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Character sheets for World of Darkness (20th Anniversary/4th edition) in Obsidian

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Some character sheets for World of Darkness (20th Anniversary Edition) characters, based on Fantasy Statblocks and Obsidian. Currently, there are vampires (modern nights and dark ages), werewolves, mages (from Traditions and Technocracy), mortals and government agents (mortal reskin actually, kinda based on 'Project Twilight').

General things

Vampires

First of all, examples of VtM character sheets:

Werewolves, mortals and agents

Under the spoilers, you can find all other charsheets.

Werewolf

Mage (Traditions) and Technocrat (Technocratic Union)

The design of Technocrat statblock is raw and (probably) will be changed

Mortal (similar to the vampire charsheet)

"Project Twilight" agent - FBI, SAD, CIA, NSA...

Headers

There is also the option to add the top part of the charsheet as a header of your note, in case you don't need all the stats of a character - just leave all the fields below image block blank, or add cssclasses: wod-header into your note's properties.

Description

This statblock contains the custom layout JSON (obviously), CSS snippet and JS script.

JSON + CSS

  • the snippet stores all the graphic elements of the statblock - background textures, clan and tribe logos, some fonts, etc;
  • all dots and squares are shown using a few custom fonts (also stored inside the snippet). Values from 0 to 9 can be easily displayed (in the most common cases, 5 or less are enough), but for "10" you must type "X" (if you don’t want to use the JS script);
  • the layouts support Dice Roller plugin;
  • internal links inside various lines (such as nature, demeanor, disciplines, flaws and merits) will be displayed as simple text, but still work.

Javascript

It adds a couple of simple visual tricks and also does some automation, just to simplify some things;

  • you can add the name of your character in H2 above the statblock, and it will be hidden in the reading view – but it remains in the outline panel;
  • add the background image according to the “Clan” or "Tribe" property;
  • “Weakness” is also filled automatically, according to the clan.
  • The “Blood per Turn” value will be calculated according to the “Generation” property;
  • all Attributes are equal to 1 by default;
  • if some traits have more than 5 dots, dots could be replaced with simple numbers, according to the length of the respective name, for saving the design's beauty;
  • if the path of your Kindred is Humanity, “Normalcy“ will be added as the bearing, with the modifier. If it isn't, the bearing line will be hidden;
  • you can now set "10" property value as well, not "X";
  • The “Bloodpool” area will add new lines of squares if there are more blood than 10, 20, etc, up to 40 as max;

Almost all the things I mentioned could be done manually (except clan\tribe image, I suppose), so the script just automates some stuff.

To run the script, you’ll need Obsidian Dataview plugin.

The design is based on the official Russian version of the character sheet. In general, the Russian language is 30-40% longer than English, so the statblock could have been not so wide… But not yet.

Some restrictions

This was started as a small project for me and my friends only, so the final result is not customizable at some points. For example, it’s made for 680px width, and cannot be split into two or more columns. On the other hand, I did my best to hide some rows or blocks if they are empty and/or not important – but you can change it in the layout.

And one final warning – I’m not a software developer at all, so CSS and JS files are full of sh#tcode :)

Usage

What should you do to start using these statblocks?

  1. Download world-of-darkness-statblocks.css, WoDCharsheets-en.js and WoD-statblock-jsons-en.zip from latest release page;

  2. Install Fantasy Statblocks plugin and enable it;

  3. Go to Fantasy Statblocks and upload the needed JSON (from the archive) using the "Import From JSON" button. The new layout must appear in the list below.

  4. Copy world-of-darkness-statblocks.css into your Obsidian "snippets" folder, then go to Obsidian's Appearance settings and enable it;

  5. Copy WoDCharsheets-en.js into the folder inside your Obsidian vault;

  6. Install Obsidian Dataview plugin and enable it;

  7. Go to Dataview settings and turn "Enable JavaScript Queries" on;

  8. Create a new note;

  9. At the beginning of a note, add:

    ```dataviewjs
    dv.executeJs(await dv.io.load("/z_Z manuals/WoDCharsheets-en.js"))
    ```
    

    "/z_Z manuals/WoDCharsheets-en.js" - it's my path to the JS file inside my Obsidian vault, you must replace it with your own.

