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socket.io.d.ts
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// Type definitions for socket.io 1.3.5
// Project: http://socket.io/
// Definitions by: PROGRE <https://github.com/progre/>, Damian Connolly <https://github.com/divillysausages/>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
///<reference path='../node/node.d.ts' />
declare module 'socket.io' {
var server: SocketIOStatic;
export = server;
}
interface SocketIOStatic {
/**
* Default Server constructor
*/
(): SocketIO.Server;
/**
* Creates a new Server
* @param srv The HTTP server that we're going to bind to
* @param opts An optional parameters object
*/
(srv: any, opts?: SocketIO.ServerOptions): SocketIO.Server;
/**
* Creates a new Server
* @param port A port to bind to, as a number, or a string
* @param An optional parameters object
*/
(port: string|number, opts?: SocketIO.ServerOptions): SocketIO.Server;
/**
* Creates a new Server
* @param A parameters object
*/
(opts: SocketIO.ServerOptions): SocketIO.Server;
/**
* Backwards compatibility
* @see io().listen()
*/
listen: SocketIOStatic;
}
declare module SocketIO {
interface Server {
/**
* A dictionary of all the namespaces currently on this Server
*/
nsps: {[namespace: string]: Namespace};
/**
* The default '/' Namespace
*/
sockets: Namespace;
/**
* Sets the 'json' flag when emitting an event
*/
json: Server;
/**
* Server request verification function, that checks for allowed origins
* @param req The http.IncomingMessage request
* @param fn The callback to be called. It should take one parameter, err,
* which will be null if there was no problem, and one parameter, success,
* of type boolean
*/
checkRequest( req:any, fn:( err: any, success: boolean ) => void ):void;
/**
* Gets whether we're serving the client.js file or not
* @default true
*/
serveClient(): boolean;
/**
* Sets whether we're serving the client.js file or not
* @param v True if we want to serve the file, false otherwise
* @default true
* @return This Server
*/
serveClient( v: boolean ): Server;
/**
* Gets the client serving path
* @default '/socket.io'
*/
path(): string;
/**
* Sets the client serving path
* @param v The path to serve the client file on
* @default '/socket.io'
* @return This Server
*/
path( v: string ): Server;
/**
* Gets the adapter that we're going to use for handling rooms
* @default typeof Adapter
*/
adapter(): any;
/**
* Sets the adapter (class) that we're going to use for handling rooms
* @param v The class for the adapter to create
* @default typeof Adapter
* @return This Server
*/
adapter( v: any ): Server;
/**
* Gets the allowed origins for requests
* @default "*:*"
*/
origins(): string;
/**
* Sets the allowed origins for requests
* @param v The allowed origins, in host:port form
* @default "*:*"
* return This Server
*/
origins( v: string ): Server;
/**
* Attaches socket.io to a server
* @param srv The http.Server that we want to attach to
* @param opts An optional parameters object
* @return This Server
*/
attach( srv: any, opts?: ServerOptions ): Server;
/**
* Attaches socket.io to a port
* @param port The port that we want to attach to
* @param opts An optional parameters object
* @return This Server
*/
attach( port: number, opts?: ServerOptions ): Server;
/**
* @see attach( srv, opts )
*/
listen( srv: any, opts?: ServerOptions ): Server;
/**
* @see attach( port, opts )
*/
listen( port: number, opts?: ServerOptions ): Server;
/**
* Binds socket.io to an engine.io intsance
* @param src The Engine.io (or compatible) server to bind to
* @return This Server
*/
bind( srv: any ): Server;
/**
* Called with each incoming connection
* @param socket The Engine.io Socket
* @return This Server
*/
onconnection( socket: any ): Server;
/**
* Looks up/creates a Namespace
* @param nsp The name of the NameSpace to look up/create. Should start
* with a '/'
* @return The Namespace
*/
of( nsp: string ): Namespace;
/**
* Closes the server connection
*/
close():void;
/**
* The event fired when we get a new connection
* @param event The event being fired: 'connection'
* @param listener A listener that should take one parameter of type Socket
* @return The default '/' Namespace
*/
on( event: 'connection', listener: ( socket: Socket ) => void ): Namespace;
/**
* @see on( 'connection', listener )
*/
on( event: 'connect', listener: ( socket: Socket ) => void ): Namespace;
/**
* Base 'on' method to add a listener for an event
* @param event The event that we want to add a listener for
* @param listener The callback to call when we get the event. The parameters
* for the callback depend on the event
* @return The default '/' Namespace
*/
on( event: string, listener: Function ): Namespace;
/**
* Targets a room when emitting to the default '/' Namespace
* @param room The name of the room that we're targeting
* @return The default '/' Namespace
