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server.cpp
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#include <iostream>
#include <WS2tcpip.h>
#include <string>
#pragma comment (lib, "ws2_32.lib")
using namespace std;
int main()
{
// initialze winsock
WSADATA wsData;
WORD ver = MAKEWORD(2, 2);
int wsOk = WSAStartup(ver, &wsData);
if (wsOk != 0) {
cerr << "Cant initilize winsock, quitting" << endl;
return 1;
}
// create a socket
SOCKET listening = socket(AF_INET, SOCK_STREAM, 0);
if (listening == INVALID_SOCKET) {
cerr << "Cant create socket, quitting" << endl;
return 1;
}
// bind socket
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(4444);
hint.sin_addr.S_un.S_addr = INADDR_ANY;
bind(listening, (sockaddr*)&hint, sizeof(hint));
// tell winsock the socket is for listening
listen(listening, SOMAXCONN);
// wait for a connection
sockaddr_in client;
int clientsize = sizeof(client);
SOCKET clientSocket = accept(listening, (sockaddr*)&client, &clientsize);
char host[NI_MAXHOST]; // client's remote name
char service[NI_MAXSERV]; // port client is connected to
ZeroMemory(host, NI_MAXHOST);
ZeroMemory(service, NI_MAXSERV);
if (getnameinfo((sockaddr*)&client, sizeof(client), host, NI_MAXHOST, service, NI_MAXSERV, 0) == 0) {
cout << host << " conneted on port " << service;
}
else {
inet_ntop(AF_INET, &client.sin_addr, host, NI_MAXHOST);
cout << host << " connected on port " << ntohs(client.sin_port) << endl;
}
// close listening socket
closesocket(listening);
// while loop: accpet and echo message back to client
char buf[4096];
char buf2[1024] = "cool";;
while (true) {
ZeroMemory(buf, 4096);
//wait for client to send data
int bytesRecv = recv(clientSocket, buf, 4096, 0);
cout << buf << endl;
if (bytesRecv == SOCKET_ERROR) {
cerr << "Error in recv(), Quitting" << endl;
break;
}
if (bytesRecv == 0) {
cout << "Client disconnected" << endl;
break;
}
send(clientSocket, buf2, sizeof(buf2), 0);
// echo message back to client
}
// close socket
closesocket(clientSocket);
// cleanup winsock
WSACleanup();
}