  10. Copy the blank layout of your future character from the below and paste it into your note;

  11. Optional: you might need to reopen the note (or oven restart Obsidian, but in most cases it's not needed);

  12. Done! Now you can start filling a charsheet!

All available statblocks

Vampire
```statblock
layout: VtM v20 Vampire en
dice: true

                        #### GENERAL INFO ####

name: 
desc: 
clan: 
generation: 
sire: 
nature: 
demeanor:  # Маска
concept:  # Амплуа

img: 
img_title: 
img_alt: 
img_alt_title: 

                        #### ATTRIBUTES ####

Attributes: ATTRIBUTES

Physical: Physical
Strength: 1
Dexterity: 1
Stamina: 1

Social: Social
Charisma: 1
Manipulation: 1
Appearance: 1

Mental: Mental
Perception: 1
Intelligence: 1
Wits: 1

                            #### ABILITIES ####

Abilities: ABILITIES

Talents: Talents
alertness: 0
athletics: 0
awareness: 0
brawl: 0
empathy: 0
expression: 0
intimidation: 0
leadership: 0
streetwise: 0
subterfuge: 0
new_talent: 
new_talent_value: 

Skills: Skills
animalken: 0
crafts: 0
drive: 0
etiquette: 0
firearms: 0
larceny: 0
melee: 0
performance: 0
stealth: 0
survival: 0
new_skill: 
new_skill_value: 

Knowledges: Knowledges
academics: 0
computer: 0
finance: 0
investigation: 0
law: 0
medicine: 0
occult: 0
politics: 0
science: 0
technology: 0
new_knowledge: 
new_knowledge_value: 

                            #### ADVANTAGES #### 

Advantages: ADVANTAGES

Disciplines: DISCIPLINES
discipline1_name: 
discipline1_value: 
discipline2_name: 
discipline2_value: 
discipline3_name: 
discipline3_value: 
discipline4_name: 
discipline4_value: 
discipline5_name: 
discipline5_value: 
discipline6_name: 
discipline6_value: 

Backgrounds: BACKGROUNDS
background1_name: 
background1_value: 
background2_name: 
background2_value: 
background3_name: 
background3_value: 
background4_name: 
background4_value: 
background5_name: 
background5_value: 
background6_name: 
background6_value: 

Virtues: VIRTUES
conscience: 1
selfcontrol: 1
courage: 1

                    #### MERITS / FLAWS ####

Merits: MERITS
merit1_name: 
merit1_value: 
merit2_name: 
merit2_value: 
merit3_name: 
merit3_value: 
merit4_name: 
merit4_value: 
merit5_name: 
merit5_value: 
merit6_name: 
merit6_value: 

Flaws: FLAWS
flaw1_name: 
flaw1_value: 
flaw2_name: 
flaw2_value: 
flaw3_name: 
flaw3_value: 
flaw4_name: 
flaw4_value: 
flaw5_name: 
flaw5_value: 
flaw6_name: 
flaw6_value: 

                    #### PATH / WILLPOWER / BLOOD ####

Path: HUMANITY
path_value: 0

Willpower: WILLPOWER
willpower_main: 0
willpower_current: 0

Bloodpool: BLOOD POOL
blood: 0

Health: HEALTH
aggravated: 
lethal: 
bashing: 

                            #### SPECIALTIES ####

Specialties: SPECIALTIES
specialty1_origin: 
specialty1_name: 
specialty2_origin: 
specialty2_name: 
specialty3_origin: 
specialty3_name: 
specialty4_origin: 
specialty4_name: 
specialty5_origin: 
specialty5_name: 
specialty6_origin: 
specialty6_name: 

show_weakness: 
```
Vampire (Dark Ages)
```statblock
layout: VtM v20 Vampire Dark Ages en
dice: true

                        #### GENERAL INFO ####

name: 
desc: 
clan: 
generation: 
sire: 
nature: 
demeanor: 
concept: 

img: 
img_title: 
img_alt: 
img_alt_title: 

                        #### ATTRIBUTES ####

Attributes: ATTRIBUTES

Physical: PHYSICAL
Strength: 1
Dexterity: 1
Stamina: 1

Social: SOCIAL
Charisma: 1
Manipulation: 1
Appearance: 1

Mental: MENTAL
Perception: 1
Intelligence: 1
Wits: 1

                            #### ABILITIES ####

Abilities: ABILITIES

Talents: TALENTS
alertness: 0
athletics: 0
awareness: 0
brawl: 0
empathy: 0
expression: 0
intimidation: 0
leadership: 0
legerdemain: 0
subterfuge: 0
new_talent: 
new_talent_value: 

Skills: SKILLS
animalken: 0
archery: 0
commerce: 0
crafts: 0
etiquette: 0
melee: 0
performance: 0
ride: 0
stealth: 0
survival: 0
new_skill: 
new_skill_value: 

Knowledges: KNOWLEDGES
academics: 0
enigmas: 0
hearthwisdom: 0
investigation: 0
law: 0
medicine: 0
occult: 0
politics: 0
seneschal: 0
theology: 0
new_knowledge: 
new_knowledge_value: 

                            #### ADVANTAGES ####

Advantages: ADVANTAGES

Disciplines: DISCIPLINES
discipline1_name: 
discipline1_value: 
discipline2_name: 
discipline2_value: 
discipline3_name: 
discipline3_value: 
discipline4_name: 
discipline4_value: 
discipline5_name: 
discipline5_value: 
discipline6_name: 
discipline6_value: 

Backgrounds: BACKGROUNDS
background1_name: 
background1_value: 
background2_name: 
background2_value: 
background3_name: 
background3_value: 
background4_name: 
background4_value: 
background5_name: 
background5_value: 
background6_name: 
background6_value: 

Virtues: VIRTUES
conscience: 1
selfcontrol: 1
courage: 1

                        #### MERITS / FLAWS ####

Merits: MERITS
merit1_name: 
merit1_value: 
merit2_name: 
merit2_value: 
merit3_name: 
merit3_value: 
merit4_name: 
merit4_value: 
merit5_name: 
merit5_value: 
merit6_name: 
merit6_value: 
merit7_name: 
merit7_value: 

Flaws: FLAWS
flaw1_name: 
flaw1_value: 
flaw2_name: 
flaw2_value: 
flaw3_name: 
flaw3_value: 
flaw4_name: 
flaw4_value: 
flaw5_name: 
flaw5_value: 
flaw6_name: 
flaw6_value: 
flaw7_name: 
flaw7_value: 

                    #### ROAD / WILLPOWER / HEALTH ####


Road: ROAD
road_name: 
road_value: 0
aura: 

Willpower: WILLPOWER
willpower_main: 0
willpower_current: 0

Bloodpool: BLOOD POOL
blood: 0

Health: HEALTH
aggravated: 
lethal: 
bashing: 

                            #### SPECIALTIES ####

Specialties: SPECIALTIES
specialty1_origin: 
specialty1_name: 
specialty2_origin: 
specialty2_name: 
specialty3_origin: 
specialty3_name: 
specialty4_origin: 
specialty4_name: 
specialty5_origin: 
specialty5_name: 
specialty6_origin: 
specialty6_name: 

show_weakness: yes

