-
Notifications
You must be signed in to change notification settings - Fork 0
/
paq1s.cs
350 lines (304 loc) · 7.93 KB
/
paq1s.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
/*
PAQ1s - simple implementation of (part of) PAQ1
author: Ruslan Odintsov, shitpoet@gmail.com, 2019
licence: GPL
*/
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using static System.Console;
using static System.Math;
using static System.IO.File;
/* arithmetic encoder/decoder */
class Ar {
const uint msb = 0x80000000;
const uint mask = msb - 1;
const int width = 32;
const int shift = 31;
uint lo = 0;
uint hi = 0xffffffff;
Queue<int> bits;
uint y;
public Ar() { // for encoding
bits = new Queue<int>();
}
public Ar(Queue<int> bits) { // for decoding
this.bits = bits;
y = 0;
for (var i = width - 1; i >= 0; i--) {
y = y | ((uint)read() << i);
}
}
bool check(uint lo, uint med, uint hi) {
return med - 1 < hi;
}
uint read() {
if (bits.Count > 0) {
uint bit = (uint)bits.Dequeue();
return bit;
} else {
return 0;
}
}
void write(uint bit) {
bits.Enqueue((int)bit);
}
public void encode(int x, int n0, int n1) {
var n = n0 + n1;
var p = 1.0 * n0 / n;
var med = (uint)Floor(lo + p * (hi - lo)) + 1;
if (check(lo, med, hi)) {
// 0 -> lo .. med-1, 1 -> med .. hi
if (x == 0) {
hi = med - 1;
} else {
lo = med;
}
while ((lo & msb) == (hi & msb)) {
write((lo & msb) >> shift);
lo = ((lo & mask) << 1) | 0;
hi = ((hi & mask) << 1) | 1;
}
} else {
WriteLine("ar overflow");
}
}
// to be called at the end of stream
public Queue<int> flush() {
while (lo > 0) {
write((lo & msb) >> shift);
lo = (lo & mask) << 1;
}
return bits;
}
public int decode(int n0, int n1) {
var n = n0 + n1;
var p = 1.0 * n0 / n;
var med = (uint)Floor(lo + p * (hi - lo)) + 1;
if (check(lo, med, hi)) {
int bit = 0;
if (y < med) {
hi = med - 1;
bit = 0;
} else {
lo = med;
bit = 1;
}
while ((lo & msb) == (hi & msb)) {
lo = ((lo & mask) << 1) | 0;
hi = ((hi & mask) << 1) | 1;
y = ((y & mask) << 1) | read();
}
return bit;
} else {
WriteLine("dar overflow");
return 0;
}
}
}
/* compressor core */
class App {
int len(Array a) {
return a.Length;
}
string format_int(int x) {
return x.ToString("0 000");
}
string format_float(double x) {
return x.ToString("0.000");
}
// read bytes as array of bits
// MSB first - order is important
// it has noticiable effect on compression ratio
int[] read_bits(string fn) {
var bytes = ReadAllBytes(fn);
var n = len(bytes);
var bits = new int[n * 8];
var m = 0;
foreach (var x in bytes) {
for (var i = 7; i >= 0; i--) { // msb first
//bits[m++] = (x >> i) & 1;
bits[m++] = (int)( (uint)( ((uint)x >> i) & 1 ) );
}
}
return bits;
}
void write_bits(string fn, int[] bits) {
var m = len(bits);
var n = m / 8 + (m % 8 != 0 ? 1 : 0);
var bytes = new byte[n];
var i = 0;
var j = 0;
while (i < m) {
var max_di = Min(7, m - 1 - i);
var shift = 7;
for (var di = max_di; di >= 0; di--) { // msb first
var bit = bits[i + (max_di - di)];
bytes[j] = (byte)( bytes[j] | (bit << shift) );
shift--;
}
i += 8;
j++;
}
WriteAllBytes(fn, bytes);
}
// compare contexts (arrays of bits) by value
public class CtxComparer : IEqualityComparer<int[]> {
public bool Equals(int[] a, int[] b) {
for (int i = 0; i < a.Length; i++) {
if (a[i] != b[i]) {
return false;
}
}
return true;
}
public int GetHashCode(int[] a) {
int hash = 17;
for (int i = 0; i < a.Length; i++) {
unchecked {
hash = hash * 23 + a[i];
}
}
return hash;
}
}
class Model {
// byte order of model in range 0..N-1
