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bgm_pixelflut performance improvements #38

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vifino opened this issue Jun 5, 2018 · 6 comments
Closed

bgm_pixelflut performance improvements #38

vifino opened this issue Jun 5, 2018 · 6 comments
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enhancement Enhancement suggestions to the project.

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@vifino
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vifino commented Jun 5, 2018

We might wanna improve the pixelflut performance.
Once #33 is fixed, we can implement a multithreaded pixelflut server like Pixel.

This would allow us to run probably quite a bit faster.
If we implement some network abstractions, it'll be portable as well.

After we get the taskpool working and merged, I'll comb through the pixelflut server and try to make it as fast as I can.

@vifino vifino added the enhancement Enhancement suggestions to the project. label Jun 5, 2018
@vifino vifino mentioned this issue Jun 6, 2018
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@vifino vifino closed this as completed in #39 Jun 7, 2018
@fridtjof
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fridtjof commented Jun 7, 2018

This isn't done yet

@fridtjof fridtjof reopened this Jun 7, 2018
@vifino
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vifino commented Jun 7, 2018

oof, weird, it closed it.

@fridtjof
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@20kdc removed the OFFSET command and related fields in the px_buffer_t struct in 6ca049a

Was there a reason for this? We should bring it back otherwise

@fridtjof
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Also, for some dumb (Apple...) reason, macOS does not have MSG_NOSIGNAL (which was added in 88fb472), but instead has an equivalent called SO_NOSIGPIPE: https://lists.apple.com/archives/macnetworkprog/2002/Dec/msg00091.html

@fridtjof
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fixed in f543304

@vifino
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vifino commented Jun 12, 2018

With #42 being merged, this is done!!

@vifino vifino closed this as completed Jun 12, 2018
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