*/
to( room: string ): Namespace;
/**
* @see to( room )
*/
in( room: string ): Namespace;
/**
* Registers a middleware function, which is a function that gets executed
* for every incoming Socket, on the default '/' Namespace
* @param fn The function to call when we get a new incoming socket. It should
* take one parameter of type Socket, and one callback function to call to
* execute the next middleware function. The callback can take one optional
* parameter, err, if there was an error. Errors passed to middleware callbacks
* are sent as special 'error' packets to clients
* @return The default '/' Namespace
*/
use( fn: ( socket:Socket, fn: ( err?: any ) => void ) =>void ): Namespace;
/**
* Emits an event to the default Namespace
* @param event The event that we want to emit
* @param args Any number of optional arguments to pass with the event. If the
* last argument is a function, it will be called as an ack. The ack should
* take whatever data was sent with the packet
* @return The default '/' Namespace
*/
emit( event: string, ...args: any[]): Namespace;
/**
* Sends a 'message' event
* @see emit( event, ...args )
* @return The default '/' Namespace
*/
send( ...args: any[] ): Namespace;
/**
* @see send( ...args )
*/
write( ...args: any[] ): Namespace;
}
/**
* Options to pass to our server when creating it
*/
interface ServerOptions {
/**
* The path to server the client file to
* @default '/socket.io'
*/
path?: string;
/**
* Should we serve the client file?
* @default true
*/
serveClient?: boolean;
/**
* The adapter to use for handling rooms. NOTE: this should be a class,
* not an object
* @default typeof Adapter
*/
adapter?: Adapter;
/**
* Accepted origins
* @default '*:*'
*/
origins?: string;
/**
* How many milliseconds without a pong packed to consider the connection closed (engine.io)
* @default 60000
*/
pingTimeout?: number;
/**
* How many milliseconds before sending a new ping packet (keep-alive) (engine.io)
* @default 25000
*/
pingInterval?: number;
/**
* How many bytes or characters a message can be when polling, before closing the session
* (to avoid Dos) (engine.io)
* @default 10E7
*/
maxHttpBufferSize?: number;
/**
* A function that receives a given handshake or upgrade request as its first parameter,
* and can decide whether to continue or not. The second argument is a function that needs
* to be called with the decided information: fn( err, success ), where success is a boolean
* value where false means that the request is rejected, and err is an error code (engine.io)
* @default null
*/
allowRequest?: (request:any, callback: (err: number, success: boolean) => void) => void;
/**
* Transports to allow connections to (engine.io)
* @default ['polling','websocket']
*/
transports?: string[];
/**
* Whether to allow transport upgrades (engine.io)
* @default true
*/
allowUpgrades?: boolean;
/**
* parameters of the WebSocket permessage-deflate extension (see ws module).
* Set to false to disable (engine.io)
* @default true
*/
perMessageDeflate?: Object|boolean;
/**
* Parameters of the http compression for the polling transports (see zlib).
* Set to false to disable, or set an object with parameter "threshold:number"
* to only compress data if the byte size is above this value (1024) (engine.io)
* @default true|1024
*/
httpCompression?: Object|boolean;
/**
* Name of the HTTP cookie that contains the client sid to send as part of
* handshake response headers. Set to false to not send one (engine.io)
* @default "io"
*/
cookie?: string|boolean;
}
/**
* The Namespace, sandboxed environments for sockets, each connection
* to a Namespace requires a new Socket
*/
interface Namespace extends NodeJS.EventEmitter {
/**
* The name of the NameSpace
*/
name: string;
/**
* The controller Server for this Namespace
*/
server: Server;
/**
* A list of all the Sockets connected to this Namespace
*/
sockets: Socket[];
/**
* A dictionary of all the Sockets connected to this Namespace, where
* the Socket ID is the key
*/
connected: { [id: string]: Socket };
/**
* The Adapter that we're using to handle dealing with rooms etc
*/
adapter: Adapter;
/**
* Sets the 'json' flag when emitting an event
*/
json: Namespace;
/**
* Registers a middleware function, which is a function that gets executed
* for every incoming Socket
* @param fn The function to call when we get a new incoming socket. It should
* take one parameter of type Socket, and one callback function to call to
* execute the next middleware function. The callback can take one optional
* parameter, err, if there was an error. Errors passed to middleware callbacks
* are sent as special 'error' packets to clients
* @return This Namespace
*/
use( fn: ( socket:Socket, fn: ( err?: any ) => void ) =>void ): Namespace;
/**
* Targets a room when emitting
* @param room The name of the room that we're targeting
* @return This Namespace
