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This feature is taking way to much time without any visible results.
Seems like these shaders are not as portable as I've been expecting. I cannot just copy-paste shaders from shadertoy.com and expect it to work flawlessly on openFrameworks.
I think it would be best to drop the idea of borrowing shaders from the internet and rely on openFrameworks 2d graphics API.
It would be nice to apply some shader effects, but the original idea is not feasible for initial MVP.
I could borrow and modify stuff from here https://www.shadertoy.com/browse
Further it should be possible to mix multiple visualizer scenes together, like an audio mixer.
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