From ed79232e7a02d2d25ad79f77a23611777eca7599 Mon Sep 17 00:00:00 2001 From: Steve Halliwell Date: Sun, 28 Jun 2020 11:41:20 +1000 Subject: [PATCH 1/5] Identify sites for Input updates Add initial input system driven handlers Start support for InputSystem in Fungus components --- Assets/Fungus/Fungus.asmdef | 7 +- .../Fungus/Scripts/Commands/Input/GetAxis.cs | 2 + .../Fungus/Scripts/Commands/Input/GetKey.cs | 2 + .../Commands/Input/GetMousePosition.cs | 21 +- .../Scripts/Components/CameraManager.cs | 5 +- .../Fungus/Scripts/Components/DialogInput.cs | 33 +- .../Fungus/Scripts/Components/Draggable2D.cs | 2 + Assets/Fungus/Scripts/Components/Parallax.cs | 2 + .../Scripts/Editor/EventHandlerEditor.cs | 8 +- .../EventHandlers/InputActionEventHandler.cs | 49 + .../InputActionEventHandler.cs.meta | 12 + .../InputSystemKeyEventHandler.cs | 52 + .../InputSystemKeyEventHandler.cs.meta | 8 + .../Scripts/EventHandlers/KeyPressed.cs | 2 + Assets/FungusExamples/New InputSystem.meta | 8 + .../CollectionPhysics_NewInputSystem.unity | 7940 +++++++++++++++++ ...ollectionPhysics_NewInputSystem.unity.meta | 7 + .../Conversation_NewInputSystem.unity | 1241 +++ .../Conversation_NewInputSystem.unity.meta | 8 + Assets/InputSystem.inputsettings.asset | 26 + Assets/InputSystem.inputsettings.asset.meta | 8 + Packages/manifest.json | 3 +- ProjectSettings/EditorBuildSettings.asset | 3 + ProjectSettings/ProjectSettings.asset | 95 +- 24 files changed, 9493 insertions(+), 51 deletions(-) create mode 100644 Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs create mode 100644 Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs.meta create mode 100644 Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs create mode 100644 Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs.meta create mode 100644 Assets/FungusExamples/New InputSystem.meta create mode 100644 Assets/FungusExamples/New InputSystem/CollectionPhysics_NewInputSystem.unity create mode 100644 Assets/FungusExamples/New InputSystem/CollectionPhysics_NewInputSystem.unity.meta create mode 100644 Assets/FungusExamples/New InputSystem/Conversation_NewInputSystem.unity create mode 100644 Assets/FungusExamples/New InputSystem/Conversation_NewInputSystem.unity.meta create mode 100644 Assets/InputSystem.inputsettings.asset create mode 100644 Assets/InputSystem.inputsettings.asset.meta diff --git a/Assets/Fungus/Fungus.asmdef b/Assets/Fungus/Fungus.asmdef index 3c6ad2aa2..45243ad8d 100644 --- a/Assets/Fungus/Fungus.asmdef +++ b/Assets/Fungus/Fungus.asmdef @@ -1,9 +1,9 @@ { "name": "Fungus", "references": [ - "GUID:6055be8ebefd69e48b49212b09b47b2f" + "GUID:6055be8ebefd69e48b49212b09b47b2f", + "GUID:75469ad4d38634e559750d17036d5f7c" ], - "optionalUnityReferences": [], "includePlatforms": [], "excludePlatforms": [], "allowUnsafeCode": false, @@ -11,5 +11,6 @@ "precompiledReferences": [], "autoReferenced": true, "defineConstraints": [], - "versionDefines": [] + "versionDefines": [], + "noEngineReferences": false } \ No newline at end of file diff --git a/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs b/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs index 364271a3f..ae56bec3b 100644 --- a/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs +++ b/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs @@ -5,6 +5,8 @@ using System.Collections.Generic; using UnityEngine; +//todo probably just needs a new receiver command for info from the InputSystem + namespace Fungus { // diff --git a/Assets/Fungus/Scripts/Commands/Input/GetKey.cs b/Assets/Fungus/Scripts/Commands/Input/GetKey.cs index 4a7f31f8b..67c20a7b2 100644 --- a/Assets/Fungus/Scripts/Commands/Input/GetKey.cs +++ b/Assets/Fungus/Scripts/Commands/Input/GetKey.cs @@ -3,6 +3,8 @@ using UnityEngine; +//TODO either needs KeyCode to Key converter or InputSystem variant/wrapped in #def + namespace Fungus { // diff --git a/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs b/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs index d2325f34b..57c858037 100644 --- a/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs +++ b/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs @@ -1,4 +1,9 @@ -using UnityEngine; +// This code is part of the Fungus library (https://github.com/snozbot/fungus) +// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) + +using UnityEngine; + +//todo use Mouse.current.position namespace Fungus { @@ -37,26 +42,32 @@ public override void OnEnter() castCamera = Camera.main; } +#if ENABLE_INPUT_SYSTEM + var mousePos = UnityEngine.InputSystem.Mouse.current.position.ReadValue(); +#else + var mousePos = Input.mousePosition; +#endif + if (screenPosition != null) { - screenPosition.Value = Input.mousePosition; + screenPosition.Value = mousePos; } if (viewPosition != null) { - viewPosition.Value = castCamera.ScreenToViewportPoint(Input.mousePosition); + viewPosition.Value = castCamera.ScreenToViewportPoint(mousePos); } if (worldPosition != null) { - var screenWithZ = Input.mousePosition; + Vector3 screenWithZ = mousePos; screenWithZ.z = castCamera.nearClipPlane; worldPosition.Value = castCamera.ScreenToWorldPoint(screenWithZ); } if (worldDirection != null) { - var screenWithZ = Input.mousePosition; + Vector3 screenWithZ = mousePos; screenWithZ.z = castCamera.nearClipPlane; worldDirection.Value = castCamera.ScreenPointToRay(screenWithZ).direction; } diff --git a/Assets/Fungus/Scripts/Components/CameraManager.cs b/Assets/Fungus/Scripts/Components/CameraManager.cs index 30467e64c..4d0bcd76f 100644 --- a/Assets/Fungus/Scripts/Components/CameraManager.cs +++ b/Assets/Fungus/Scripts/Components/CameraManager.cs @@ -7,6 +7,8 @@ using System.Collections.Generic; using Fungus; +//TODO use touch.current and mouse.current + namespace Fungus { /// @@ -119,7 +121,8 @@ protected virtual void Update() Vector3 delta = Vector3.zero; - if (Input.touchCount > 0) + if ( + Input.touchCount > 0) { if (Input.GetTouch(0).phase == TouchPhase.Moved) { diff --git a/Assets/Fungus/Scripts/Components/DialogInput.cs b/Assets/Fungus/Scripts/Components/DialogInput.cs index 514c7e4a9..ba3b77b7c 100644 --- a/Assets/Fungus/Scripts/Components/DialogInput.cs +++ b/Assets/Fungus/Scripts/Components/DialogInput.cs @@ -3,6 +3,11 @@ using UnityEngine; using UnityEngine.EventSystems; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Controls; +using UnityEngine.InputSystem.UI; + +//todo needs to use the InputSystemUIModule and mouse and touch namespace Fungus { @@ -44,7 +49,11 @@ public class DialogInput : MonoBehaviour protected float ignoreClickTimer; +#if ENABLE_INPUT_SYSTEM + protected InputSystemUIInputModule inputSystemUIInputModule; +#else protected StandaloneInputModule currentStandaloneInputModule; +#endif protected Writer writer; @@ -79,6 +88,21 @@ protected virtual void Update() return; } +#if ENABLE_INPUT_SYSTEM + if(inputSystemUIInputModule == null) + { + inputSystemUIInputModule = FindObjectOfType(); + } + + if (writer != null && writer.IsWriting) + { + if (inputSystemUIInputModule.submit.action.triggered || + (cancelEnabled && inputSystemUIInputModule.cancel.action.triggered)) + { + SetNextLineFlag(); + } + } +#else if (currentStandaloneInputModule == null) { currentStandaloneInputModule = EventSystem.current.GetComponent(); @@ -92,13 +116,18 @@ protected virtual void Update() SetNextLineFlag(); } } +#endif switch (clickMode) { case ClickMode.Disabled: break; case ClickMode.ClickAnywhere: +#if ENABLE_INPUT_SYSTEM + if (UnityEngine.InputSystem.Mouse.current.leftButton.wasPressedThisFrame) +#else if (Input.GetMouseButtonDown(0)) +#endif { SetNextLineFlag(); } @@ -142,7 +171,7 @@ protected virtual void Update() } } - #region Public members +#region Public members /// /// Trigger next line input event from script. @@ -183,6 +212,6 @@ public virtual void SetButtonClickedFlag() } } - #endregion +#endregion } } diff --git a/Assets/Fungus/Scripts/Components/Draggable2D.cs b/Assets/Fungus/Scripts/Components/Draggable2D.cs index 73f8b0a7d..66199034f 100644 --- a/Assets/Fungus/Scripts/Components/Draggable2D.cs +++ b/Assets/Fungus/Scripts/Components/Draggable2D.cs @@ -6,6 +6,8 @@ using UnityEngine.Serialization; using System.Collections.Generic; +//todo input system does not currently support drags so either we engineer our own or omit it for