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README_FIRST.txt
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=== Table of contents ===
--- Introduction ---
--- About the NVIDIA CUDA version ---
--- Installing the pre-built Windows (32-bit) version ---
--- Installing the pre-built Mac OS X version ---
--- Installing the pre-built Linux version ---
--- Installing the pre-built FreeBSD version ---
--- Building and installing on UNIX type systems ---
--- Building and installing on Mac OS X systems ---
--- Building and installing on Windows operating systems ---
--- Building and installing on FreeBSD ---
--- Technical Details ---
--- Version History ---
=== Table of contents ===
--- Introduction ---
This is a concurrent (multithreaded) version of par2cmdline 0.4, a utility to
create and repair data files using Reed Solomon coding. par2 parity archives
are commonly used on Usenet postings to allow corrupted postings to be
repaired instead of needing the original poster to repost the corrupted
file(s).
For more information about par2, go to this web site:
http://parchive.sourceforge.net/
The original version of par2cmdline 0.4 was downloaded from:
http://sourceforge.net/projects/parchive
This version has been modified to utilise the Intel Threading Building Blocks
library, which enables it to process files concurrently instead of the
original version's serial processing. Computers with more than one CPU or core
such as those using Intel Core Duo, Intel Core Duo 2, or AMD Athlon X2 CPUs
can now create or repair par2 archives much quicker than the original version.
For example, dual core machines can achieve near-double performance when
creating or repairing.
The Intel Threading Building Blocks library is obtained from:
http://osstbb.intel.com/
The licensing of this source code has not been modified: it is still published
under the GPLv2 (or later), and the COPYING file is included in this
distribution as per the GPL.
To download the source code or some operating system builds of the
concurrent version of par2cmdline 0.4, go to:
http://www.chuchusoft.com/par2_tbb
--- About the NVIDIA CUDA version ---
*** The NVIDIA CUDA version should be considered experimental. ***
There is no guarantee that the NVIDIA CUDA version will perform correctly. Even
though it has been tested on test data and correctly worked on those files, it may
not work on your files since the GPU program is new and may have unknown bugs in
it. Caveat emptor.
The NVIDIA CUDA version of the par2 program has been modified to utilise NVIDIA
CUDA 2.0 technology, which enables it to process data using the processor (GPU) on
certain video cards. Most of the processing is still performed by the computer's
CPU but some will be offloaded to the video card's GPU. The amount of offloading
depends on how much speed/power the GPU has. After processing all of the data for
par2 creation or par2 repair, the program will display, as a percentage, how much
of the processing was done by the GPU (or whether the GPU was not available for
use).
There are two factors which determine how much processing the GPU can provide:
(1) the amount of video card memory. Some of the memory will be used for the video
display, and this is partly determined by the operating system. For example, if
the OS/video-driver performs drawing acceleration using extra video memory, less
memory is available for CUDA use. For example, on a 128MB video card running
Mac OS X 10.5, only about 22MB was available for use by CUDA applications. If
the parity data totals more than 22MB, only a portion of that data can be
processed by the GPU. Of course this is only an example and your system will
probably have a different amount of memory available for CUDA use.
Because of OS use, it is recommended that for Mac OS X, a video card with at
least 256MB of video memory is recommended. For Windows XP, a video card of at
least 128MB is recommended, and for Windows Vista, at least 256MB is recommended.
(2) the video card's speed, which depends on both the GPU's speed and the video
memory's bandwidth. For the GPU, its speed depends on both its clock rate and
the number of stream processors it has. For example, a GeForce 8600 GT has 32
stream processors compared to a 9800 GTX which has 128 stream processors.
Memory bandwidth depends on both how wide the data path is between the GPU
and its memory (for example, a 64-bit wide data bus will transfer data half
as quickly as a 128-bit wide data bus), as well as the clock rate of the
video memory - the higher the clock rate, the faster the GPU can move data
from/to the video memory and this in turn affects how fast it processes data.
Hardware requirements:
Requires a "Compute Capability 1.1" device, which is any 200 series GeForce card,
any 9 series GeForce card, and most 8 series GeForce card EXCEPT for the first
generation cards such as the 8800 Ultra, 8800 GTX, 8800 GTS, and certain Tesla
and Quadro cards: search the web for "Compute Capability 1.0" devices. 1.0-only
devices are not capable of being used. Cards such as the 8400, 8500, 8600,
8800 GS, 8800 GT, 8800M GTS (mobile), and 8800M GTX (mobile) are capable of
being used.
Mobile variants will also work, for example, 8600 refers to both the desktop and
mobile versions such as 8600 GT (desktop) and 8600M GT (mobile).
Software requirements:
The CUDA runtime/toolkit may need to be downloaded and installed by you because NVIDIA do
not permit redistribution of it with third party executables. If you need to install the
runtime, please search for "NVIDIA CUDA toolkit" in your favourite search engine.
On Windows, it appears that the CUDA runtime/toolkit ships with recent video card driver
software from NVIDIA. You can verify this by checking for it at this path:
"C:\Windows\system32\nvcuda.dll".