int order;
// context - `order + 1` bytes
// last byte is partial - 0-7 bits
int[] ctx;
// counters: key - context, value - counters pair (n0,n1)
Dictionary<int[], int[]> c;
public Model(int order) {
// order is zero-based: 0..N-1
this.order = order;
// so length of context in bytes is `order + 1`
this.ctx = new int[order + 1];
// leading 1 is used to differenciate 0-7 bit contexts:
// 0010 is not the same as 0100, through they both
// contain zeroes only
this.ctx[order] = 1;
this.c = new Dictionary<int[], int[]>(new CtxComparer());
}
void update_context(int bit) {
var o = order;
ctx[o] = (ctx[o] << 1) | bit;
if (ctx[o] >= 256) { // new byte
ctx[o] = ctx[o] & 0xff;
// shift bytes of context to create a new one
for (var i = 0; i < o; i++) {
ctx[i] = ctx[i + 1];
}
ctx[o] = 1; // reset last byte to special leading 1
}
}
public void update(int bit) {
var a = bit;
var b = 1 - a;
var el = c[ctx];
if (el[a] < 255) el[a]++;
if (el[b] > 0) {
el[b] = el[b] / 2 + 1;
}
update_context(bit);
}
public int[] predict() {
if (!c.ContainsKey(ctx)) {
// context is seen for first time: (0,0)
// note: we use Clone() here because Dictionary
// stroes references to keys, and not their
// copies, so when `update_context` is called
// the dictionary will work incorrectly
// without Clone() here
c[ctx.Clone() as int[]] = new int[2];
}
return c[ctx];
}
}
const int N = 8; // number of non-stationary contexts
Model[] m = new Model[N];
int[] predict() {
int n0 = 1;
int n1 = 1;
for (var i = 0; i < N; i++) {
var w = (i + 1) * (i + 1);
var n = m[i].predict();
n0 += w * n[0];
n1 += w * n[1];
}
return new int[] { n0, n1 };
}
void update(int bit) {
for (var i = 0; i < N; i++) {
m[i].update(bit);
}
}
void compress_file(string fn, string cfn) {
var bits = read_bits(fn);
var bs = len(bits);
var ar = new Ar();
for (var i = 0; i < N; i++) {
m[i] = new Model(i);
}
foreach (var bit in bits ) {
var n = predict();
ar.encode(bit, n[0], n[1]);
update(bit);
}
var cbits_queue = ar.flush();
int[] cbits = cbits_queue.ToArray();
write_bits(cfn, cbits);
var cbs = len(cbits);
WriteLine($"orig size: {format_int(bs / 8)}");
WriteLine($"comp size: {format_int(len(cbits) / 8)}");
WriteLine($"ratio: {format_float(cbs * 100.0 / bs)}%");
var bpc = cbs * 1.0 / (bs / 8);
WriteLine($"{format_float(bpc)} bpc");
var ok = check(fn, cfn, bs, cbs);
WriteLine(ok ? "ok" : "check failed");
}
// check whether compressed file can be
// decompressd to original one
bool check(string fn, string cfn, int bs, int cbs) {
var obits = read_bits(fn);
var cbits = read_bits(cfn);
var cbits_list = cbits.ToList();
var cbits_queue = new Queue<int>(cbits_list);
var dar = new Ar(cbits_queue);
// reset models
for (var i = 0; i < N; i++) {
m[i] = new Model(i);
}
for (var i = 0; i < bs; i++) {
var n = predict();
var bit = dar.decode(n[0], n[1]);
if (bit != obits[i]) {
WriteLine($"decompression error at {i}-th bit");
WriteLine($"{obits[i]} was expected instead of {bit}");
return false;
}
update(bit);
}
return true;
}
// progream entry point
public App(string[] args) {
if (args.Length == 2) {
var fn = args[0];
var cfn = args[1];
compress_file(fn, cfn);
} else {
WriteLine("usage: paq1s uncompressed-file destination-file");
WriteLine("note: there's no ability to decompress a file ");
WriteLine(" using paq1s, but there is built-in check ");
WriteLine(" for correct decompression. ");
}
}
}
class Program {
static void Main(string[] args) {
new App(args);
}
}