-
Notifications
You must be signed in to change notification settings - Fork 3
/
NVProfileInspectorHQ.txt
184 lines (165 loc) · 8.76 KB
/
NVProfileInspectorHQ.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
https://github.com/neatchee/nvidiaProfileInspectorForkAIO
NVIDIA Profile Inspector High Quality Settings
0.1 - RTX - Volatile (lost on driver update)
-------------------------
RTX Dynamic Vibrance - Enabled: Off
RTX Dynamic Vibrance - Saturation: 0
RTX Dynamic Vibrance - Value: 0
RTX HDR - Contrast (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - Enable Game Filters: Off
RTX HDR - Enabled: Off
RTX HDR - Middle Grey (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - Peak Brightness (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - Quality: Off (0x00)
RTX HDR - Saturation (NVIDIA App/Freestyle only): 0x00000000
RTX HDR - UNKNOWN SETTING (required for RTX HDR): Off
0.2 - DLSS - Volatile (lost on driver update)
-------------------------
DLSS 3.1.11+ - Force all quality levels to DLAA (base profile only): Off
DLSS 3.1.11+ - Forced DLSS3.1 preset letter (base profile only): N/A
DLSS 3.1.11+ - Forced scaling ratio (base profile only): Off
2 - Sync and Refresh
-------------------------
Flip Indicator: Disabled
Frame Rate Limiter - Background Application: Off
Frame Rate Limiter V3: Off
GSYNC - Application Mode: Off
GSYNC - Application Requested State: Force Off
GSYNC - Application State: Force Off
GSYNC - Global Feature: Off
GSYNC - Global Mode: Off
GSYNC - Indicator Overlay: Off
GSYNC - Support Indicator Overlay: Off
Maximum Pre-Rendered Frames: 1
Prefered Refreshrate: Highest available
Triple Buffering: Off
Ultra Low Latency - CPL State: Ultra (Max Pre-Rendered Frames - Ultra = 1)
Ultra Low Latency - Enabled: On (Max Pre-Rendered Frames)
Vertical Sync: Force Off
Vertical Sync - Smooth AFR Behavior: Off
Vertical Sync - Tear Control: Standard
Vertical Sync Indicator: 0x00000000 Off
3 - Antialiasing
-------------------------
Antialiasing - Combined (Mode + Setting): 0x00000000 Application-controlled / Off
Antialiasing - FXAA Enabled: Off
Antialiasing - FXAA Enabled (predefined by NVIDIA): Disallowed
Antialiasing - FXAA Indicator Overlay: Off
Antialiasing - Gamma Correction: On (On may change intended original look of games)
Antialiasing - Line Gamma: Enable (Enabled may change intended original look of games)
Antialiasing - MFAA Enabled: Off
Antialiasing - Transparency Multisampling: Enabled
Antialiasing - Transparency Multisampling - Setting: 0x00000007 C4X_ALL - (Quality mode) spawns 4 shader copies, averages r,g,b, and alpha (all parameters are adjusted)
Antialiasing - Transparency Supersampling: Off / Multisampling
Antialiasing (MSAA) - Behavior Flags: None
Antialiasing (MSAA) - Mode: Override any application setting
!!! Antialiasing (MSAA) - Setting (OGL): 32xS [Combined: 2x2 SS + 8x MS]
!!! Antialiasing (MSAA) - Setting (D3D): 4x4 [4x4 Supersampling (D3D only)]
Nvidia Image Sharpening 2.0: Off
Nvidia Image Sharpening Value: 0.00
Prevent Antialiasing (OGL): 0x00000000 Disable none