On Mac OS X 10.5, check for the driver at this path: "/System/Library/Extensions/CUDA.kext",
and for the runtime library at this path: "/usr/local/cuda/lib/libcudart.dylib". Mac OS X
users will probably need to download and install the CUDA runtime/toolkit. You should be
aware that the default install options for the CUDA runtime/toolkit does *not* install the
required CUDA driver, so it needs to be installed by performing a *custom* install of the
runtime/toolkit: be sure to check the checkbox for "CUDA.kext".
Limitations:
[1] only available as a 32-bit executable for Windows XP and later, and Intel Mac OS X
10.5.2 and later. Due to time constraints, other systems such as GNU/Linux are not
available at this time. You are most welcome to modify/build/test it for other
systems if you feel up to the challenge :)
[2] "low end" GPUs are "slow", ie, they do not contribute to much of the processing.
For example, to create 128MB (256 blocks of 524288 bytes) of parity data on a
128MB 8600M GT in a Core 2 Duo 2.2GHz machine, about 2% of the workload was
offloaded to the GPU. For the same 128MB of parity data, a 256MB 8600M GT in a
Core 2 Duo 2.4GHz machine offloaded about 5% of the workload to the GPU (mainly
because having more memory allowed more data to be processed on the video card).
It is expected that "high end" video cards will have even higher GPU offloading,
but without access to such a video card (yes, some of us can't splurge on that
top-of-the-line video card!), it's mere speculation as to what sort of performance
will occur. :) Maybe someone will send an email with some answers :)
[3] sometimes the CUDA runtime reports little or no available memory on the video card
for use by programs, which will result in this version not being able to use the
GPU for processing. This problem is probably related to video display acceleration
by the OS, in which case, closing windows and/or applications will probably free
up video memory. It may, however, require a reboot to reset the video card (you
should do this only as a last resort).
Licensing:
The source code for the CUDA-specific parts of the par2cmdline-0.4 program is provided
and released under the GPLv2, which is believed to be compatible with NVIDIA's licensing
of the sample source code/libraries in the CUDA SDK, from which the par2 processing
code is based on (but IANAL).
Building:
If you're interested in building this version, you will need to set up the following
development environment(s):
Mac OS X:
- 10.5.2 or later
- Xcode 3.0 or later installed
- TBB 2.1 or later installed
- NVIDIA CUDA 2.0 toolkit installed, including the driver by performing a custom install.
The following assumes it is installed into "/usr/local/cuda".
- NVIDIA CUDA 2.0 SDK installed. The following assumes it is installed into "/Developer/CUDA".
Windows:
- XPSP2 or later
- Visual C++ Express 2005 installed
- Visual C++ Express 2008 installed
- TBB 2.1 or later installed
- NVIDIA CUDA 2.0 toolkit installed. The following assumes it is installed into "C:\CUDA".
- NVIDIA CUDA 2.0 SDK installed. The following assumes it is installed into
"C:\Program Files\NVIDIA Corporation\NVIDIA CUDA SDK" .
The following build instructions assume that you have already successfully built the non-CUDA
version of the par2 program. If you haven't done so, it is strongly recommended you do so first,
so that any issues relating to the non-CUDA version are fixed before you try building the CUDA
version (which has its own set of possible build issues).
Mac building:
- copy the par2_cuda folder into /Developer/CUDA/projects
- open a Terminal window, cd to /Developer/CUDA/projects/par2_cuda
- enter 'make' to build the par2_cuda static library
- cd to your <par2_tbb_cuda> folder. Enter 'configure gpgpu=cuda && make' to build the
par2 program. If it fails to compile, check your Makefile for incorrect paths, fix, try
building again, etc. If it fails to link, check your Makefile for incorrect paths, fix, try
building again, etc. When the par2 program is linked, it will assume that the
libcudart.dylib library is in "/usr/local/cuda/lib".
- copy the libtbb.dylib file into the <par2_tbb_cuda> folder (or wherever you built the par2
executable)
- run the program. If it fails to run, make sure "/usr/local/cuda/lib/libcudart.dylib" exists.
- if it fails to find any GPU resources for processing, check that you have installed the
runtime correctly including the custom installing of the CUDA driver (which should be at
"/System/Library/Extensions/CUDA.kext").
Windows building:
- copy the par2_cuda folder into "C:\Program Files\NVIDIA Corporation\NVIDIA CUDA SDK\projects"
- open the "C:\Program Files\NVIDIA Corporation\NVIDIA CUDA SDK\projects\par2_cuda_lib.vcproj"
file using Visual C++ Express 2005
- build the 'release' configuration (ignore the warnings about import linkage mismatches - they
are due to TBB's requirement of the DLL version of the CRT whereas CUDA programs are supposed
to link to the static version of the CRT - this causes the mismatch but won't cause crashes or
malfunctions).
