-
Notifications
You must be signed in to change notification settings - Fork 2
/
Block.js
144 lines (125 loc) · 4.22 KB
/
Block.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
var Block = (function() {
"use strict";
var Block = function(type) {
if (type === undefined) {
assert(!Block.loaded, 'new Block called without a type!');
return;
}
// These properties are mutable.
this.x = Block.prototypes[type].x;
this.y = Block.prototypes[type].y;
this.angle = 0;
this.shoveaways = Constants.SHOVEAWAYS;
this.localStickFrames = Constants.LOCALSTICKFRAMES;
this.globalStickFrames = Constants.GLOBALSTICKFRAMES;
this.rowsFree = 0;
// These properties should be immutable.
this.squares = Block.prototypes[type].squares;
this.color = Block.prototypes[type].color;
this.battle_color = Block.prototypes[type].battle_color;
this.rotates = Block.prototypes[type].rotates;
this.height = Block.prototypes[type].height;
this.type = type;
// Move the block to its starting position with just one row visible.
this.x += Math.floor(Constants.COLS/2);
this.y += Block.MAXBLOCKSIZE - this.height;
}
Block.MAXBLOCKSIZE = 10;
Block.LEVELS = RawBlockData.LEVELS;
Block.TYPES = RawBlockData.TYPES;
assert(Block.LEVELS === Block.TYPES.length, 'Unexpected number of block types');
Block.prototype.calculateHeight = function() {
var lowest = this.squares[0].y;
var highest = this.squares[0].y;
for (var i = 1; i < this.squares.length; i++) {
if (this.squares[i].y < lowest) {
lowest = this.squares[i].y;
} else if (this.squares[i].y > highest) {
highest = this.squares[i].y;
}
}
return highest - lowest + 1;
};
Block.prototype.checkIfRotates = function() {
var lowest = new Point(this.squares[0].x, this.squares[0].y);
var highest = new Point(this.squares[0].x, this.squares[0].y);
for (var i = 1; i < this.squares.length; i++) {
if (this.squares[i].x < lowest.x) {
lowest.x = this.squares[i].x;
} else if (this.squares[i].x > highest.x) {
highest.x = this.squares[i].x;
}
if (this.squares[i].y < lowest.y) {
lowest.y = this.squares[i].y;
} else if (this.squares[i].y > highest.y) {
highest.y = this.squares[i].y;
}
}
if (highest.x - lowest.x !== highest.y - lowest.y) {
return true;
}
var rotated = new Point(0, 0);
for (i = 0; i < this.squares.length; i++) {
rotated.x = lowest.x + highest.y - this.squares[i].y;
rotated.y = lowest.y + this.squares[i].x - lowest.x;
var found = false;
for (var j = 0; j < this.squares.length; j++) {
found = found ||
(rotated.x === this.squares[j].x &&
rotated.y === this.squares[j].y);
}
if (!found) {
return true;
}
}
return false;
}
Block.loaded = function() {
Block.prototypes = [];
var max_color = 0;
for (var i = 0; i < Block.TYPES[Block.LEVELS - 1]; i++) {
var data = RawBlockData.DATA[i];
var block = new Block();
block.x = data[0];
block.y = data[1];
block.angle = 0;
var numSquares = data[2];
assert(data.length === 2*numSquares + 4,
'Unexpected block (index ' + i + '): ' + data);
block.squares = [];
for (var j = 0; j < numSquares; j++) {
block.squares.push(new Point(data[2*j + 3], data[2*j + 4]));
}
// The color 0 is reserved for empty (black) squares.
block.color = data[2*numSquares + 3] + 1;
block.battle_color =
block.color + Color.MAX_PER_LEVEL*Math.max(numSquares - 3, 1);
block.height = block.calculateHeight();
block.rotates = block.checkIfRotates();
Block.prototypes.push(block);
max_color = Math.max(max_color, block.battle_color);
}
assert(max_color === Color.MAX, 'Unexpected maximum color: ' + max_color);
assert(Block.prototypes.length === Block.TYPES[Block.LEVELS - 1],
'Unexpected number of blocks');
return true;
}();
Block.prototype.getOffsets = function() {
var result = [];
if (this.angle % 2 === 0) {
for (var i = 0; i < this.squares.length; i++) {
var x = this.x + (1 - (this.angle % 4))*this.squares[i].x;
var y = this.y + (1 - (this.angle % 4))*this.squares[i].y;
result.push(new Point(x, y));
}
} else {
for (var i = 0; i < this.squares.length; i++) {
var x = this.x - (2 - (this.angle % 4))*this.squares[i].y;
var y = this.y + (2 - (this.angle % 4))*this.squares[i].x;
result.push(new Point(x, y));
}
}
return result;
}
return Block;
})();