Thread parking and unparking.
A Parker
is in either the notified or unnotified state. The park()
method blocks
the current thread until the Parker
becomes notified and then puts it back into the unnotified
state. The unpark()
method puts it into the notified state.
This API is similar to thread::park()
and Thread::unpark()
from the standard library.
The difference is that the state "token" managed by those functions is shared across an entire
thread, and anyone can call thread::current()
to access it. If you use park
and unpark
,
but you also call a function that uses park
and unpark
internally, that function could
cause a deadlock by consuming a wakeup that was intended for you. The Parker
object in this
crate avoids that problem by managing its own state, which isn't shared with unrelated callers.
use std::thread;
use std::time::Duration;
use parking::Parker;
let p = Parker::new();
let u = p.unparker();
// Notify the parker.
u.unpark();
// Wakes up immediately because the parker is notified.
p.park();
thread::spawn(move || {
thread::sleep(Duration::from_millis(500));
u.unpark();
});
// Wakes up when `u.unpark()` notifies and then goes back into unnotified state.
p.park();
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- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
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