2E0-blue.svg) -[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/F1F8DNO5D) +**ARCHIVED REPOSITORY** This repository is now archived because of a variety of technical and political reasons that made me loose my motivation to continue contributing to the Rust community in my free time. **Blackjack** is a procedural modelling application, following the steps of great tools like [Houdini](https://www.sidefx.com/) or [Blender's geometry nodes project](https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html). At its core, Blackjack is a simple node-driven interface where you can compose operations to create a 3d mesh in a non-destructive way.