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Create Advanced Visuals Using GLSL Shaders #1

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simonas-dev opened this issue Apr 15, 2019 · 3 comments
Open

Create Advanced Visuals Using GLSL Shaders #1

simonas-dev opened this issue Apr 15, 2019 · 3 comments
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@simonas-dev
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simonas-dev commented Apr 15, 2019

I could borrow and modify stuff from here https://www.shadertoy.com/browse

Further it should be possible to mix multiple visualizer scenes together, like an audio mixer.

@simonas-dev simonas-dev self-assigned this Apr 17, 2019
@simonas-dev
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This feature is taking way to much time without any visible results.

Seems like these shaders are not as portable as I've been expecting. I cannot just copy-paste shaders from shadertoy.com and expect it to work flawlessly on openFrameworks.

I think it would be best to drop the idea of borrowing shaders from the internet and rely on openFrameworks 2d graphics API.

It would be nice to apply some shader effects, but the original idea is not feasible for initial MVP.

@simonas-dev
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WOW. I've found the solution.

There is an ofxShadertoy works flawlessly with shaders which can be found on shadertoy.com

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