Sharpening - Denoising Factor: 0.00
Sharpening Filter: Off
Sharpening Value: 0.00
NOTE:
SUPERVCAA has no effect on OGL or D3D games
NOTE:
Some games dont support anti-aliasing (GTA4)
4 - Texture filtering
-------------------------
Anisotropic Filter - Optimization: Off
Anisotropic Filter - Sample Optimization: Off
Anisotropic Filtering - Mode: User-defined / Off
Anisotropic Filtering - Setting: 16x
Anisotropic filtering (mode + setting): 0x10000010 16x
Prevent Anisotropic Filtering: Off
Texture Filtering - Driver Controlled LOD Bias: Off
Texture Filtering - LOD Bias (DX): +0.000
Texture Filtering - LOD Bias (OGL): +0.000
Texture Filtering - Negative LOD Bias: Allow
Texture Filtering - Quality: High Quality
Texture Filtering - Quality Substitution: No Substitution
Texture Filtering - Trilinear Optimization: Off
5 - Common
-------------------------
Ambient Occlusion - Usage: Enabled
Ambient Occlusion - Setting: Quality
Ansel - Enabled: Off (screenshot tool)
CUDA - Force P2 State: Off
CUDA - Sysmem Fallback Policy: Prefer No Sysmem Fallback
Extension Limit (OGL): Off
Multi-Display / Mixed-GPU Acceleration: Single display performance mode
PhysX - Indicator Overlay: Off
Power Management - Mode: Prefer maximum performance
Raytracing - (DXR) Enabled: Default
Raytracing - (Vulkan RT) Enabled: Default
rBAR - Feature: Enabled
rBAR - Options: 0x00000001
rBAR - Size Limit: 0x0000000040000000
Shadercache - Cachesize: Unlimited
Shadercache - Enabled: On
Threaded Optimization: On
Version Override (OGL): Disabled
6 - SLI
-------------------------
Antialiasing - SLI AA: 0x00000001 AA_MODE_SELECTOR_SLIAA_ENABLED
7 - Stereo
-------------------------
Force Stereo shuttering: 0x00000000 OGL_FORCE_STEREO_OFF
Stereo - Dongle Support: 0x00000000 WKS_STEREO_DONGLE_SUPPORT_OFF
Stereo - Enable: 0x00000000 WKS_STEREO_SUPPORT_OFF
Stereo - Swap eyes: 0x00000000 WKS_API_STEREO_EYES_EXCHANGE_OFF
8 - Extra
-------------------------
3DSMax Shim Layer Control: 0x00000000 Disable - Disable the 3DSMax Shim Layer
APP_COMPAT_SHIM: 0x00000000 Disabled
ASYNC10_ENABLE: 0x37605835 APP - Enable dual core optimizations unless the application requested to disable them
ASYNC10_NVAPI_MODE: 0x00000003 ALLOW_ALL - Allow all optimizations
ASYNC10_OOO_QUERY_LIMIT: 0x00010000 (Battlefield 3)
ASYNC10_PRESENT_MODE: 0x53855200 Sync - DX10 present will be sync call
ASYNC9_ENABLE: 0x37605835 App - Enable AsyncDevice except in configs that do not work (some SLI, Optimus) or if the application requested to disable them
ASYNC9_PRESENT_MODE: 0x53855200 Sync - All DX9 presents will be synchronous
CULL_BEFORE_FETCH: 0x00000006 Dynamic
MAX_PENDING_CMD_BUFFERS: 0x00000001 1
MCFORCEHOSTSTAGINGBUFFERSIZE: 0x00040000 Default - size of host staging buffer, mostly for early push
OGL_APP_CLAW - 0x00000001 Enabled - Enable the Workstation Performance Code, CLAW
OGL_APP_CLAW_OPTIMIZE - 0x00000001 Enabled - Enable the optimizing compile in CLAW
OGL_APP_CLAW_THREADS - 0x00000001 Enabled - CLAW threading
OGL_APP_CONSTANT_OPTIMIZE - 0x00000001 Enabled - Optimize based on constant values