```
Werewolf
```statblock
layout: WtA w20 Werewolf
dice: true

                    #### GENERAL INFO ####

name: 
desc: 
breed: 
auspice: 
tribe: 
pack_name: 
totem: 
nature: 
demeanor: 
concept: 

img: 
img_title: 
img_alt: 
img_alt_title: 

                        #### ATTRIBUTES ####

Attributes: ATTRIBUTES

Physical: PHYSICAL
Strength: 1
Dexterity: 1
Stamina: 1

Social: SOCIAL
Charisma: 1
Manipulation: 1
Appearance: 1

Mental: MENTAL
Perception: 1
Intelligence: 1
Wits: 1

                        #### ABILITIES ####

Abilities: ABILITIES

Talents: TALENTS
athletics: 0
alertness: 0
brawl: 0
empathy: 0
expression: 0
intimidation: 0
leadership: 0
primalurge: 0
streetwise: 0
subterfuge: 0
new_talent: 
new_talent_value: 

Skills: SKILLS
animalken: 0
crafts: 0
drive: 0
etiquette: 0
firearms: 0
larceny: 0
melee: 0
performance: 0
stealth: 0
survival: 0
new_skill: 
new_skill_value: 

Knowledges: KNOWLEDGES
academics: 0
computer: 0
enigmas: 0
investigation: 0
law: 0
medicine: 0
occult: 0
rituals: 0
science: 0
technology: 0
new_knowledge: 
new_knowledge_value: 

                        #### ADVANTAGES ####

Advantages: ADVANTAGES

Backgrounds: BACKGROUNDS
background1_name: 
background1_value: 
background2_name: 
background2_value: 
background3_name: 
background3_value: 
background4_name: 
background4_value: 
background5_name: 
background5_value: 
background6_name: 
background6_value: 

Gifts: GIFTS
gift1: 
gift2: 
gift3: 
gift4: 
gift5: 
gift6: 
gift7: 
gift8: 
gift9: 
gift10: 

                        #### FETISHES and RITES ####

Fetishes: FETISHES

fetish1_name: 
fetish1_level: 
fetish1_gnosis: 
fetish2_name: 
fetish2_level: 
fetish2_gnosis: 
fetish3_name: 
fetish3_level: 
fetish3_gnosis: 

Rites: RITES
rite1: 
rite2: 
rite3: 
rite4: 
rite5:

                    #### MERITS / FLAWS ####

where-to-show-merits-and-flaws: right

Merits: MERITS
merit1_name: 
merit1_value: 
merit2_name: 
merit2_value: 
merit3_name: 
merit3_value: 
merit4_name: 
merit4_value: 
merit5_name: 
merit5_value: 
merit6_name: 
merit6_value: 
merit7_name: 
merit7_value: 

Flaws: FLAWS
flaw1_name: 
flaw1_value: 
flaw2_name: 
flaw2_value: 
flaw3_name: 
flaw3_value: 
flaw4_name: 
flaw4_value: 
flaw5_name: 
flaw5_value: 
flaw6_name: 
flaw6_value: 
flaw7_name: 
flaw7_value: 

                            #### RENOWN ####

Renown: RENOWN

Glory: GLORY
glory_main: 0
glory_current: 0

Honor: HONOR
honor_main: 0
honor_current: 0

Wisdom: WISODM
wisdom_main: 0
wisdom_current: 0

                    #### RAGE / WILLPOWER /  HEALTH ####

Rage: RAGE
rage_main: 0
rage_current: 0

Gnosis: GNOSIS
gnosis_main: 0
gnosis_current: 0

Willpower: WILLPOWER
willpower_main: 0
willpower_current: 0

Rank: 0

Health: HEALTH
aggravated: 
lethal: 
bashing: 

                            #### SPECIALTIES ####

Specialties: SPECIALTIES
specialty1_origin: 
specialty1_name: 
specialty2_origin: 
specialty2_name: 
specialty3_origin: 
specialty3_name: 
specialty4_origin: 
specialty4_name: 
specialty5_origin: 
specialty5_name: 
specialty6_origin: 
specialty6_name:  
```
Mage
```statblock
layout: MtA m20 Mage en

                        #### GENERAL INFO ####

name: 
desc: 
nature: 
demeanor: 
concept: 
essence: 
affiliation: 
sect: 

img: 
img_title: 
img_alt: 
img_alt_title: 

                            #### ATTRIBUTES ####

