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System-level API #2
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FWIW, I'd recommend writing out the specifications for this given the current TileDB C++ API, similar to how this was done in Python here: RE:
I'd agree. I don't think we need to worry too much about C++ or Rust yet e.g. assuming the current TileDB C++ API is used, a Rust wrapper could be written. If someone in the meantime completely translates the C++ API into Rust, that would be a different discussion. |
Agreed. We've always contemplated about writing a TileDB Rust API. We can accelerate it if needed in the near future, but for now the C++ API should suffice. |
However Leaving this issue open for now for reference and in case we would want to revisit at later point. |
@nlhepler requests a system-level language:
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