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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="sr2_chonker"
run/main_scene="res://scenes/main.tscn"
boot_splash/image="res://boot.png"
boot_splash/bg_color=Color( 1, 1, 1, 1 )
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
Globals="*res://autoload/Globals.gd"
ChunkHandler="*res://autoload/ChunkHandler.cs"
ChunkEditor="*res://autoload/ChunkEditor.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1920
window/size/test_height=1080
[editor_plugins]
enabled=PoolStringArray( )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[mono]
project/assembly_name="sr2_chonker"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"