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does it work on websocket? #1
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i was used kendynet in my mmorpg project. |
any testing with the websocket module yet? thx |
go run example/benchmark_ws_pingpong.go server localhost:8010 and then use web browser to open/example/index.html |
have you tested how many connections in one server given a ubuntu and 8 cores? |
i had tested for my mmorpg server in the scenario below: |
did you mean time.Ticker? |
@sniperHW yes man, |
how do you qualify that 1000 clients? are they hosted in no latency machine or heavy latency machines.. any indicators you have built? |
it was a stress test on scene server. the opration flow for each player is : login enter scene random move per second(with timesamp) The players are divided into 10 groups, and the players in each group are visible to each other. Therefore, each move request needs to be broadcast to 100 players. the p99 move latency is under 100ms. the cup useage of scene and gate is about 20% and 10%. |
looks like a stable version. how do you prevent login attacks from the hackers. does having a dedicated server for login and authentication will work? |
For the game, the account verification is provided by the Game operator, and the login service only performs secondary verification on this, and notifies the client of an available gate service for direct connection. |
does it work on production?
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