- open the par2.vcproj file in the <par2_tbb_cuda> folder using Visual C++ Express 2008
- build the 'releaseCUDA' configuration
- copy the tbb.dll file into the ReleaseCUDA folder in the <par2_tbb_cuda> folder
- run the program. If it fails to run, make sure cudart.dll is in the %PATH% environment variable
(there should be an entry for "C:\cuda\bin").
- if it fails to find any GPU resources for processing, check that you have installed the
runtime correctly.
*** Just to repeat, the NVIDIA CUDA version should be considered experimental. ***
--- Installing the pre-built Windows version (32-bit or 64-bit) ---
The Windows version is distributed as an executable (par2.exe) which has
built into it (i.e., statically linked) the Intel Threading Building Blocks
2.2 library, built from the tbb22_20090809oss_src.tar.gz distribution. The
Windows version no longer requires a specific version of the C runtime
library because the par2.exe executable is now built by statically linking
with the C runtime library.
To install, copy the par2.exe file and then invoke it from the command line.
To uninstall, delete the par2.exe file along with any files from the
distribution folder.
--- Installing the pre-built Mac OS X version ---
The Mac version is an universal build of the concurrent version
of par2cmdline 0.4 for Mac OS X 10.4 (32-bit binaries) and 10.5 (64-bit
binaries). In other words, the par2 executable file contains both a 32-bit
x86 and a 64-bit x86_64 build of the par2 sources.
It is distributed as an executable (par2) along with the required Intel
Threading Building Blocks 2.2 library (libtbb.dylib). The libtbb.dylib file
is also universal (32-bit and 64-bit versions for x86/x86_64 are inside it).
To install, place the par2 and libtbb.dylib files in a folder and
invoke them from the command line.
To uninstall, delete the par2 and libtbb.dylib files along with any
files from the distribution folder.
--- Installing the pre-built Linux version ---
The Linux versions are a 32-bit i386 and 64-bit x86_64 build of the
concurrent version of par2cmdline 0.4 for GNU/Linux kernel version 2.6
with GCC 4. It is distributed as an executable (par2) along with the
required Intel Threading Building Blocks 2.2 library (libtbb.so and
libtbb.so.2). There are separate distributions for the 32-bit and
64-bit versions.
To install, place the par2, libtbb.so and libtbb.so.2 files in a
folder and invoke them from the command line.
To uninstall, delete the par2, libtbb.so and libtbb.so.2 files along
with any files from the distribution folder.
--- Installing the pre-built FreeBSD version ---
Both the 32-bit and 64-bit binaries were built using RELEASE 7.0 of FreeBSD.
It is distributed as an executable (par2) along with the required Intel
Threading Building Blocks 2.2 library (libtbb.so). There are separate
distributions for the 32-bit and 64-bit versions.
To install: copy libtbb.so to /usr/local/lib, copy par2 to a convenient
location, eg, /usr/local/bin, then remove the distribution directory. You
will need superuser permission to copy files to the /usr/local area.
To uninstall, delete the par2 and libtbb.so files along with any
files from the distribution folder.
--- Building and installing on UNIX type systems ---
For UNIX or similar systems, the included configure script should be used to
generate a makefile which is then built with a Make utility. Before using
them however, you may need to modify the configure scripts as detailed below.
Because this version depends on the Intel Threading Building Blocks library,
you will need to tell the build system where the headers and libraries are in
order to compile and link the program. There are 2 ways to do this: use the
tbbvars.sh script included in TBB to add the appropriate environment variables,
or manually modify the Makefile to use the appropriate paths. The tbbvars.sh
file is in the tbb<version>oss_src/build directory. To manually modify the
Makefile:
In `Makefile.am', for Darwin/Mac OS X, change the AM_CXXFLAGS line to:
AM_CXXFLAGS = -Wall -I../tbb22_20090809oss_src/include -gfull -O3 -fvisibility=hidden -fvisibility-inlines-hidden
or for other POSIX systems, change the AM_CXXFLAGS line to:
AM_CXXFLAGS = -Wall -I../tbb22_20090809oss_src/include
and modify the path to wherever your extracted Intel TBB files are. Note that it
should point at the `include' directory inside the main tbb directory.
For linking, the file `Makefile.am' has this line:
LDADD = -lstdc++ -ltbb -L.
thus the tbb library is already added to the list of libraries to link against.
You will need to have libtbb.a (or libtbb.dylib or libtbb.so etc.) in your
library path (usually /usr/lib).
Alternatively, if the TBB library is not in a standard library directory (or
on the linker's list of library paths) then add a library path so the linker
can link to the TBB:
LDADD = -lstdc++ -ltbb -L<directory>
For example:
LDADD = -lstdc++ -ltbb -L.
The Mac OS X distribution of this project is built using a relative-path
for the dynamic library. Please see the next section for more information.
The GNU/Linux distribution of this project is built using a relative-path
for the dynamic library (by passing the "-R $ORIGIN" option to the linker).
--- Building and installing on Mac OS X systems ---
The Mac version is an universal build of the concurrent version
of par2cmdline 0.4 for Mac OS X 10.4 (32-bit binaries) and 10.5 (64-bit
binaries). In other words, the par2 executable file contains both a 32-bit
x86 and a 64-bit x86_64 build of the par2 sources.
