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-using System.Collections.Generic; using UnityEngine; namespace Fungus @@ -58,6 +56,5 @@ public override bool HasReference(Variable variable) return false; } - } -} \ No newline at end of file +} diff --git a/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs b/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs index 8ab798684..3c2686bf5 100644 --- a/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs +++ b/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs @@ -1,4 +1,7 @@ -using UnityEngine; +// This code is part of the Fungus library (https://github.com/snozbot/fungus) +// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) + +using UnityEngine; namespace Fungus { @@ -37,26 +40,32 @@ public override void OnEnter() castCamera = Camera.main; } +#if ENABLE_INPUT_SYSTEM + var mousePos = UnityEngine.InputSystem.Mouse.current?.position.ReadValue() ?? Vector2.zero; +#else + var mousePos = Input.mousePosition; +#endif + if (screenPosition != null) { - screenPosition.Value = Input.mousePosition; + screenPosition.Value = mousePos; } if (viewPosition != null) { - viewPosition.Value = castCamera.ScreenToViewportPoint(Input.mousePosition); + viewPosition.Value = castCamera.ScreenToViewportPoint(mousePos); } if (worldPosition != null) { - var screenWithZ = Input.mousePosition; + Vector3 screenWithZ = mousePos; screenWithZ.z = castCamera.nearClipPlane; worldPosition.Value = castCamera.ScreenToWorldPoint(screenWithZ); } if (worldDirection != null) { - var screenWithZ = Input.mousePosition; + Vector3 screenWithZ = mousePos; screenWithZ.z = castCamera.nearClipPlane; worldDirection.Value = castCamera.ScreenPointToRay(screenWithZ).direction; } diff --git a/Assets/Fungus/Scripts/Components/CameraManager.cs b/Assets/Fungus/Scripts/Components/CameraManager.cs index 30467e64c..9ab694047 100644 --- a/Assets/Fungus/Scripts/Components/CameraManager.cs +++ b/Assets/Fungus/Scripts/Components/CameraManager.cs @@ -5,7 +5,6 @@ using System; using System.Collections; using System.Collections.Generic; -using Fungus; namespace Fungus { @@ -118,8 +117,22 @@ protected virtual void Update() } Vector3 delta = Vector3.zero; - - if (Input.touchCount > 0) + +#if ENABLE_INPUT_SYSTEM + delta = UnityEngine.InputSystem.Touchscreen.current?.primaryTouch?.delta.ReadValue() ?? Vector3.zero; + + if(UnityEngine.InputSystem.Mouse.current?.leftButton.wasPressedThisFrame ?? false) + { + previousMousePos = UnityEngine.InputSystem.Mouse.current.position.ReadValue(); + } + else if(UnityEngine.InputSystem.Mouse.current?.leftButton.isPressed ?? false) + { + delta = UnityEngine.InputSystem.Mouse.current.position.ReadValue() - (Vector2)previousMousePos; + previousMousePos = UnityEngine.InputSystem.Mouse.current.position.ReadValue(); + } +#else + if ( + Input.touchCount > 0) { if (Input.GetTouch(0).phase == TouchPhase.Moved) { @@ -136,6 +149,7 @@ protected virtual void Update() delta = Input.mousePosition - previousMousePos; previousMousePos = Input.mousePosition; } +#endif Vector3 cameraDelta = swipeCamera.ScreenToViewportPoint(delta); cameraDelta.x *= -2f * swipeSpeedMultiplier; diff --git a/Assets/Fungus/Scripts/Components/DialogInput.cs b/Assets/Fungus/Scripts/Components/DialogInput.cs index 514c7e4a9..4f94e142a 100644 --- a/Assets/Fungus/Scripts/Components/DialogInput.cs +++ b/Assets/Fungus/Scripts/Components/DialogInput.cs @@ -44,7 +44,11 @@ public class DialogInput : MonoBehaviour protected float ignoreClickTimer; +#if ENABLE_INPUT_SYSTEM + protected UnityEngine.InputSystem.UI.InputSystemUIInputModule inputSystemUIInputModule; +#else protected StandaloneInputModule currentStandaloneInputModule; +#endif protected Writer writer; @@ -63,7 +67,7 @@ protected virtual void CheckEventSystem() if (eventSystem == null) { // Auto spawn an Event System from the prefab - GameObject prefab = Resources.Load("Prefabs/EventSystem"); + GameObject prefab = Resources.Load(FungusConstants.EventSystemPrefabName); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; @@ -79,6 +83,21 @@ protected virtual void Update() return; } +#if ENABLE_INPUT_SYSTEM + if(inputSystemUIInputModule == null) + { + inputSystemUIInputModule = FindObjectOfType(); + } + + if (writer != null && writer.IsWriting) + { + if (inputSystemUIInputModule.submit.action.triggered || + (cancelEnabled && inputSystemUIInputModule.cancel.action.triggered)) + { + SetNextLineFlag(); + } + } +#else if (currentStandaloneInputModule == null) { currentStandaloneInputModule = EventSystem.current.GetComponent(); @@ -92,13 +111,19 @@ protected virtual void Update() SetNextLineFlag(); } } +#endif switch (clickMode) { case ClickMode.Disabled: break; case ClickMode.ClickAnywhere: +#if ENABLE_INPUT_SYSTEM + if ((UnityEngine.InputSystem.Mouse.current?.leftButton.wasPressedThisFrame ?? false) || + (UnityEngine.InputSystem.Touchscreen.current?.primaryTouch?.press.wasPressedThisFrame ?? false)) +#else if (Input.GetMouseButtonDown(0)) +#endif { SetNextLineFlag(); } @@ -142,7 +167,7 @@ protected virtual void Update() } } - #region Public members +#region Public members /// /// Trigger next line input event from script. @@ -183,6 +208,6 @@ public virtual void SetButtonClickedFlag() } } - #endregion +#endregion } } diff --git a/Assets/Fungus/Scripts/Components/Draggable2D.cs b/Assets/Fungus/Scripts/Components/Draggable2D.cs index 73f8b0a7d..83cf4511a 100644 --- a/Assets/Fungus/Scripts/Components/Draggable2D.cs +++ b/Assets/Fungus/Scripts/Components/Draggable2D.cs @@ -96,9 +96,13 @@ protected virtual void OnTriggerExit2D(Collider2D other) protected virtual void DoBeginDrag() { // Offset the object so that the drag is anchored to the exact point where the user clicked it - float x = Input.mousePosition.x; - float y = Input.mousePosition.y; - delta = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10f)) - transform.position; + +#if ENABLE_INPUT_SYSTEM + var mousePos = UnityEngine.InputSystem.Mouse.current?.position.ReadValue() ?? Vector2.zero; +#else + var mousePos = Input.mousePosition; +#endif + delta = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, 10f)) - transform.position; delta.z = 0f; startingPosition = transform.position; @@ -115,8 +119,13 @@ protected virtual void DoDrag() return; } - float x = Input.mousePosition.x; - float y = Input.mousePosition.y; +#if ENABLE_INPUT_SYSTEM + var mousePos = UnityEngine.InputSystem.Mouse.current?.position.ReadValue() ?? Vector2.zero; +#else + var mousePos = Input.mousePosition; +#endif + float x = mousePos.x; + float y = mousePos.y; float z = transform.position.z; newPosition = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10f)) - delta; diff --git a/Assets/Fungus/Scripts/Components/Flowchart.cs b/Assets/Fungus/Scripts/Components/Flowchart.cs index 3743293ee..b78449962 100644 --- a/Assets/Fungus/Scripts/Components/Flowchart.cs +++ b/Assets/Fungus/Scripts/Components/Flowchart.cs @@ -124,7 +124,7 @@ protected virtual void CheckEventSystem() if (eventSystem == null) { // Auto spawn an Event System from the prefab - GameObject prefab = Resources.Load("Prefabs/EventSystem"); + GameObject prefab = Resources.Load(FungusConstants.EventSystemPrefabName); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; diff --git a/Assets/Fungus/Scripts/Components/MenuDialog.cs b/Assets/Fungus/Scripts/Components/MenuDialog.cs index f2f2be51e..0a68eacf9 100644 --- a/Assets/Fungus/Scripts/Components/MenuDialog.cs +++ b/Assets/Fungus/Scripts/Components/MenuDialog.cs @@ -108,7 +108,7 @@ protected virtual void CheckEventSystem() if (eventSystem == null) { // Auto spawn an Event System from the prefab - GameObject prefab = Resources.Load("Prefabs/EventSystem"); + GameObject prefab = Resources.Load(FungusConstants.EventSystemPrefabName); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; diff --git a/Assets/Fungus/Scripts/Components/Parallax.cs b/Assets/Fungus/Scripts/Components/Parallax.cs index 48b5c3c60..2ce7c1652 100644 --- a/Assets/Fungus/Scripts/Components/Parallax.cs +++ b/Assets/Fungus/Scripts/Components/Parallax.cs @@ -70,9 +70,14 @@ protected virtual void Update () // Apply parallax translation based on device accelerometer if (SystemInfo.supportsAccelerometer) { - float maxParallaxScale = Mathf.Max(parallaxScale.x, parallaxScale.y); + float maxParallaxScale = Mathf.Max(parallaxScale.x, parallaxScale.y); // The accelerometer data is quite noisy, so we apply smoothing to even it out. - acceleration = Vector3.SmoothDamp(acceleration, Input.acceleration, ref velocity, 0.1f); +#if ENABLE_INPUT_SYSTEM + Vector3 accel = UnityEngine.InputSystem.Accelerometer.current?.acceleration.ReadValue() ?? Vector3.zero; +#else + Vector3 accel = Input.acceleration; +#endif + acceleration = Vector3.SmoothDamp(acceleration, accel, ref velocity, 0.1f); // Assuming a 45 degree "neutral position" when holding a mobile device Vector3 accelerometerOffset = Quaternion.Euler(45, 0, 0) * acceleration * maxParallaxScale * accelerometerScale; translation += accelerometerOffset; diff --git a/Assets/Fungus/Scripts/Components/Variable.cs b/Assets/Fungus/Scripts/Components/Variable.cs index 9e8b297d5..4a15337f7 100644 --- a/Assets/Fungus/Scripts/Components/Variable.cs +++ b/Assets/Fungus/Scripts/Components/Variable.cs @@ -162,6 +162,12 @@ public abstract class Variable : MonoBehaviour /// public abstract object GetValue(); + /// + /// Set value in inherited types via Boxed value. + /// Not recommended for direct use, primarily intended for use in editor code. + /// + public abstract void SetValue(object value); + //we are required to be on a flowchart so we provide this as a helper public virtual Flowchart GetFlowchart() { @@ -228,6 +234,11 @@ public override object GetValue() return value; } + public override void SetValue(object value) + { + this.value = (T)value; + } + protected T startValue; public override void OnReset() diff --git a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs new file mode 100644 index 000000000..e6a2632ab --- /dev/null +++ b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs @@ -0,0 +1,57 @@ +// This code is part of the Fungus library (https://github.com/snozbot/fungus) +// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) + +#if ENABLE_INPUT_SYSTEM + +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Fungus +{ + /// + /// Execute a block when a targeted InputAction is performed. Optionally reads the value from the action. + /// + [EventHandlerInfo("Input", + "Input Action", + "Execute a block when a targeted InputAction is performed. Optionally reads the value from the action.")] + [AddComponentMenu("")] + public class InputActionEventHandler : EventHandler + { + [SerializeField] protected InputActionReference inputAction; + + [VariableProperty()] + [SerializeField] protected Variable variable; + + public virtual void OnEnable() + { + inputAction.action.performed += InputAction_performed; + } + + public virtual void OnDisable() + { + inputAction.action.performed -= InputAction_performed; + } + + private void InputAction_performed(InputAction.CallbackContext obj) + { + if (variable != null) + { + variable.SetValue(inputAction.action.ReadValueAsObject()); + } + + ExecuteBlock(); + } + + public override string GetSummary() + { + if (inputAction == null) + { + return "Error: no InputAction set"; + } + + return inputAction.action.name; + } + } +} + +#endif \ No newline at end of file diff --git a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs.meta b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs.meta new file mode 100644 index 000000000..8a2b049d9 --- /dev/null +++ b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 