*/
to( room: string ): Namespace;
/**
* @see to( room )
*/
in( room: string ): Namespace;
/**
* Sends a 'message' event
* @see emit( event, ...args )
* @return This Namespace
*/
send( ...args: any[] ): Namespace;
/**
* @see send( ...args )
*/
write( ...args: any[] ): Namespace;
/**
* The event fired when we get a new connection
* @param event The event being fired: 'connection'
* @param listener A listener that should take one parameter of type Socket
* @return This Namespace
*/
on( event: 'connection', listener: ( socket: Socket ) => void ): Namespace;
/**
* @see on( 'connection', listener )
*/
on( event: 'connect', listener: ( socket: Socket ) => void ): Namespace;
/**
* Base 'on' method to add a listener for an event
* @param event The event that we want to add a listener for
* @param listener The callback to call when we get the event. The parameters
* for the callback depend on the event
* @ This Namespace
*/
on( event: string, listener: Function ): Namespace;
}
/**
* The socket, which handles our connection for a namespace. NOTE: while
* we technically extend NodeJS.EventEmitter, we're not putting it here
* as we have a problem with the emit() event (as it's overridden with a
* different return)
*/
interface Socket {
/**
* The namespace that this socket is for
*/
nsp: Namespace;
/**
* The Server that our namespace is in
*/
server: Server;
/**
* The Adapter that we use to handle our rooms
*/
adapter: Adapter;
/**
* The unique ID for this Socket. Regenerated at every connection. This is
* also the name of the room that the Socket automatically joins on connection
*/
id: string;
/**
* The http.IncomingMessage request sent with the connection. Useful
* for recovering headers etc
*/
request: any;
/**
* The Client associated with this Socket
*/
client: Client;
/**
* The underlying Engine.io Socket instance
*/
conn: {
/**
* The ID for this socket - matches Client.id
*/
id: string;
/**
* The Engine.io Server for this socket
*/
server: any;
/**
* The ready state for the client. Either 'opening', 'open', 'closing', or 'closed'
*/
readyState: string;
/**
* The remote IP for this connection
*/
remoteAddress: string;
};
/**
* The list of rooms that this Socket is currently in
*/
rooms: string[];
/**
* Is the Socket currently connected?
*/
connected: boolean;
/**
* Is the Socket currently disconnected?
*/
disconnected: boolean;
/**
* The object used when negociating the handshake
*/
handshake: {
/**
* The headers passed along with the request. e.g. 'host',
* 'connection', 'accept', 'referer', 'cookie'
*/
headers: any;
/**
* The current time, as a string
*/
time: string;
/**
* The remote address of the connection request
*/
address: string;
/**
* Is this a cross-domain request?
*/
xdomain: boolean;
/**
* Is this a secure request?
*/
secure: boolean;
/**
* The timestamp for when this was issued
*/
issued: number;
/**
* The request url
*/
url: string;
/**
* Any query string parameters in the request url
*/
query: any;
};
/**
* Sets the 'json' flag when emitting an event
*/
json: Socket;
/**
* Sets the 'volatile' flag when emitting an event. Volatile messages are
* messages that can be dropped because of network issues and the like. Use
* for high-volume/real-time messages where you don't need to receive *all*
* of them
*/
volatile: Socket;
/**
* Sets the 'broadcast' flag when emitting an event. Broadcasting an event
* will send it to all the other sockets in the namespace except for yourself
*/
broadcast: Socket;
/**
* Emits an event to this client. If the 'broadcast' flag was set, this will
* emit to all other clients, except for this one
* @param event The event that we want to emit
* @param args Any number of optional arguments to pass with the event. If the
* last argument is a function, it will be called as an ack. The ack should
* take whatever data was sent with the packet
* @return This Socket
*/
emit( event: string, ...args: any[]): Socket;
/**
* Targets a room when broadcasting
* @param room The name of the room that we're targeting
* @return This Socket
*/
to( room: string ): Socket;
/**
* @see to( room )
*/
in( room: string ): Socket;
/**
* Sends a 'message' event
* @see emit( event, ...args )
*/
send( ...args: any[] ): Socket;
/**
* @see send( ...args )
*/
write( ...args: any[] ): Socket;
/**
* Joins a room. You can join multiple rooms, and by default, on connection,
* you join a room with the same name as your ID
* @param name The name of the room that we want to join
* @param fn An optional callback to call when we've joined the room. It should
* take an optional parameter, err, of a possible error
* @return This Socket
*/
join( name: string, fn?: ( err?: any ) => void ): Socket;
/**
* Leaves a room
* @param name The name of the room to leave
* @param fn An optional callback to call when we've left the room. It should
* take on optional parameter, err, of a possible error