It is distributed as an executable (par2) along with the required Intel
Threading Building Blocks 2.2 library (libtbb.dylib). The libtbb.dylib file
is also universal (32-bit and 64-bit versions for x86/x86_64 are inside it).
The par2 32-bit executable is built for 10.4, and the 64-bit executable is
built for 10.5, which are then symbol stripped and combined using the lipo
tool. The 64-bit executable needs to be built for 10.5 because the 10.4
build of the 64-bit executable was found to (1) cause the "fat" executable
to crash when it was run under 10.5, and (2) not be able to correctly read
par2 files when those files resided on a SMB server (ie, a shared folder on
a Windows computer). Combining the mixed-OS executables solves both of these
problems (see the 20080116 version release notes below for details).
The libtbb.dylib file is built from the TBB 2.2 tbb22_20090809oss_src.tar.gz
distribution. It was built for the x86 and x86_64 architectures
and will therefore run on all Macs that support 10.4 or 10.5.
Normally, the libtbb.dylib file is built so that for a client program to use
it, it would usually have to be placed in /usr/lib, which would therefore
require administrator privileges to install it onto a Mac OS X system. The
version included in this distribution does not require that it be installed,
and is therefore usable "out of the box". To implement this change, the
macos.gcc.inc file was modified with this line:
LIB_LINK_FLAGS = -dynamiclib -Wl,-install_name,@executable_path/$@
Other required changes are:
ifeq (intel64,$(arch))
CPLUS_FLAGS += -m64 -arch x86_64 -mmacosx-version-min=10.5
LINK_FLAGS += -m64 -arch x86_64 -mmacosx-version-min=10.5
LIB_LINK_FLAGS += -m64 -arch x86_64 -mmacosx-version-min=10.5
endif
ifeq (ia32,$(arch))
CPLUS = g++-4.0
C_FLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386
CPLUS_FLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386
LINK_FLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -arch i386
LIB_LINK_FLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -arch i386
endif
To build the executables, configure needs to be invoked in a particular manner for both x86 and x64 builds:
cd <par2_tbb_root>/build
../configure --build=i686-apple-darwin10.2.0 --host=i686-apple-darwin10.2.0 CXX=g++-4.0 && sed -e 's/CXXFLAGS = -g -O2/CXXFLAGS = #-g -O2/' Makefile > Makefile.tmp && mv Makefile.tmp Makefile && make && strip par2 && mv par2 par2-x86 && make clean
../configure --build=i686-apple-darwin10.2.0 --host=x86_64-apple-darwin10.2.0 && sed -e 's/CXXFLAGS = -g -O2/CXXFLAGS = #-g -O2/' Makefile > Makefile.tmp && mv Makefile.tmp Makefile && make && strip par2 && mv par2 par2-x86_64 && make clean
The par2 executable has been symbol stripped (using the 'strip' command line
tool).
--- Building and installing on Windows operating systems ---
This modified version has been built and tested on Windows XP SP2 using Visual
Studio/C++ 2010 beta 2. It statically links with both the TBB and the C runtime
library and the included project and makefiles are set up for that.
For Windows, the project file for Visual Studio 2010 has been included. Open
the project file in Visual Studio and go to the project properties window.
For the C/C++ include paths, make sure the path to where you extracted the
Intel TBB files is correct. Similarly for the linker paths.
To build the 32-bit version, download the source tarball from the website and
open the sln/vcproj project files in the win32 directory with Visual C++ 2010.
You will also need to build the TBB in a modified manner so that it statically
links against the C runtime library and it itself is linked as a static library,
instead of as a DLL. To do this, use the modified TBB makefiles in the
windows-tbb directory. To use the TBB makefile, you'll need to use GNU make,
which can be built from its source tarsal.
To build the 64-bit version, install the "Windows 2003 Server R2" version
of the platform SDK and open a command line window for a 64-bit Windows XP
build environment (in the Platform SDK program group in the Start Menu). You
can also use any non-Express version of Visual C++.
Change the directory to the par2cmdline-0.4-tbb-<version> directory. Move or
copy the Makefile in the win64 directory to its parent (ie, to the
par2cmdline-0.4-tbb-<version> directory). Then invoke the 'nmake' command to
build the binary. The result should be an executable file named
par2_win64.exe in the par2cmdline-0.4-tbb-<version> directory. This can
then be renamed to par2.exe if so desired. As for the 32-bit version, you
will need to build the TBB in a modified manner. More details are in the
win64 Makefile.
--- Building and installing on FreeBSD ---
Instructions:
[1] build and install TBB
- extract TBB from the source archive.
