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When I start the game it crashes, tell me if it's a mod or it's an issue with pd2 latest update.
Application has crashed: C++ exception [string "lib/tweak_data/charactertweakdata.lua"]:5824: attempt to index a nil value
SCRIPT STACK
_set_overkill_290() lib/tweak_data/tweakdata.lua:344 lib/tweak_data/tweakdata.lua:208 init() lib/tweak_data/tweakdata.lua:2860 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3639 require() =[C] OrigRequire() @mods/base/base.lua:188 require() @mods/BeardLib/Core.lua:406 lib/setups/setup.lua:45 require() =[C] OrigRequire() @mods/base/base.lua:188 require() @mods/BeardLib/Core.lua:406 lib/setups/gamesetup.lua:6 require() =[C] OrigRequire() @mods/base/base.lua:188 require() @mods/BeardLib/Core.lua:406 lib/setups/networkgamesetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:188 require() @mods/BeardLib/Core.lua:406 lib/entry.lua:6 require() =[C] OrigRequire() @mods/base/base.lua:188 require() @mods/BeardLib/Core.lua:406 core/lib/coreentry.lua:19
Callstack:
payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlGetAppContainerNamedObjectPath ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
System information: Application version : 1.143.240 CPU : AMD Ryzen 3 3200G with Radeon Vega Graphics (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1 DirectX : 12.0 GPU : NVIDIA GeForce RTX 3050 / nvldumd.dll[31.0.15.3623] Language : german Memory : 16332MB 608KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Altavoces (G635 Gaming Headset))
The text was updated successfully, but these errors were encountered:
This issue is not related to BeardLib, but to some other mod of yours after U240.3. Check overhauls or mods related to stats of characters/enemies.
Sorry, something went wrong.
This is caused by the weapon balance option in "Bot Weapons and Equipment", turn tit off until I can fix that.
thank you very much
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When I start the game it crashes, tell me if it's a mod or it's an issue with pd2 latest update.
Application has crashed: C++ exception
[string "lib/tweak_data/charactertweakdata.lua"]:5824: attempt to index a nil value
SCRIPT STACK
_set_overkill_290() lib/tweak_data/tweakdata.lua:344
lib/tweak_data/tweakdata.lua:208
init() lib/tweak_data/tweakdata.lua:2860
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:3639
require() =[C]
OrigRequire() @mods/base/base.lua:188
require() @mods/BeardLib/Core.lua:406
lib/setups/setup.lua:45
require() =[C]
OrigRequire() @mods/base/base.lua:188
require() @mods/BeardLib/Core.lua:406
lib/setups/gamesetup.lua:6
require() =[C]
OrigRequire() @mods/base/base.lua:188
require() @mods/BeardLib/Core.lua:406
lib/setups/networkgamesetup.lua:1
require() =[C]
OrigRequire() @mods/base/base.lua:188
require() @mods/BeardLib/Core.lua:406
lib/entry.lua:6
require() =[C]
OrigRequire() @mods/base/base.lua:188
require() @mods/BeardLib/Core.lua:406
core/lib/coreentry.lua:19
Callstack:
Current thread: Main
System information:
Application version : 1.143.240
CPU : AMD Ryzen 3 3200G with Radeon Vega Graphics (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3050 / nvldumd.dll[31.0.15.3623]
Language : german
Memory : 16332MB 608KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Altavoces (G635 Gaming Headset))
The text was updated successfully, but these errors were encountered: