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NVProfileInspectorPerf.txt
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NVProfileInspectorPerf.txt
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https://github.com/neatchee/nvidiaProfileInspectorForkAIO
NVIDIA Profile Inspector High Performance Settings
0.1 - RTX - Volatile (lost on driver update)
-------------------------
RTX Dynamic Vibrance - Enabled: Off
RTX Dynamic Vibrance - Saturation: 0
RTX Dynamic Vibrance - Value: 0
RTX HDR - Contrast (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - Enable Game Filters: Off
RTX HDR - Enabled: Off
RTX HDR - Middle Grey (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - Peak Brightness (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - Quality: Off (0x00)
RTX HDR - Saturation (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - UNKNOWN SETTING (required for RTX HDR): Off
0.2 - DLSS - Volatile (lost on driver update)
-------------------------
DLSS 3.1.11+ - Force all quality levels to DLAA (base profile only): Off
DLSS 3.1.11+ - Forced DLSS3.1 preset letter (base profile only): N/A
DLSS 3.1.11+ - Forced scaling ratio (base profile only): Off
2 - Sync and Refresh
-------------------------
Flip Indicator: Disabled
Frame Rate Limiter - Background Application: Off
Frame Rate Limiter V3: Off
GSYNC - Application Mode: Off
GSYNC - Application Requested State: Force Off
GSYNC - Application State: Force Off
GSYNC - Global Feature: Off
GSYNC - Global Mode: Off
GSYNC - Indicator Overlay: Off
GSYNC - Support Indicator Overlay: Off
Maximum Pre-Rendered Frames: 1
Prefered Refreshrate: Highest available
Triple Buffering: Off
Ultra Low Latency - CPL State: Ultra (Max Pre-Rendered Frames - Ultra = 1)
Ultra Low Latency - Enabled: On (Max Pre-Rendered Frames)
Vertical Sync: Force Off
Vertical Sync - Smooth AFR Behavior: Off
Vertical Sync - Tear Control: Standard
Vertical Sync Indicator: 0x00000000 Off
3 - Antialiasing
-------------------------
Antialiasing - Combined (Mode + Setting): 0x00000000 Application-controlled / Off
Antialiasing - FXAA Enabled: Off
Antialiasing - FXAA Enabled (predefined by NVIDIA): Disallowed
Antialiasing - FXAA Indicator Overlay: Off
Antialiasing - Gamma Correction: Off (changes intended original look of games)
Antialiasing - Line Gamma: Disabled
Antialiasing - MFAA Enabled: Off
Antialiasing - Transparency Multisampling: Disabled
Antialiasing - Transparency Multisampling - Setting: 0x00000000 Q - (Default, Mixed Mode) uses application detection
Antialiasing - Transparency Supersampling: Off / Multisampling
Antialiasing (MSAA) - Behavior Flags: Disable Antialiasing at NVIDIA Control Panel
Antialiasing (MSAA) - Mode: Override any application setting
Antialiasing (MSAA) - Setting: Application-controlled / Off
Nvidia Image Sharpening 2.0: Off
Nvidia Image Sharpening Value: 0.00
Prevent Antialiasing (OGL): 0x00000000 Disable none
Sharpening - Denoising Factor: 0.00
Sharpening Filter: Off
Sharpening Value: 0.00
Prevent Antialiasing (OGL): 0x00000000 Disable none
4 - Texture filtering
-------------------------
Anisotropic Filter - Optimization: On
Anisotropic Filter - Sample Optimization: On
Anisotropic Filtering - Mode: User-defined / Off
Anisotropic Filtering - Setting: Off [Point]
Anisotropic filtering (mode + setting): 0x10000001 Off [Linear]
Prevent Anisotropic Filtering: On
Texture Filtering - Driver Controlled LOD Bias: Off
Texture Filtering - LOD Bias (DX): +0.000
Texture Filtering - LOD Bias (OGL): +0.000
Texture Filtering - Negative LOD Bias: Clamp
Texture Filtering - Quality: High Performance
Texture Filtering - Quality Substitution: No Substitution
Texture Filtering - Trilinear Optimization: On ( will be ignored if using high quality )
5 - Common
-------------------------
Ambient Occlusion - Usage: Disabled
Ambient Occlusion - Setting: Off
Ansel - Enabled: Off (screenshot tool)
CUDA - Force P2 State: Off
CUDA - Sysmem Fallback Policy: Prefer No Sysmem Fallback
Extension Limit (OGL): Off
Multi-Display / Mixed-GPU Acceleration: Single display performance mode
PhysX - Indicator Overlay: Off
Power Management - Mode: Prefer maximum performance
Raytracing - (DXR) Enabled: RT Disabled
Raytracing - (Vulkan RT) Enabled: RT Disabled
rBAR - Feature: Enabled
rBAR - Options: 0x00000001
rBAR - Size Limit: 0x0000000040000000
Shadercache - Cachesize: Unlimited
Shadercache - Enabled: On
Threaded Optimization: On
Version Override (OGL): Disabled
6 - SLI
-------------------------
Antialiasing - SLI AA: 0x00000000 AA_MODE_SELECTOR_SLIAA_DISABLED