- on a command line, execute:
cp -r <TBB-src>/include/tbb /usr/local/include
cd <TBB-src> && /usr/local/bin/gmake
# change the next line to match your machine's configuration:
cp <TBB-src>/build/FreeBSD_em64t_gcc_cc4.1.0_kernel7.0_release/libtbb.so /usr/local/lib
[2] build and install par2cmdline-0.4-tbb
- extract and build par2cmdline-0.4-tbb using tar, ./configure, and make
- copy built binary to where you want to install it (eg, /usr/local/bin)
[3] cleanup
- remove <TBB-src> and par2cmdline-0.4-tbb source directories
--- Technical Details ---
All source code modifications have been isolated to blocks that have this form:
#if WANT_CONCURRENT
<code added for concurrency>
#else
<original code>
#endif
to make it easier to see what was modified and how it was done.
The technique used to modify the original code was:
[1] add timing code to instrument/document the places where concurrency would be of
benefit. The CTimeInterval class was used to time sections of the code.
[2] decide which functions to make concurrent, based on the timing information
obtained in step [1].
[3] for each function to make concurrent, study it and its sub-functions for
concurrent access problems (shared data points)
[4] read the Intel TBB tutorials and reference manual to learn how to use the
library to convert serial code to concurrent code
It was then decided to apply concurrency to:
- loading of recovery packets (par2 files), which necessitated changes to some member
variables in par2repairer.h:
- sourcefilemap [LoadDescriptionPacket, LoadVerificationPacket]
- recoverypacketmap [LoadRecoveryPacket]
- mainpacket [LoadMainPacket]
- creatorpacket [LoadCreatorPacket]
They were changed to use concurrent-safe containers/wrappers. To handle concurrent
access to pointer-based member variables, the pointers are wrapped in atomic<T>
wrappers. tbb::atomic<T> does not have operator-> which is needed to deference
the wrapped pointers so a sub-class of tbb::atomic<T> was created, named
atomic_ptr<T>. For maps and vectors, tbb's concurrent_hash_map and concurrent_vector
were used.
Because DiskFileMap needed to be accessed concurrently, a concurrent version of it
was created (class ConcurrentDiskFileMap)
- source file verification
- repairing data blocks
In the original version, progress information was written to cout (stdout) in a serial
manner, but the concurrent version would produce garbled overlapping output unless
output was made concurrent-safe. This was achieved in two ways: for simple infrequent
output routines, a simple mutex was used to gate access to cout to only one thread at
a time. For frequent use of cout, such as during the repair process, an atomic integer
variable was used to gate access, but *without* blocking a thread that would have
otherwise been blocked if a mutex had been used instead. The code used is:
if (0 == cout_in_use.compare_and_swap(outputendindex, 0)) { // <= this version doesn't block - only need 1 thread to write to cout
cout << "Processing: " << newfraction/10 << '.' << newfraction%10 << "%\r" << flush;
cout_in_use = 0;
}
Initially cout_in_use is set to zero so that the first thread to put its value of
outputendindex into cout_in_use will get a zero back from cout_in_use.compare_and_swap()
and therefore enter the 'true block' of the 'if' statement. Other threads that then try
to put their value of outputendindex into cout_in_use while the first thread is still
using cout will fail to do so and so they will skip the 'true block' but they won't block.
For par2 creation, similar modifications were made to the source code that also allowed
concurrent processing to occur.
To convert from serial to concurrent operation, for() loops were changed to using Intel
TBB parallel_for() calls, with a functor object (callback) supplied to provide the body
of the parallel for loop. To access member variable in the body of the parallel loop,
new member functions were added so that the functor's operator() could dispatch into the
original object to do the for loop body's processing.
It should be noted that there are two notable parts of the program that could not be
made concurrent: (1) file verification involves computing MD5 hashes for the entire file
but computing the hash is an inherently serial computation, and (2) computing the Reed-
Solomon matrix for use in creation or repair involves matrix multiplication over a Galois
field, which is also an inherently serial computation and so it too could not be made into
a concurrent operation.
Nevertheless, the majority of the program's execution time is spent either repairing the
lost data, or in creating the redundancy information for later repair, and both of these
operations were able to be made concurrent with a near twice speedup on the dual core
machines that the concurrent version was tested on.
Note that it is important that the computer has sufficient memory (1) to allow the caching
of data and (2) to avoid virtual memory swapping, otherwise the creation or repair process
will become I/O bound instead of CPU bound. Computers with 1 to 2GB of RAM should have
enough memory to not be I/O bound when creating or repairing parity/data files.
--- Version History ---
The changes in the 20100203 version are:
- modified Makefile.am to use "ARCH_SCALAR" instead of "ARCH" to avoid a FreeBSD name clash
- fixed a 64-bit-only bug in reedsolomon-x86_64-mmx.s where a size of 8 bytes caused a segfault
(forgot to test for zero like the reedsolomon-i686-mmx.s file does); this bug only manifests in
the 64-bit Mac, 64-bit Linux and 64-bit FreeBSD versions; reproduced by creating/repairing a
file of exactly 16384 bytes
- updated to Intel TBB 2.2 (tbb22_20090809oss)
- the Mac build no longer includes the PowerPC variants (I don't use a PowerPC Mac anymore)
- the 32-bit and 64-bit Windows builds of both par2 and the TBB library are now statically
linked against the C runtime library to avoid the problem of requiring the installation of
the correct CRT library (DLL). As well, par2 is statically linked against the TBB library
to allow just one executable file to be installed (i.e., just par2.exe).