Attributes: ATTRIBUTES

Physical: PHYSICAL
Strength: 1
Dexterity: 1
Stamina: 1

Social: SOCIAL
Charisma: 1
Manipulation: 1
Appearance: 1

Mental: MENTAL
Perception: 1
Intelligence: 1
Wits: 1

                            #### ABILITIES ####

Abilities: ABILITIES

Talents: TALENTS
alertness: 0
art: 0
athletics: 0
awareness: 0
brawl: 0
empathy: 0
expression: 0
intimidation: 0
leadership: 0
streetwise: 0
subterfuge: 0
new_talent: 
new_talent_value: 

Skills: SKILLS
crafts: 0
drive: 0
etiquette: 0
firearms: 0
martialarts: 0
meditation: 0
melee: 0
research: 0
stealth: 0
survival: 0
technology: 0
new_skill: 
new_skill_value: 

Knowledges: KNOWLEDGES
academics: 0
computer: 0
cosmology: 0
enigmas: 0
esoterica: 0
investigation: 0
law: 0
medicine: 0
occult: 0
politics: 0
science: 0
new_knowledge: 
new_knowledge_value: 

                            #### SPHERES #### 

Spheres: SPHERES

correspondence: 
entroty: 
forces: 
life: 
matter: 
mind: 
prime: 
spirit: 
time: 

                            #### FOCUS ####

Focus: FOCUS

Paradigm: PARADIGM
paradigm_text: 

Practices: PRACTICES
practice1_name: 
practice1_value: 
practice2_name: 
practice2_value: 
practice3_name: 
practice3_value: 

Instruments: INSTRUMENTS
instrument1: 
instrument2: 
instrument3: 
instrument4: 
instrument5: 
instrument6: 
instrument7: 

                    #### BACKGROUNDS / OTHER TRAITS ####

Backgrounds: BACKGROUNDS
background1_name: 
background1_value: 
background2_name: 
background2_value: 
background3_name: 
background3_value: 
background4_name: 
background4_value: 
background5_name: 
background5_value: 
background6_name: 
background6_value: 

Othertraits: OTHER TRAITS
othertrait1_name: 
othertrait1_value: 
othertrait2_name: 
othertrait2_value: 
othertrait3_name: 
othertrait3_value: 
othertrait4_name: 
othertrait4_value: 
othertrait5_name: 
othertrait5_value: 
othertrait6_name: 
othertrait6_value: 

                        #### MERITS / FLAWS ####

Merits: MERITS
merit1_name: 
merit1_value: 
merit2_name: 
merit2_value: 
merit3_name: 
merit3_value: 
merit4_name: 
merit4_value: 
merit5_name: 
merit5_value: 
merit6_name: 
merit6_value: 
merit7_name: 
merit7_value: 

Flaws: FLAWS
flaw1_name: 
flaw1_value: 
flaw2_name: 
flaw2_value: 
flaw3_name: 
flaw3_value: 
flaw4_name: 
flaw4_value: 
flaw5_name: 
flaw5_value: 
flaw6_name: 
flaw6_value: 
flaw7_name: 
flaw7_value: 

                    #### ARETE / WILLPOWER / PARADOX ####

Arete: ARETE
arete_value: 0

Willpower: WILLPOWER
willpower_main: 0
willpower_current: 0

Quintessence: QUINTESSENCE
quintessence_value: 0
Paradox: PARADOX
paradox_value: 0

Health: HEALTH
aggravated: 
lethal: 
bashing: 

                            #### SPECIALTIES ####

Specialties: SPECIALTIES
specialty1_origin: 
specialty1_name: 
specialty2_origin: 
specialty2_name: 
specialty3_origin: 
specialty3_name: 
specialty4_origin: 
specialty4_name: 
specialty5_origin: 
specialty5_name: 
specialty6_origin: 
specialty6_name: 

                            #### WEAPON ####

Weapon: WEAPON

weapon1_name: 
damage1: 
range1: 
firerate1: 
capacity1: 
conceal1: 

weapon2_name: 
damage2: 
range2: 
firerate2: 
capacity2: 
conceal2: 

weapon3_name: 
damage3: 
range3: 
firerate3: 
capacity3: 
conceal3: 

weapon4_name: 
damage4: 
range4: 
firerate4: 
capacity4: 
conceal4: 