837d6229a348baa4eb848e538cb1882f +timeCreated: 1441985740 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs b/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs index 8197b3c1a..868a4a902 100644 --- a/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs +++ b/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs @@ -1,7 +1,7 @@ // This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) -using UnityEngine; +using UnityEngine; namespace Fungus { @@ -26,7 +26,7 @@ public enum KeyPressType "The block will execute when a key press event occurs.")] [AddComponentMenu("")] public class KeyPressed : EventHandler - { + { [Tooltip("The type of keypress to activate on")] [SerializeField] protected KeyPressType keyPressType; diff --git a/Assets/Fungus/Scripts/Utils/FungusConstants.cs b/Assets/Fungus/Scripts/Utils/FungusConstants.cs index 14455050b..7a4c12555 100644 --- a/Assets/Fungus/Scripts/Utils/FungusConstants.cs +++ b/Assets/Fungus/Scripts/Utils/FungusConstants.cs @@ -10,8 +10,6 @@ namespace Fungus /// public static class FungusConstants { - #region Public members - /// /// Duration of fade for executing icon displayed beside blocks & commands. /// @@ -52,6 +50,14 @@ public static class FungusConstants public const string UIPrefixForDeprecated = "[DEP] "; public const string UIPrefixForDeprecated_RichText = "" + UIPrefixForDeprecated + ""; - #endregion + /// + /// The default name of the Input EventSystem, stored in the resources folder. + /// + public const string EventSystemPrefabName = +#if ENABLE_INPUT_SYSTEM + "Prefabs/EventSystem_NewInputSystem"; +#else + "Prefabs/EventSystem"; +#endif } -} \ No newline at end of file +} diff --git a/Assets/FungusExamples/New InputSystem.meta b/Assets/FungusExamples/New InputSystem.meta new file mode 100644 index 000000000..413e54fc8 --- /dev/null +++ b/Assets/FungusExamples/New InputSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5b2df70c756300e4f9120bc9efab3d75 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/FungusExamples/New InputSystem/CollectionPhysics_NewInputSystem.unity b/Assets/FungusExamples/New InputSystem/CollectionPhysics_NewInputSystem.unity new file mode 100644 index 000000000..3daf19859 --- /dev/null +++ b/Assets/FungusExamples/New InputSystem/CollectionPhysics_NewInputSystem.unity @@ -0,0 +1,7940 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- 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+ +Adding that should also set ENABLE_INPUT_SYSTEM in your projects hash defines, which will switch out behaviour in a number of Fungus systems and commands, and events. \ No newline at end of file diff --git a/Assets/FungusExamples/New InputSystem/readme.md.meta b/Assets/FungusExamples/New InputSystem/readme.md.meta new file mode 100644 index 000000000..d323d9dc4 --- /dev/null +++ b/Assets/FungusExamples/New InputSystem/readme.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9f2592f8c30c1cd4999f642a68c88b37 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 6dc24f7df..2205dfc02 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,3 +5,6 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: [] + m_configObjects: + com.unity.input.settings: {fileID: 11400000, guid: 0ef9753e32a5d6b45b5308be75bc8377, + type: 2} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 934043fe6..7c2a52189 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 16 + serializedVersion: 20 productGUID: 47d9f350ed27d4ecaa6699f3ebe641c8 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -52,8 +52,7 @@ PlayerSettings: m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 - iosAppInBackgroundBehavior: 0 - displayResolutionDialog: 1 + iosUseCustomAppBackgroundBehavior: 0 iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 @@ -65,6 +64,7 @@ PlayerSettings: disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 + 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