The changes in the 20090203 version are:
- fixed a bug which affected the Linux and Mac versions whereby repairs would fail if
the file being repaired was short or had one or two bad blocks (because the async write
to the file's last byte was failing).
- on Windows, the program now stores directory paths in par2 files using '/' as the path
separator instead of '\' (as per the Par 2.0 specification document). Note: directory
paths are stored only when the '-d' switch is used.
- merged the sources from the CPU-only and CPU/GPU versions so that both versions now
build from the same set of source files using different 'configure' options (Mac, Linux,
FreeBSD) or project files (Windows). See above for building instructions.
The changes in the 20081009 version are:
- added support for NVIDIA CUDA 2.0 technology, which allows the GPU on the video card to
be used to perform some of the processing workload in addition to the CPU on the mainboard.
See the "--- About the NVIDIA CUDA version ---" section in this file for limitations,
requirements, build instructions, licensing, and more information.
The changes in the 20081005 version are:
- asynchronous reading of a large number of small files would sometimes not complete which
caused the program to hang. Fixed by reverting to synchronous reading (most of the benefit
of async I/O is from async writing so this change does not affect overall performance).
- some operating systems have limits on the number of open files which was easily exceeded
when a large number of small files are being processed for par2 creation or for repair.
Fixed by closing the source files as soon as they are no longer needed to be opened (which
is determined by counting how many data blocks the file provides for creation/repair).
The changes in the 20080919 version are:
- added more information to a few of the error messages to make it easier to specify
block counts, etc. when using the -d option.
- redundancy can now be specified using floating point values instead of integral values,
eg, 8.5% instead of 8% or 9%.
- added the -0 option to create dummy par2 files. This was done so that the actual size
of the par2 files can be quickly determined. For example, suppose you wish to fill up
a CD-R's or DVD-R's remaining empty space with par2 files of the files filling up the
disc, then by using the -0 option, you can quickly work out whether the par2 files
will fit and by how much, which in turn allows you to maximize the use of the remaining
empty space (you would alter the block count number and/or size so that the optimal
number of blocks are created to fill up the remaining space). To determine how much
CD-R or DVD-R space you have to fill, find out how many blocks your blank disc has
(using a burning program such as ImgBurn [Windows]) and how many blocks your data
would occupy when burned (using an image creation program such as mkisofs [all
platforms] which has a handy -print-size option). ImgBurn [Windows] can also tell
you how many blocks you have for filling if you use its 'build' command.
WARNING: be careful when using this command that you don't burn the dummy par2 files
that it creates because they don't have any valid data in them. Remember, they are
created only to determine the actual size of the real par2 files that would be
created if you had not used the -0 option.
- added MMX-based code from Paul Houle's phpar2_12src version of par2cmdline-0.4. As
a result, the repair and creation of par2 files using x86 or x86_64 MMX code is about
20% faster than the scalar version in singlethreaded testing. Multithreaded testing
showed no noticable improvement (ie, YMMV). The scalar version is used if your CPU
is not MMX capable. MMX CPUs: Intel Pentium II and later, AMD Athlon64 and later.
- added asynchronous I/O for platforms that support such I/O: Mac OS X, Windows,
GNU/Linux. This results in a small (~1-5%) improvement in throughput, especially for
repairing. Unfortunately, using async I/O causes a crash under FreeBSD, so the
pre-built binaries are built to only use synchronous I/O.
- first release of 32-bit and 64-bit PowerPC binaries for Mac OS X. The 32-bit version
requires at least 10.4, and the 64-bit version requires at least 10.5. The 64-bit
version is UNTESTED (because of lack of access to a G5 Mac).
- first release of a 64-bit x86_64 binary for GNU/Linux. Tested under the 64-bit
version of Gentoo 2008.0.
- the 64-bit Windows binary is built using the tbb20_20080408oss release of the TBB;
the Mac, GNU/Linux, FreeBSD and 32-bit Windows binaries are built using the
tbb21_009oss release of the TBB. The tbb21_009oss release does not support the
VC7.1 runtime libraries on Win64 so it was necessary to fallback to a previous
version for the Windows 64-bit binary.
The changes in the 20080420 version are:
- added the -t0 option to allow verification to be done serially but still perform
repair concurrently, and for creation, MD5 checksumming will be done serially
and par2 data creation will be done concurrently. The default is to perform
all operations concurrently, so if you want the new behaviour, you will need to
manually specify -t0 on the command line or build your own custom version of
the executable.
- if the realpath() API returned NULL, the par2 files created would end up with
the name of the first file in the list of files to create par2 files for. Fixed.
- no longer includes duplicate file names in the list of files to create redundancy
data for (which would otherwise bloat the .par2 files)
- now displays the instruction set being executed
- updated to use the tbb20_017oss_src.tar.gz version of the Intel TBB library.