```
Technocrat
```statblock
layout: MtA m20 Technocrat en

                    #### GENERAL INFO ####

name: 
desc: 
nature: 
demeanor: 
essence: 
affiliation: 
sect: 
concept: 

img: 
img_title: 
img_alt: 
img_alt_title: 

                            #### ATTRIBUTES ####

Attributes: ATTRIBUTES

Physical: PHYSICAL
Strength: 1
Dexterity: 1
Stamina: 1

Social: SOCIAL
Charisma: 1
Manipulation: 1
Appearance: 1

Mental: MENTAL
Perception: 1
Intelligence: 1
Wits: 1

                            #### ABILITIES ####

Abilities: ABILITIES

Talents: TALENTS
alertness: 0
art: 0
athletics: 0
awareness: 0
brawl: 0
empathy: 0
expression: 0
intimidation: 0
leadership: 0
streetwise: 0
subterfuge: 0
new_talent: 
new_talent_value: 

Skills: SKILLS
crafts: 0
drive: 0
etiquette: 0
firearms: 0
martialarts: 0
meditation: 0
melee: 0
research: 0
stealth: 0
survival: 0
technology: 0
new_skill: 
new_skill_value: 

Knowledges: KNOWLEDGES
academics: 0
computer: 0
cosmology: 0
enigmas: 0
esoterica: 0
investigation: 0
law: 0
medicine: 0
occult: 0
politics: 0
science: 0
new_knowledge: 
new_knowledge_value: 

                            #### SPHERES #### 

Spheres: SPHERES

data: 
dimensionalscience: 
entroty: 
forces: 
life: 
matter: 
mind: 
primalutility: 
time: 

                            #### FOCUS ####

Focus: 

Paradigm: 
paradigm_text: 

Practices: 
practice1_name: 
practice1_value: 
practice2_name: 
practice2_value: 
practice3_name: 
practice3_value: 

Instruments: 
instrument1: 
instrument2: 
instrument3: 
instrument4: 
instrument5: 
instrument6: 
instrument7: 

                    #### BACKGROUNDS / OTHER TRAITS ####

Backgrounds: BACKGROUNDS
background1_name: 
background1_value: 
background2_name: 
background2_value: 
background3_name: 
background3_value: 
background4_name: 
background4_value: 
background5_name: 
background5_value: 
background6_name: 
background6_value: 

Othertraits: OTHER TRAITS
othertrait1_name: 
othertrait1_value: 
othertrait2_name: 
othertrait2_value: 
othertrait3_name: 
othertrait3_value: 
othertrait4_name: 
othertrait4_value: 
othertrait5_name: 
othertrait5_value: 
othertrait6_name: 
othertrait6_value: 

                        #### MERITS / FLAWS ####

Merits: 
merit1_name: 
merit1_value: 
merit2_name: 
merit2_value: 
merit3_name: 
merit3_value: 
merit4_name: 
merit4_value: 
merit5_name: 
merit5_value: 
merit6_name: 
merit6_value: 
merit7_name: 
merit7_value: 

Flaws: 
flaw1_name: 
flaw1_value: 
flaw2_name: 
flaw2_value: 
flaw3_name: 
flaw3_value: 
flaw4_name: 
flaw4_value: 
flaw5_name: 
flaw5_value: 
flaw6_name: 
flaw6_value: 
flaw7_name: 
flaw7_value: 

                #### ENLIGHTENMENT / WILLPOWER / PARADOX ####

Enlightenment: ENLIGHTENMENT
enlightenment_value: 0

Willpower: WILLPOWER
willpower_main: 0
willpower_current: 0

PrimalEnergy: PRIMAL ENERGY
primalenergy_value: 0
Paradox: PARADOX
paradox_value: 0

Health: HEALTH
aggravated: 
lethal: 
bashing: 

                            #### SPECIALTIES ####

Specialties: SPECIALTIES
specialty1_origin: 
specialty1_name: 
specialty2_origin: 
specialty2_name: 
specialty3_origin: 
specialty3_name: 
specialty4_origin: 
specialty4_name: 
specialty5_origin: 
specialty5_name: 
specialty6_origin: 
specialty6_name: 

                            #### WEAPON ####

Weapon: WEAPON

weapon1_name: 
damage1: 
range1: 
firerate1: 
capacity1: 
conceal1: 

weapon2_name: 
damage2: 
range2: 
firerate2: 
capacity2: 
conceal2: 

weapon3_name: 
damage3: 
range3: 
firerate3: 
capacity3: 
conceal3: 

weapon4_name: 
damage4: 
range4: 
firerate4: 
capacity4: 
conceal4: 

