All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Tested for Foundry 9 compatibility
- Addressed an issue where initiative rolling broke in 0.7.10
- Added 0.8.6 compatibility
- Addressed a typo in one of the hook bug workarounds introduced in 1.0.0.
- Tested for 0.8.5 compatibility and updated a function call to avoid breaking in 0.9.0.
- Addressed an issue where the module was preventing other modules from seeing expected hooks for populating context menus and header buttons in the combat tracker. This should fix a compatibility issue with "Drag Ruler", for example.
- Addressed an issue where the module was causing the renderCombatTracker hook to fire twice, causing some modules (like Combat Utility Belt and Combat Enhancements) to duplicate their UI
- Manifest update for 0.7.5 support
- Now supports the new overload of
Combat.rollInitiative
added in FVTT 0.7.2 (as well as older versions)
- Creatures with unknown initiative are now sorted amongst themselves alphabetically instead of in original turn order
- Addressed some compatibility issues with other combat modules
- Republishing due to GitHub bug
- Addressed a problem with displaying unrolled initiative
- Added
compatibleCoreVersion
(0.6.5) to the module manifest
- Packaging and manifest updates to test auto-update
- Tweaks to packaging and build workflow for automated publishing support
Initial module version while in development, with the following features:
- Customize chat visibility of initiative rolls, with separate toggles for players and NPCs
- Show "unrolled" initiative separately from "unknown" initiative in the combat tracker
- Allow keeping NPC initiative ambiguous, and don't sort them properly in the player-visible table until they've taken a turn