The changes in the 20080203 version are:
- the Linux version wasn't working because it was not built correctly: the
reedsolomon-inner-i386-posix.s was using an incorrect include directive. Fixed.
*** WARNING ***
A consequence of this error is that par2 files created with the 20080116 Linux
binary contain incorrect repair data and therefore cannot be used to repair
data files. The par2 files will need to be created again using either the
20071128 build of the Linux binary or this build of it.
*** WARNING ***
- tweaked the Makefile and par2cmdline.h to allow for building under FreeBSD.
- first release of 32-bit and 64-bit binaries for FreeBSD (built under RELEASE 6.2).
- updated to use the 20080115 version of the Intel TBB library.
The changes in the 20080116 version are:
- the initial processing (creation) and verification (repair) of target files
is now performed serially because of complaints that concurrent processing
was causing disk thrashing. Since this part of the program's operation is
mostly I/O bound, the change back to serial processing is a reasonable change.
- full paths are now only displayed when a -d parameter is given to the
program, otherwise the original behavior of displaying just the file name
now occurs.
- Unicode support was added. This requires some explanation.
Windows version: previous versions processed file names and directory
paths using the default code page for non-Unicode programs, which is
typically whatever the current locale setting is. In other words,
file names that had characters that could not be represented in the
default code page ended up being mangled by the program, resulting
in .par2 files which contained mangled file names (directory names
also suffered mangling). Such .par2 files could not be used on other
computers unless they also used the same code page, which for POSIX
systems is very unlikely. The correct solution is to store and retrieve
all file names and directory paths using a Unicode representation.
To keep some backward compatibility, the names should be stored in
an 8-bit-per-character format (so that older .par2 files can still
be processed by the program), so decomposed (a.k.a. composite) UTF-8
was chosen as the canonical file name encoding for the storage of
file names and directory paths in .par2 files.
To implement this change, the Windows version now takes all file
names from the operating system as precomposed UTF-16 and converts
them to decomposed UTF-8 strings which are stored in memory and
in .par2 files. If the operating system needs to use the string,
it is converted back into precomposed UTF-16 and then passed to
the OS for use.
POSIX version: it is assumed that the operating system will deliver
and accept decomposed (a.k.a. composite) UTF-8 characters to/from
the program so no conversion is performed. Darwin / Mac OS X is
one such system that passes and accepts UTF-8 character strings, so
the Mac OS X version of the program works correctly with .par2
files containing Unicode file names. If the operating system
does not deliver nor accept decomposed UTF-8 character strings,
this version (and previous versions) will not create .par2 files
that contain Unicode file names or directory paths, and which
will cause mangled file/directory names when used on other
operating systems.
Summary:
[1] for .par2 files created on Windows using a version of
this program prior to this version and which contain non-ASCII
characters (characters outside the range of 0 - 127 (0x00 - 0x7F)
in numeric value, this program will be able to use such files
but will probably complain about missing files or will create
repaired files using the wrong file name or directory path, ie,
file name mangling will occur.
[2] for .par2 files created on UTF-8 based operating systems
using a prior version of this program, this version will be
able to correctly use such files (ie, the changes made to the
program should not cause any change in behavior, and no file
name mangling will occur).
[3] for .par2 files created on non-UTF-8 based operating systems
using a prior version of this program, this version will be
able to use such files but file name mangling will occur.
[4] for .par2 files created on UTF-8 based operating systems
using this version of this program, file name mangling will
not occur.
[5] for .par2 files created on non-UTF-8 based operating systems
using this version of this program, file name mangling will
occur.
- split up the reedsolomon-inner.s file so that it builds
correctly under Darwin and other POSIX systems.
- changed the way the pre-built Mac OS X version is built because
the 64-bit version built under 10.4 (1) crashes when it is run
under 10.5, and (2) does not read par2 files when the files
reside on a SMB server (ie, a shared folder on a Windows
computer) because 10.4's SMB client software appears to
incorrectly service 64-bit client programs. These problems only
occurred with the 64-bit version; the 32-bit version works
correctly.
To solve both of these problems, the pre-built executable is now
released containing both a 32-bit executable built under 10.4
and a 64-bit executable built under 10.5. When run under 10.4,
the 64-bit executable does not execute because it is linked
against the 10.5 system libraries, so under 10.4, only the
32-bit executable is executed, which solves problem (2). When
run under 10.5 on a 64-bit x86 computer, the 64-bit executable
executes, which solves problem (1), and because 10.5's SMB
client correctly services 64-bit client programs, problem (2)
is solved.
The changes in the 20071128 version are:
- if par2 was asked to verify/repair with just a single .par2 file, it would
crash. Fixed.
- built for GNU/Linux using the Gentoo distribution (i386 version).
- updated to use the 20071030 version of the Intel TBB library.