```
Mortal
```statblock
layout: WoD v20 Mortal
dice: true

                        #### GENERAL INFO ####

name: 
desc: 
nature: 
demeanor: 
concept: 

img: 
img_title: 
img_alt: 
img_alt_title: 

                        #### ATTRIBUTES ####

Attributes: ATTRIBUTES

Physical: PHYSICAL
Strength: 1
Dexterity: 1
Stamina: 1

Social: SOCIAL
Charisma: 1
Manipulation: 1
Appearance: 1

Mental: MENTAL
Perception: 1
Intelligence: 1
Wits: 1

                            #### ABILITIES ####

Abilities: ABILITIES

Talents: TALENTS
alertness: 0
athletics: 0
awareness: 0
brawl: 0
empathy: 0
expression: 0
intimidation: 0
leadership: 0
streetwise: 0
subterfuge: 0
new_talent: 
new_talent_value: 

Skills: SKILLS
animalken: 0
crafts: 0
drive: 0
etiquette: 0
firearms: 0
larceny: 0
melee: 0
performance: 0
stealth: 0
survival: 0
new_skill: 
new_skill_value: 

Knowledges: KNOWLEDGES
academics: 0
computer: 0
finance: 0
investigation: 0
law: 0
medicine: 0
occult: 0
politics: 0
science: 0
technology: 0
new_knowledge:
new_knowledge_value:

                            #### ADVANTAGES ####

Advantages: ADVANTAGES

Numina: NUMINA
numina1_name: 
numina1_value: 
numina2_name: 
numina2_value: 
numina3_name: 
numina3_value: 
numina4_name: 
numina4_value: 
numina5_name: 
numina5_value: 
numina6_name: 
numina6_value: 

Backgrounds: BACKGROUNDS
background1_name: 
background1_value: 
background2_name: 
background2_value: 
background3_name: 
background3_value: 
background4_name: 
background4_value: 
background5_name: 
background5_value: 
background6_name: 
background6_value: 

Virtues: VIRTUES
conscience: 1
selfcontrol: 1
courage: 1

                        #### MERITS / FLAWS ####

Merits: MERITS
merit1_name: 
merit1_value: 
merit2_name: 
merit2_value: 
merit3_name: 
merit3_value: 
merit4_name: 
merit4_value: 
merit5_name: 
merit5_value: 
merit6_name: 
merit6_value: 

Flaws: FLAWS
flaw1_name: 
flaw1_value: 
flaw2_name: 
flaw2_value: 
flaw3_name: 
flaw3_value: 
flaw4_name: 
flaw4_value: 
flaw5_name: 
flaw5_value: 
flaw6_name: 
flaw6_value: 

                    #### HUMANITY / WILLPOWER / HEALTH ####

Humanity: HUMANITY
humanity_value: 0

Willpower: WILLPOWER
willpower_main: 0
willpower_current: 0

Health: HEALTH
bashing: 
lethal: 

                            #### SPECIALTIES ####

Specialties: SPECIALTIES
specialty1_origin:
specialty1_name: 
specialty2_origin: 
specialty2_name: 
specialty3_origin: 
specialty3_name: 
specialty4_origin: 
specialty4_name: 
specialty5_origin: 
specialty5_name: 
specialty6_origin: 
specialty6_name: 

                                #### WEAPON ####

weapon1_name: 
damage1: 
range1: 
firerate1: 
capacity1: 
conceal1: 

weapon2_name: 
damage2: 
range2: 
firerate2: 
capacity2: 
conceal2: 

weapon3_name: 
damage3: 
range3: 
firerate3: 
capacity3: 
conceal3: 

weapon4_name: 
damage4: 
range4: 
firerate4: 
capacity4: 
conceal4: 

