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bakeocean.cpp
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// bakeocean.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <windows.h>
#include <d3d11.h>
#include "OceanSimulator.h"
#include "SinBaseNoise.h"
#include "preSSS.h"
//HINSTANCE g_hInst = NULL;
HWND g_hWnd = NULL;
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
ID3D11Device* g_pd3dDevice = NULL;
ID3D11DeviceContext* g_pImmediateContext = NULL;
IDXGISwapChain* g_pSwapChain = NULL;
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
COceanSimulator *OceanSimulator[3] = { 0 };
SinBaseNoise *pSInbese = NULL;
PreSSS *pPreSSS = NULL;
//--------------------------------------------------------------------------------------
// Called every time the application receives a message
//--------------------------------------------------------------------------------------
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
HRESULT InitWindow( int nCmdShow)
{
// Register class
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
//wcex.hInstance = ;
//wcex.hIcon = LoadIcon(, (LPCTSTR)IDI_TUTORIAL1);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"TutorialWindowClass";
//wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_TUTORIAL1);
if (!RegisterClassEx(&wcex))
return E_FAIL;
// Create window
//g_hInst = hInstance;
RECT rc = { 0, 0, 640, 480 };
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
g_hWnd = CreateWindow(L"TutorialWindowClass", L"Direct3D 11 Tutorial 1: Direct3D 11 Basics", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL,
NULL);
if (!g_hWnd)
return E_FAIL;
ShowWindow(g_hWnd, nCmdShow);
return S_OK;
}
HRESULT InitDevice()
{
HRESULT hr = S_OK;
RECT rc;
GetClientRect(g_hWnd, &rc);
UINT width = rc.right - rc.left;
UINT height = rc.bottom - rc.top;
UINT createDeviceFlags = 0;
#ifdef _DEBUG
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
D3D_DRIVER_TYPE driverTypes[] =
{
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
UINT numDriverTypes = ARRAYSIZE(driverTypes);
D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};
UINT numFeatureLevels = ARRAYSIZE(featureLevels);
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 1;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = g_hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
for (UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++)
{
g_driverType = driverTypes[driverTypeIndex];
hr = D3D11CreateDeviceAndSwapChain(NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext);
if (SUCCEEDED(hr))
break;
}
if (FAILED(hr))
return hr;
// Create a render target view
ID3D11Texture2D* pBackBuffer = NULL;
hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
if (FAILED(hr))
return hr;
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_pRenderTargetView);
pBackBuffer->Release();
if (FAILED(hr))
return hr;
g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, NULL);
// Setup the viewport
D3D11_VIEWPORT vp;
vp.Width = (FLOAT)width;
vp.Height = (FLOAT)height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
g_pImmediateContext->RSSetViewports(1, &vp);
return S_OK;
}
void CleanupDevice()
{
if (g_pImmediateContext) g_pImmediateContext->ClearState();
if (g_pRenderTargetView) g_pRenderTargetView->Release();
if (g_pSwapChain) g_pSwapChain->Release();
if (g_pImmediateContext) g_pImmediateContext->Release();
if (g_pd3dDevice) g_pd3dDevice->Release();
}
//--------------------------------------------------------------------------------------
void Render()
{
for (COceanSimulator *&p : OceanSimulator)
{
if(p)
p->updateDisplacementMap(0);
}
if (pSInbese)
{
pSInbese->Dispatch();
SAFE_DELETE(pSInbese);
}
if (pPreSSS)
{
pPreSSS->Dispatch();
SAFE_DELETE(pPreSSS);
}
// Just clear the backbuffer
float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
g_pImmediateContext->ClearRenderTargetView(g_pRenderTargetView, ClearColor);
g_pSwapChain->Present(0, 0);
}
//int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow)
int main()
{
if (FAILED(InitWindow(SW_SHOW)))
return 0;
if (FAILED(InitDevice()))
{
CleanupDevice();
return 0;
}
srand(GetTickCount());
CBakeInfo info;
info.fLength = 2000.f;
info.iDimension = 128;
info.wave_amplitude = 0.35f;
info.wind_dir = D3DXVECTOR2(0.8f, 0.6f);
info.wind_speed = 600.f;
info.choppy_scale = 1.3f;
info.time_scale = 1.f;
info.fMaxOmega = D3DX_16F_MAX;
info.wind_dependency = 0.07f;
//info.fLength = 500.f;
//OceanSimulator[0] = new COceanSimulator(info);
//OceanSimulator[0]->SetFPS(24.f);
//OceanSimulator[0]->SetName(TEXT("mediumwave"));
//float fMinOmega = OceanSimulator[0]->ComputeCycleAndOmega();
//OceanSimulator[0]->Init();
info.fLength = 2000;
info.iDimension = 128;
//OceanSimulator[1] = new COceanSimulator(info);
//OceanSimulator[1]->SetFPS(10.f);
//OceanSimulator[1]->SetName(TEXT("largewave"));
//OceanSimulator[1]->SetCycle(3.6f);
//OceanSimulator[1]->SetMaxOmega(D3DX_16F_MAX/*fMinOmega*/);
//float fMinOmega = OceanSimulator[1]->ComputeCycleAndOmega();
//OceanSimulator[1]->Init();
//pSInbese = new SinBaseNoise();
//pSInbese->Init();
pPreSSS = new PreSSS();
pPreSSS->Init();
MSG msg = { 0 };
while (WM_QUIT != msg.message)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
Render();
}
}
SAFE_DELETE(OceanSimulator[0]);
SAFE_DELETE(OceanSimulator[1]);
SAFE_DELETE(OceanSimulator[2]);
SAFE_DELETE(pSInbese);
SAFE_DELETE(pPreSSS);
CleanupDevice();
return 0;
}