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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

1.0.3 - 2021/12/26

Changed

  • Tested for Foundry 9 compatibility

1.0.2 - 2021/05/31

Fixed

  • Addressed an issue where initiative rolling broke in 0.7.10
  • Added 0.8.6 compatibility

1.0.1 - 2021/05/23

Fixed

  • Addressed a typo in one of the hook bug workarounds introduced in 1.0.0.

1.0.0 - 2021/05/22

  • Tested for 0.8.5 compatibility and updated a function call to avoid breaking in 0.9.0.

Fixed

  • Addressed an issue where the module was preventing other modules from seeing expected hooks for populating context menus and header buttons in the combat tracker. This should fix a compatibility issue with "Drag Ruler", for example.

0.3.2 - 2020/10/22

Fixed

  • Addressed an issue where the module was causing the renderCombatTracker hook to fire twice, causing some modules (like Combat Utility Belt and Combat Enhancements) to duplicate their UI

0.3.1 - 2020/10/21

Changed

  • Manifest update for 0.7.5 support

0.3.0 - 2020/09/11

Fixed

  • Now supports the new overload of Combat.rollInitiative added in FVTT 0.7.2 (as well as older versions)

0.2.1 - 2020/07/19

Changed

  • Creatures with unknown initiative are now sorted amongst themselves alphabetically instead of in original turn order

0.2.0 - 2020/07/19

Fixed

  • Addressed some compatibility issues with other combat modules

0.1.3 - 2020/07/18 (initial Foundry release)

Fixed

  • Republishing due to GitHub bug

0.1.2

Fixed

  • Addressed a problem with displaying unrolled initiative

0.1.1

Changed

  • Added compatibleCoreVersion (0.6.5) to the module manifest

0.1.0

Changed

  • Packaging and manifest updates to test auto-update

0.0.2

Changed

  • Tweaks to packaging and build workflow for automated publishing support

0.0.1

Added

Initial module version while in development, with the following features:

  • Customize chat visibility of initiative rolls, with separate toggles for players and NPCs
  • Show "unrolled" initiative separately from "unknown" initiative in the combat tracker
  • Allow keeping NPC initiative ambiguous, and don't sort them properly in the player-visible table until they've taken a turn