OGL_APP_DIRECT_PUSHBUFFER - 0x00000001 Enabled - Use direct pushbuffer, not cached pushbuffer
OGL_APP_LAZY_VBUM_VBOS - 0x00000001 Enabled - Enable the Lazy VBUM optimization for VBOs
OGL_APP_OPTIMIZED_IMMEDIATE_MODE - 0x00000001 Enabled - Fast immediate mode path enable
OGL_APP_VIDMEM_PUSHBUFFER - 0x00000001 Enabled - This app benefits greatly from vidmem pushbuffers
OGL_APP_YIELD_AFTER_SWAP - 0x00000001 Enabled - Call GL_YIELD in postSwapBuffers()
OGL_SYSMEM_TEXTURE_PROMOTION - 0x00000001 Enable - Textures being promoted from Sysmem to Vidmem
OGL_THREAD_CONTROL_2 - 0x0FC00008 (Unigine: Heaven 4.0 demo, Unigine: Tropics demo, Unigine Engine, Unigine: Sanctuary demo, Unigine: Valley demo, Unigine: Heaven demo)
OGL_THREAD_OPTIMIZATION: 0x0000001F ENABLE_ALL Enable all threading optimizations
OGL_THREAD_OPTIMIZATION_GEFORCE: 0x0000001F Enable all threading optimizations
OGL_VID_HEAP_REUSE_RATIO - 0x00000064 Default - Control the amount of freed video memory the allocator reserves for reuse by future allocations. By default the allocator reserves up to 10% of the total VRAM. The units are in 1/1000ths of total heap. So 100 means 10%
PHYSX_APPLICATION: 0x00000000 Off
PS_ALPHABETA - 0x00000002 Dynamic_VBIB - The driver adjusts a vb/ib ID unique Alpha fraction via AlphaBeta clocks
PS_ALPHABETA_FRACTION - 0x000000FF Max
SHADERMAXREGALLOWED: 0x00000400 Max - Specifies max register allowed when compiling/optimizing a shader
SLIMOSAIC_CONTROL: 0x00000000 ALLOW_ALL - Allow all performance strategies
STAGING_CACHE_SIZE: 0x10000001 Max
SYSMEMCACHEDCOPYBEHAVIOR - 0x00000002 ALLOW_FOR_TEXTURES_WITH_SUBRESOURCES - Allow for textures with mips
Other
-------------------------
Ansel flags for enabled applications: 0x00000000 ANSEL_ALLOWLISTED_DISALLOWED (screenshot tool)
Application Profile Notification Popup Timeout: 0x00000000 APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED
Autoalign flash indicator: 0x00000000 LATENCY_INDICATOR_AUTOALIGN_DISABLED
Display the VRR Overlay Indicator: 0x00000000 VRROVERLAYINDICATOR_DISABLED
High level control of the rendering quality on OpenGL: 0xFFFFFFF6 OGL_QUALITY_ENHANCEMENTS_HQUAL
Idle Application Max FPS Limit: 0x00000000
Idle Application Threshold Time out in seconds: 0x00000000
Maximum frames allowed: 0x00000001
Memory Allocation Policy: 0x00000002 WKS_MEMORY_ALLOCATION_POLICY_AGGRESIVE_PRE_ALLOCATION
NVIDIA Predefined Ansel Usage: 0x00000000 ANSEL_ALLOW_DISALLOW (screenshot tool)
OpenGL Default swap interval: 0xFFFFFFFF OGL_DEFAULT_SWAP_INTERVAL_DISABLED
OpenGL GDI compatibility: 0x00000001 (prefer compatibility) (OGL_CPL_GDI_COMPATIBILITY_PREFER_ENABLED)
Unified back/depth buffer: 0x00000001 OGL_SINGLE_BACKDEPTH_BUFFER_ENABLE
Variable refresh rate: 0x00000000 VSYNCVRRCONTROL_DISABLE
Virtual Reality pre-rendered frames: 0x00000001
Vsync - Behavior Flags: 0x00000000 VSYNC_BEHAVIOR_FLAGS_NONE
Vulkan/OpenGL present method: 0x00000001 (prefer layered on DXGI Swapchain) (OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED)
NVIDIA Reflex Low-Latency: Enabled + Boost fixes stuttering issues in cs2