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project.xml
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project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!------------------------------APPLICATION SETTINGS---------------------------->
<app title="Comet" file="Comet" main="Main" version="0.0.1" company="Hologram" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file, or you can set the actual size of your file manually at "Flxpreloader-onUpdate-bytesTotal"!-->
<app preloader="flixel.system.FlxPreloader" />
<!--The swf version should be at least 11.2 without FLX_NO_MOUSE_ADVANCED -->
<set name="SWF_VERSION" value="11.2" />
<!--------------------------------WINDOW SETTINGS------------------------------->
<!--These window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="true" />
<!--Web-specific-->
<window if="web" orientation="portrait" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--------------------------------PATHS SETTINGS-------------------------------->
<set name="BUILD_DIR" value="export" />
<classpath name="src" />
<!--You can use rename="newName" to shorten the paths to individual subdirectories!-->
<assets path="assets" />
<!--------------------------------LIBRARIES------------------------------------->
<haxelib name="openfl" />
<haxelib name="flixel"/>
<!--In case you want to use the addons package-->
<!--<haxelib name="flixel-addons" />-->
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui"/>-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape" />-->
<!---------------------------------HAXEDEFINES---------------------------------->
<!--Enable this for nape release builds for a serious peformance improvement-->
<!--<haxedef name="NAPE_RELEASE_BUILD" />-->
<!--Enable the flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the Native cursor api for Flash target-->
<!-- <haxedef name="FLX_NO_NATIVE_CURSOR" /> -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<haxedef name="FLX_NO_TOUCH" if="desktop" />-->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
</project>