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This repository has been archived by the owner on Apr 3, 2019. It is now read-only.
title "3D games can have peripheral vision"
description "We built an example in Minecraft... following legacy of fisheye quake > blinky...
graphic (FOV slider on a movie, slowly animating or default to 180)
This research from 1994 talks about how bad the perspective projection is
look for other papers that have cited this reference, to see if anyone has formally looked at this in the context of 3D applications/games: https://scholar.google.com/scholar?um=1&ie=UTF-8&lr&cites=3573042014635616438
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