```
Government agent
```statblock
layout: WoD v20 Agent en
dice: true

                        #### GENERAL INFO ####

name: 
desc: 
nature: 
demeanor: 
concept: 
agency: 
rank: 
codename: 
img: 

                        #### ATTRIBUTES ####

Attributes: ATTRIBUTES

Physical: PHYSICAL
Strength: 1
Dexterity: 1
Stamina: 1

Social: SOCIAL
Charisma: 1
Manipulation: 1
Appearance: 1

Mental: MENTAL
Perception: 1
Intelligence: 1
Wits: 1

                            #### ABILITIES ####

Abilities: ABILITIES

Talents: TALENTS
alertness: 0
athletics: 0
awareness: 0
brawl: 0
empathy: 0
expression: 0
intimidation: 0
leadership: 0
streetwise: 0
subterfuge: 0
new_talent: 
new_talent_value: 

Skills: SKILLS
animalken: 0
drive: 0
crafts: 0
etiquette: 0
firearms: 0
larceny: 0
melee: 0
performance: 0
stealth: 0
survival: 0
new_skill: 
new_skill_value: 

Knowledges: KNOWLEDGES
academics: 0
computer: 0
finance: 0
investigation: 0
law: 0
medicine: 0
occult: 0
politics: 0
science: 0
technology: 0
new_knowledge: 
new_knowledge_value: 

                            #### ADVANTAGES ####

Advantages: ADVANTAGES

Numina: NUMINA
numina1_name: 
numina1_value: 
numina2_name: 
numina2_value: 
numina3_name: 
numina3_value: 
numina4_name: 
numina4_value: 
numina5_name: 
numina5_value: 
numina6_name: 
numina6_value: 

Backgrounds: BACKGROUNDS
background1_name: 
background1_value: 
background2_name: 
background2_value: 
background3_name: 
background3_value: 
background4_name: 
background4_value: 
background5_name: 
background5_value: 
background6_name: 
background6_value: 

Virtues: VIRTUES
conscience: 1
selfcontrol: 1
courage: 1

                    #### MERITS / FLAWS ####

Merits: MERITS
merit1_name: 
merit1_value: 
merit2_name: 
merit2_value: 
merit3_name: 
merit3_value: 
merit4_name: 
merit4_value: 
merit5_name: 
merit5_value: 
merit6_name: 
merit6_value: 
merit7_name: 
merit7_value: 

Flaws: FLAWS
flaw1_name: 
flaw1_value: 
flaw2_name: 
flaw2_value: 
flaw3_name: 
flaw3_value: 
flaw4_name: 
flaw4_value: 
flaw5_name: 
flaw5_value: 
flaw6_name: 
flaw6_value: 
flaw7_name: 
flaw7_value: 

                    #### HUMANITY / WILLPOWER / HEALTH ####

Humanity: HUMANITY
humanity_value: 0

Willpower: WILLPOWER
willpower_main: 0
willpower_current: 0

Health: HEALTH
bashing: 0
lethal: 0

                            #### SPECIALTIES ####

Specialties: SPECIALTIES
specialty1_origin: 
specialty1_name: 
specialty2_origin: 
specialty2_name: 
specialty3_origin: 
specialty3_name: 
specialty4_origin: 
specialty4_name: 
specialty5_origin: 
specialty5_name: 
specialty6_origin: 
specialty6_name: 

                            #### WEAPON ####

weapon1_name: 
damage1: 
range1: 
firerate1: 
capacity1: 
conceal1: 

weapon2_name: 
damage2: 
range2: 
firerate2: 
capacity2: 
conceal2: 

weapon3_name: 
damage3: 
range3: 
firerate3: 
capacity3: 
conceal3: 

weapon4_name: 
damage4: 
range4: 
firerate4: 
capacity4: 
conceal4: 
```