*/
leave( name: string, fn?: Function ): Socket;
/**
* Leaves all the rooms that we've joined
*/
leaveAll(): void;
/**
* Disconnects this Socket
* @param close If true, also closes the underlying connection
* @return This Socket
*/
disconnect( close: boolean ): Socket;
/**
* Adds a listener for a particular event. Calling multiple times will add
* multiple listeners
* @param event The event that we're listening for
* @param fn The function to call when we get the event. Parameters depend on the
* event in question
* @return This Socket
*/
on( event: string, fn: Function ): Socket;
/**
* @see on( event, fn )
*/
addListener( event: string, fn: Function ): Socket;
/**
* Adds a listener for a particular event that will be invoked
* a single time before being automatically removed
* @param event The event that we're listening for
* @param fn The function to call when we get the event. Parameters depend on
* the event in question
* @return This Socket
*/
once( event: string, fn: Function ): Socket;
/**
* Removes a listener for a particular type of event. This will either
* remove a specific listener, or all listeners for this type of event
* @param event The event that we want to remove the listener of
* @param fn The function to remove, or null if we want to remove all functions
* @return This Socket
*/
removeListener( event: string, fn?: Function ): Socket;
/**
* Removes all event listeners on this object
* @return This Socket
*/
removeAllListeners( event?: string ): Socket;
/**
* Sets the maximum number of listeners this instance can have
* @param n The max number of listeners we can add to this emitter
* @return This Socket
*/
setMaxListeners( n: number ): Socket;
/**
* Returns all the callbacks for a particular event
* @param event The event that we're looking for the callbacks of
* @return An array of callback Functions, or an empty array if we don't have any
*/
listeners( event: string ):Function[];
}
/**
* The interface used when dealing with rooms etc
*/
interface Adapter extends NodeJS.EventEmitter {
/**
* The namespace that this adapter is for
*/
nsp: Namespace;
/**
* A dictionary of all the rooms that we have in this namespace, each room
* a dictionary of all the sockets currently in that room
*/
rooms: {[room: string]: {[id: string]: boolean }};
/**
* A dictionary of all the socket ids that we're dealing with, and all
* the rooms that the socket is currently in
*/
sids: {[id: string]: {[room: string]: boolean}};
/**
* Adds a socket to a room. If the room doesn't exist, it's created
* @param id The ID of the socket to add
* @param room The name of the room to add the socket to
* @param callback An optional callback to call when the socket has been
* added. It should take an optional parameter, error, if there was a problem
*/
add( id: string, room: string, callback?: ( err?: any ) => void ): void;
/**
* Removes a socket from a room. If there are no more sockets in the room,
* the room is deleted
* @param id The ID of the socket that we're removing
* @param room The name of the room to remove the socket from
* @param callback An optional callback to call when the socket has been
* removed. It should take on optional parameter, error, if there was a problem
*/
del( id: string, room: string, callback?: ( err?: any ) => void ): void;
/**
* Removes a socket from all the rooms that it's joined
* @param id The ID of the socket that we're removing
*/
delAll( id: string ):void;
/**
* Broadcasts a packet
* @param packet The packet to broadcast
* @param opts Any options to send along:
* - rooms: An optional list of rooms to broadcast to. If empty, the packet is broadcast to all sockets
* - except: A list of Socket IDs to exclude
* - flags: Any flags that we want to send along ('json', 'volatile', 'broadcast')
*/
broadcast( packet: any, opts: { rooms?: string[]; except?: string[]; flags?: {[flag: string]: boolean} } ):void;
}
/**
* The client behind each socket (can have multiple sockets)
*/
interface Client {
/**
* The Server that this client belongs to
*/
server: Server;
/**
* The underlying Engine.io Socket instance
*/
conn: {
/**
* The ID for this socket - matches Client.id
*/
id: string;
/**
* The Engine.io Server for this socket
*/
server: any;
/**
* The ready state for the client. Either 'opening', 'open', 'closing', or 'closed'
*/
readyState: string;
/**
* The remote IP for this connection
*/
remoteAddress: string;
};
/**
* The ID for this client. Regenerated at every connection
*/
id: string;
/**
* The http.IncomingMessage request sent with the connection. Useful
* for recovering headers etc
*/
request: any;
/**
* The list of sockets currently connect via this client (i.e. to different
* namespaces)
*/
sockets: Socket[];
/**
* A dictionary of all the namespaces for this client, with the Socket that
* deals with that namespace
*/
nsps: {[nsp: string]: Socket};
}
}