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_additions.txt
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_additions.txt
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https://larsberg.github.io/2018_nov_sketches/1010_ribWorm/index.html // Cool Scene
https://larsberg.github.io/2018_nov_sketches/1005_gltf/index.html
https://catlikecoding.com/unity/tutorials/procedural-meshes/seamless-cube-sphere/
https://catlikecoding.com/unity/tutorials/procedural-meshes/octasphere/
https://catlikecoding.com/unity/tutorials/procedural-meshes/icosphere/
https://www.robscanlon.com/hexasphere/
https://prideout.net/blog/octasphere/ // Rounded Cube
https://gorillasun.de/blog/an-algorithm-for-irregular-grids
https://deep110.github.io/posts/blogs/2022-06-25-terrain-editor-marching-cubes.html
https://gorillasun.de/blog/delaunay-triangulation-and-voronoi-diagrams
https://gorillasun.de/blog/bowyer-watson-algorithm-for-delaunay-triangulation
https://github.com/mapbox/delaunator
https://gorillasun.de/blog/making-of-behind-the-canvas // How to make smooth polygons
https://gorillasun.de/blog/an-algorithm-for-polygons-with-rounded-corners
https://www.gamedeveloper.com/programming/procedural-dungeon-generation-algorithm
https://gorillasun.de/blog/how-to-set-up-a-breadfond
https://gorillasun.de/blog/parametric-functions-and-particles
https://gorillasun.de/blog/perlin-noise-flow-fields-in-processing-part-i
https://gorillasun.de/blog/perlin-noise-flow-fields-in-processing-part-ii
https://gorillasun.de/blog/a-guide-to-hexagonal-grids-in-p5js
https://gorillasun.de/blog/radial-perlin-noise-and-generative-tree-rings
https://gorillasun.de/blog/Simulating-brush-strokes-with-Hooke
https://larsberg.github.io/2019sketchBook/sketches/05_Twist/build/index.html
// Ring or a Cylinder with inner hole
https://github.com/dmnsgn/primitive-geometry/blob/main/src/annulus.js
https://github.com/dmnsgn/primitive-geometry/blob/main/src/ellipsoid.js
https://github.com/Erkaman/gl-rock
npm install github:sketchpunklabs/oito --force --no-save