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Marketing #2

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shaunlebron opened this issue Apr 28, 2017 · 2 comments
Open

Marketing #2

shaunlebron opened this issue Apr 28, 2017 · 2 comments

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@shaunlebron
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shaunlebron commented Apr 28, 2017

  • Adding peripheral vision to 3D views
  • A better UX for 3D views
  • We've been using the wrong 3D projection method for 20 years
    • We have a technology to do better now

This research from 1994 talks about how bad the perspective projection is

Margaret M. Fleck (1994) 'Perspective Projection: the Wrong Imaging Model'

look for other papers that have cited this reference, to see if anyone has formally looked at this in the context of 3D applications/games: https://scholar.google.com/scholar?um=1&ie=UTF-8&lr&cites=3573042014635616438

@shaunlebron
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shaunlebron commented Apr 28, 2017

website should be simple

title "3D games can have peripheral vision"
description "We built an example in Minecraft... following legacy of fisheye quake > blinky...
graphic (FOV slider on a movie, slowly animating or default to 180)

@shaunlebron
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Natural UI for peripheral vision in games
New UI for wide-angle gaming

Flex FOV - a UI for peripheral vision

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