FAQ

Q: Why should I run the script from an unknown guy's GitHub?
A: In general, you can use only CSS file. Without it you:

  • lose clan's logos;
  • must use 'X' as a replacement for '10';
  • need to manually add bearing, blood_per_turn and, if needed, blood_current2, blood_current3, blood_current4 properties.

Q: When I add the layout into Fantasy Statblock, I see a warning about included Javascript blocks! What's this?
A: The layout has some simple blocks of code inside, to be used with Dice Roller plugin.

Q: My statblock doesn't have fonts which I see on your screenshots.
A: I can't add these fonts into the statblock because of legal reasons. But you can add them manually into your system, and then the statblock will use them.
For vampires and mortals, you'll need Marta and Trajan Pro 3.
For Dark Ages vampires - PT Serif Pro and Lidia.
For werewolves - Marta and KistyCC.
For agents - GNUTypewriter.
For mages - Marta and Abbess.
Also, you can change all fonts you want, using Apperance tab in each statblock's settings:

Q: The "Weakness" area is empty in my charsheet!
A: That's because I can't include long quotations from the rulebook. There is a place for them at the beginning of the JS script, like const weaknessBrujah = '';. Open the script with a notepad and add the weakness between quotes.
Also (and if case you aren't using JS script) just add the weakness property and the corresponding text into your statblock.

Q: C'mon, 10mb css file? Why it is so huge?
A: That's because it stores the graphic elements (in base64 strings) for all the statblocks, especially background textures. I placed all these elements at the end of the file and divided their blocks with comments like /* ALL THE GRAPHIC FOR AGENTS */. If you aren't going to use, for example, agents, open the CSS snippet in Notepad and remove such block.

Epilogue

Well, that’s all, folks! Please let me know what you think about this layout, and how it can be improved. For example, still not sure about the way the Specialties are displayed, but can’t think up something better. I am also a little bit sad that, in general, this layout is just an info page. Storytelling System assumes that you combine two of your stats, Intelligence + Academics, for example, and then roll all the dice. If you know how it can be achieved – please let me know!