7 - Stereo
-------------------------
Force Stereo shuttering: 0x00000000 OGL_FORCE_STEREO_OFF
Stereo - Dongle Support: 0x00000000 WKS_STEREO_DONGLE_SUPPORT_OFF
Stereo - Enable: 0x00000000 WKS_STEREO_SUPPORT_OFF
Stereo - Swap eyes: 0x00000000 WKS_API_STEREO_EYES_EXCHANGE_OFF
8 - Extra
-------------------------
3DSMax Shim Layer Control: 0x00000000 Disable - Disable the 3DSMax Shim Layer
APP_COMPAT_SHIM: 0x00000000 Disabled
ASYNC10_ENABLE: 0x37605835 APP - Enable dual core optimizations unless the application requested to disable them
ASYNC10_NVAPI_MODE: 0x00000003 ALLOW_ALL - Allow all optimizations
ASYNC10_OOO_QUERY_LIMIT: 0x00010000 (Battlefield 3)
ASYNC10_PRESENT_MODE: 0x53855200 Sync - DX10 present will be sync call
ASYNC9_ENABLE: 0x37605835 App - Enable AsyncDevice except in configs that do not work (some SLI, Optimus) or if the application requested to disable them
ASYNC9_PRESENT_MODE: 0x53855200 Sync - All DX9 presents will be synchronous
CULL_BEFORE_FETCH: 0x00000006 Dynamic
MAX_PENDING_CMD_BUFFERS: 0x00000001 1
MCFORCEHOSTSTAGINGBUFFERSIZE: 0x00040000 Default - size of host staging buffer, mostly for early push
OGL_APP_CLAW - 0x00000001 Enabled - Enable the Workstation Performance Code, CLAW
OGL_APP_CLAW_OPTIMIZE - 0x00000001 Enabled - Enable the optimizing compile in CLAW
OGL_APP_CLAW_THREADS - 0x00000001 Enabled - CLAW threading
OGL_APP_CONSTANT_OPTIMIZE - 0x00000001 Enabled - Optimize based on constant values
OGL_APP_DIRECT_PUSHBUFFER - 0x00000001 Enabled - Use direct pushbuffer, not cached pushbuffer
OGL_APP_LAZY_VBUM_VBOS - 0x00000001 Enabled - Enable the Lazy VBUM optimization for VBOs
OGL_APP_OPTIMIZED_IMMEDIATE_MODE - 0x00000001 Enabled - Fast immediate mode path enable
OGL_APP_VIDMEM_PUSHBUFFER - 0x00000001 Enabled - This app benefits greatly from vidmem pushbuffers
OGL_APP_YIELD_AFTER_SWAP - 0x00000001 Enabled - Call GL_YIELD in postSwapBuffers()
OGL_SYSMEM_TEXTURE_PROMOTION - 0x00000001 Enable - Textures being promoted from Sysmem to Vidmem
OGL_THREAD_CONTROL_2 - 0x0FC00008 (Unigine: Heaven 4.0 demo, Unigine: Tropics demo, Unigine Engine, Unigine: Sanctuary demo, Unigine: Valley demo, Unigine: Heaven demo)
OGL_THREAD_OPTIMIZATION: 0x0000001F ENABLE_ALL Enable all threading optimizations
OGL_THREAD_OPTIMIZATION_GEFORCE: 0x0000001F Enable all threading optimizations
OGL_VID_HEAP_REUSE_RATIO - 0x00000064 Default - Control the amount of freed video memory the allocator reserves for reuse by future allocations. By default the allocator reserves up to 10% of the total VRAM. The units are in 1/1000ths of total heap. So 100 means 10%
PHYSX_APPLICATION: 0x00000000 Off
PS_ALPHABETA - 0x00000002 Dynamic_VBIB - The driver adjusts a vb/ib ID unique Alpha fraction via AlphaBeta clocks
PS_ALPHABETA_FRACTION - 0x000000FF Max
SHADERMAXREGALLOWED: 0x00000400 Max - Specifies max register allowed when compiling/optimizing a shader
SLIMOSAIC_CONTROL: 0x00000000 ALLOW_ALL - Allow all performance strategies
STAGING_CACHE_SIZE: 0x10000001 Max
SYSMEMCACHEDCOPYBEHAVIOR - 0x00000002 ALLOW_FOR_TEXTURES_WITH_SUBRESOURCES - Allow for textures with mips
Other
-------------------------
Ansel flags for enabled applications: 0x00000000 ANSEL_ALLOWLISTED_DISALLOWED (screenshot tool)
Application Profile Notification Popup Timeout: 0x00000000 APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED
Autoalign flash indicator: 0x00000000 LATENCY_INDICATOR_AUTOALIGN_DISABLED
Display the VRR Overlay Indicator: 0x00000000 VRROVERLAYINDICATOR_DISABLED
High level control of the rendering quality on OpenGL: 0x00000014 OGL_QUALITY_ENHANCEMENTS_HPERF
Idle Application Max FPS Limit: 0x00000000
Idle Application Threshold Time out in seconds: 0x00000000
Maximum frames allowed: 0x00000001
Memory Allocation Policy: 0x00000002 WKS_MEMORY_ALLOCATION_POLICY_AGGRESIVE_PRE_ALLOCATION
NVIDIA Predefined Ansel Usage: 0x00000000 ANSEL_ALLOW_DISALLOW (screenshot tool)
OpenGL Default swap interval: 0xFFFFFFFF OGL_DEFAULT_SWAP_INTERVAL_DISABLED
OpenGL GDI compatibility: 0x00000000 (prefer performance) (OGL_CPL_GDI_COMPATIBILITY_PREFER_DISABLED)
Unified back/depth buffer: 0x00000001 OGL_SINGLE_BACKDEPTH_BUFFER_ENABLE
Variable refresh rate: 0x00000000 VSYNCVRRCONTROL_DISABLE
Virtual Reality pre-rendered frames: 0x00000001
Vsync - Behavior Flags: 0x00000000 VSYNC_BEHAVIOR_FLAGS_NONE
Vulkan/OpenGL present method: 0x00000000 (prefer native) (OGL_CPL_PREFER_DXPRESENT_PREFER_DISABLED)
NVIDIA Reflex Low-Latency: Enabled + Boost fixes stuttering issues in cs2