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Hey! I hope this info helps you in any way! |
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Hey! I hope this info helps you in any way! |
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Hello!
First, thank you so much for all your hard work with this incredible collection of tools.
I was investigating the INDYWV file format on another game (Star Wars Episode 1 The Phantom Menace), and found your github. Your work on reverse-engineering the header and decompression algorithms is really impressive! I saw in indywv.h that there was a "TODO: Implement ADPCM decompression method". Sadly I believe that Phantom Menace doesn't use WVSM compression, the magic numbers don't match, unknown1 is always a positive number. Also, your algorithm only covers stereo files, but in my case, I'm trying to decompress dialog files so they are likely to be mono.
I was just wondering if you could give me some pointers on how you managed to figure out how the decompression worked for Infernal Machine and maybe I can try and implement the rest of the algorithm.
Thanks in advance for your time!
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