The changes in the 20071121 version are:
- changed several concurrent loops from using TBB's parallel_for to
parallel_while so that files will be processed in a sequential (but
still concurrent/threaded) manner. For example, 100 files were
previously processed on dual core machines as:
Thread 1: file 1, file 2, file 3, ..., file 50
Thread 2: file 50, file 51, file 52, ..., file 100
which caused hard disk head thrashing. Now the threads will
process the files from file 1 to file 100 on a
first-come-first-served basis.
- limited the rate at which cout was called to at most 10 times per
second.
- when building for i386 using GCC, this version will now build
with an assembler version of the inner Reed-Solomon loop because
the code generated by GCC was not as fast/small as the Visual
C++ version. Doing this should bring the GCC-built (POSIX)
version's speed up to that of the Visual C++ (Windows) version.
- for canonicalising paths on POSIX systems, the program will now
try to use the realpath() API, if it's available, instead of the
fragile code in the original version.
- on POSIX systems, attempting to use a parameter of "-d." for par2
creation would cause the program to fail because it was not
resolving a partial path to a canonical full path. Fixed.
The changes in the 20071022 version are:
- synchronised the sources with the version of par2cmdline in the CVS at <http://sourceforge.net/projects/parchive>
- built against the 20070927 version of the Intel TBB
- tweaked the inner loop of the Reed Solomon code so that the compiler
will produce faster/better/smaller code (which may or may not speed up
the program).
- added support for creating and repairing data files in directory trees
via the new -d<directory> command line switch.
The original modifications for this were done by Pacer:
<http://www.quickpar.co.uk/forum/viewtopic.php4?t=460&start=0&postdays=0&postorder=asc&highlight=&>
This version defaults to the original behaviour of par2cmdline: if no
-d switch is provided then the data files are expected to be in the same
directory that the .par2 files are in.
Providing a -d switch will change the way that par2cmdline behaves as follows.
For par2 creation, any file inside the provided <directory> will have
its sub-path stored in the par2 files. For par2 repair, files for
verification/repair will be searched for inside the provided <directory>.
Example:
in /users/home/vincent/pictures/ there is
2007_01_vacation_fiji
01.jpg
02.jpg
03.jpg
04.jpg
2007_03_business_trip_usa
01.jpg
02.jpg
2007_06_wedding
01.jpg
02.jpg
03.jpg
04.jpg
05.jpg
06.jpg
Using the command:
./par2 c -d/users/home/vincent/pictures/ /users/home/vincent/pictures.par2 /users/home/vincent/pictures
will create par2 files in /users/home/vincent containing sub-paths such as:
2007_01_vacation_fiji/01.jpg
2007_01_vacation_fiji/02.jpg
2007_01_vacation_fiji/03.jpg
2007_01_vacation_fiji/04.jpg
2007_03_business_trip_usa/01.jpg
2007_03_business_trip_usa/02.jpg
2007_06_wedding/01.jpg
etc. etc.
If you later try to repair the files which are now in /users/home/joe/pictures,
you would use the command:
./par2 r -d/users/home/joe/pictures/ /users/home/joe/pictures.par2
The par2 file could be anywhere on your disk: as long as the -d<directory>
switch specifies the root of the files, the verification/repair will occur correctly.
Notes:
[1] the directory given to -d does not need to have a trailing '/' character.
[2] on Windows, either / or \ can be used.
[3] partial paths can be used. For example, if the current directory is
/users/home/vincent, then this be used instead of the above command:
./par2 c -dpictures pictures.par2 pictures
[4] if a directory has spaces or other characters that need escaping from the
shell then the use of double quotes is recommended. For example:
./par2 c "-dpicture collection" "picture collection.par2" "picture collection"
The changes in the 20070927 version are:
- applied a fix for a bug reported by user 'shenhanc' in
Par2CreatorSourceFile.cpp where a loop variable would not get
incremented when silent output was requested.
The changes in the 20070926 version are:
- fixed an integer overflow bug in Par2CreatorSourceFile.cpp which resulted
in incorrect MD5 hashes being stored in par2 files when they were created
from source files that were larger than or equal to 4GB in size. This bug
affected all 32-bit builds of the program. It did not affect the 64-bit
builds on those platforms where sizeof(size_t) == 8.
The changes in the 20070924 version are:
- the original par2cmdline-0.4 sources were not able to process files
larger than 2GB on the Win32 platform because diskfile.cpp used the
stat() function which only returns a signed 32-bit number on Win32.
This was changed to use _stati64() which returns a proper 64-bit file
size. Note that the FAT32 file system from the Windows 95 era does not
support files larger than 1 GB so this change is really applicable only
to files on NTFS disks - the default file system on Windows 2000/XP/Vista.
The changes in the 20070831 version are:
- modified to utilise Intel TBB 2.0.
Vincent Tan.
February 03, 2010.
//
// Modifications for concurrent processing, Unicode support, and hierarchial
// directory support are Copyright (c) 2007-2010 Vincent Tan.
// Search for "#if WANT_CONCURRENT" for concurrent code.
// Concurrent processing utilises Intel Thread Building Blocks 2.2,
// Copyright (c) 2007-2009 Intel Corp.
//