now + namespace Fungus { /// diff --git a/Assets/Fungus/Scripts/Components/Parallax.cs b/Assets/Fungus/Scripts/Components/Parallax.cs index 48b5c3c60..3a160e6cd 100644 --- a/Assets/Fungus/Scripts/Components/Parallax.cs +++ b/Assets/Fungus/Scripts/Components/Parallax.cs @@ -3,6 +3,8 @@ using UnityEngine; +//todo accelerometer.current + namespace Fungus { /// diff --git a/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs b/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs index ef4750598..d4e39e9c5 100644 --- a/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs +++ b/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs @@ -23,7 +23,13 @@ protected virtual void DrawProperties() continue; } - EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]); + try + { + EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]); + } + catch (System.Exception) + { + } } EditorGUI.indentLevel--; diff --git a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs new file mode 100644 index 000000000..a8597b12b --- /dev/null +++ b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs @@ -0,0 +1,49 @@ +// This code is part of the Fungus library (https://github.com/snozbot/fungus) +// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) + +using UnityEngine; +using UnityEngine.UI; +#if ENABLE_INPUT_SYSTEM +using UnityEngine.InputSystem; + +namespace Fungus +{ + /// + /// + /// + [EventHandlerInfo("Input", + "Input Action", + "")] + [AddComponentMenu("")] + public class InputActionEventHandler : EventHandler + { + //have to use a reference as unity is preventing us from using the InputAction mapping directly + public InputActionReference inputAction; + + public virtual void OnEnable() + { + inputAction.action.performed += InputAction_performed; + } + + public virtual void OnDisable() + { + inputAction.action.performed -= InputAction_performed; + } + + private void InputAction_performed(InputAction.CallbackContext obj) + { + ExecuteBlock(); + } + + public override string GetSummary() + { + if (inputAction == null) + { + return "Error: no InputAction set"; + } + + return inputAction.action.name; + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs.meta b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs.meta new file mode 100644 index 000000000..8a2b049d9 --- /dev/null +++ b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 837d6229a348baa4eb848e538cb1882f +timeCreated: 1441985740 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs b/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs new file mode 100644 index 000000000..a7f300f99 --- /dev/null +++ b/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs @@ -0,0 +1,52 @@ +// This code is part of the Fungus library (https://github.com/snozbot/fungus) +// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) + +using UnityEngine; +#if ENABLE_INPUT_SYSTEM +using UnityEngine.InputSystem; + +//TODO use Keyboard.current, see GetKey for more details + +namespace Fungus +{ + /// + /// + /// + [EventHandlerInfo("Input", + "InputSystem Key", + "")] + [AddComponentMenu("")] + public class InputSystemKeyEventHandler : EventHandler + { + [Tooltip("Keycode of the key to activate on")] + [SerializeField] protected Key keyCode; + + [Tooltip("True is Pressed, false is Released")] + [SerializeField] protected bool isPressedOrReleased = true; + + protected virtual void Update() + { + switch (isPressedOrReleased) + { + case true: + if (Keyboard.current[keyCode].wasPressedThisFrame) + { + ExecuteBlock(); + } + break; + case false: + if (Keyboard.current[keyCode].wasReleasedThisFrame) + { + ExecuteBlock(); + } + break; + } + } + + public override string GetSummary() + { + return keyCode.ToString() + (isPressedOrReleased ? " Pressed" : " Released"); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs.meta b/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs.meta new file mode 100644 index 000000000..26d05389a --- /dev/null +++ b/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 94af879d4fd92da4da22f5fe9f262df1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs b/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs index 10a998223..e2f724704 100644 --- a/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs +++ b/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs @@ -3,6 +3,8 @@ using UnityEngine; +//TODO use Keyboard.current, see GetKey for more details + namespace Fungus { /// diff --git a/Assets/FungusExamples/New InputSystem.meta 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iosAppInBackgroundBehavior: 0 - displayResolutionDialog: 1 + iosUseCustomAppBackgroundBehavior: 0 iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 @@ -65,6 +64,7 @@ PlayerSettings: disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 + androidUseSwappy: 0 androidBlitType: 0 defaultIsNativeResolution: 1 macRetinaSupport: 1 @@ -79,11 +79,11 @@ PlayerSettings: usePlayerLog: 1 bakeCollisionMeshes: 0 forceSingleInstance: 0 + useFlipModelSwapchain: 1 resizableWindow: 0 useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 0 - graphicsJobs: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -91,7 +91,6 @@ PlayerSettings: xboxEnableFitness: 0 visibleInBackground: 0 allowFullscreenSwitch: 1 - graphicsJobMode: 0 fullscreenMode: 1 xboxSpeechDB: 0 xboxEnableHeadOrientation: 0 @@ -104,6 +103,7 @@ PlayerSettings: xboxOneMonoLoggingLevel: 0 xboxOneLoggingLevel: 1 xboxOneDisableEsram: 0 + xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 switchQueueCommandMemory: 0 switchQueueControlMemory: 16384 @@ -111,6 +111,9 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 + stadiaPresentMode: 0 + stadiaTargetFramerate: 0 + vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 m_SupportedAspectRatios: 4:3: 1 @@ -148,11 +151,14 @@ PlayerSettings: oculus: sharedDepthBuffer: 0 dashSupport: 0 + lowOverheadMode: 0 + protectedContext: 0 + v2Signing: 1 enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 - protectGraphicsMemory: 0 enableFrameTimingStats: 0 useHDRDisplay: 0 + D3DHDRBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 @@ -167,7 +173,7 @@ PlayerSettings: buildNumber: iPhone: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 16 + AndroidMinSdkVersion: 19 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 aotOptions: @@ -182,32 +188,16 @@ PlayerSettings: StripUnusedMeshComponents: 0 VertexChannelCompressionMask: 214 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 9.0 + iOSTargetOSVersionString: 10.0 tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 9.0 + tvOSTargetOSVersionString: 10.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 uIStatusBarHidden: 1 uIExitOnSuspend: 0 uIStatusBarStyle: 0 - iPhoneSplashScreen: {fileID: 0} - iPhoneHighResSplashScreen: {fileID: 0} - iPhoneTallHighResSplashScreen: {fileID: 0} - iPhone47inSplashScreen: {fileID: 0} - iPhone55inPortraitSplashScreen: {fileID: 0} - iPhone55inLandscapeSplashScreen: {fileID: 0} - iPhone58inPortraitSplashScreen: {fileID: 0} - iPhone58inLandscapeSplashScreen: {fileID: 0} - iPadPortraitSplashScreen: {fileID: 0} - iPadHighResPortraitSplashScreen: {fileID: 0} - iPadLandscapeSplashScreen: {fileID: 0} - iPadHighResLandscapeSplashScreen: {fileID: 0} - iPhone65inPortraitSplashScreen: {fileID: 0} - iPhone65inLandscapeSplashScreen: {fileID: 0} - iPhone61inPortraitSplashScreen: {fileID: 0} - iPhone61inLandscapeSplashScreen: {fileID: 0} appleTVSplashScreen: {fileID: 0} appleTVSplashScreen2x: {fileID: 0} tvOSSmallIconLayers: [] @@ -273,7 +263,8 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 - resolutionDialogBanner: {fileID: 0} + AndroidValidateAppBundleSize: 1 + AndroidAppBundleSizeToValidate: 150 m_BuildTargetIcons: - m_BuildTarget: m_Icons: @@ -287,6 +278,38 @@ PlayerSettings: - m_BuildTarget: Android m_StaticBatching: 1 m_DynamicBatching: 1 + m_BuildTargetGraphicsJobs: + - m_BuildTarget: MacStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: Switch + m_GraphicsJobs: 0 + - m_BuildTarget: MetroSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AppleTVSupport + m_GraphicsJobs: 0 + - m_BuildTarget: BJMSupport + m_GraphicsJobs: 0 + - m_BuildTarget: LinuxStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: PS4Player + m_GraphicsJobs: 0 + - m_BuildTarget: iOSSupport + m_GraphicsJobs: 0 + - m_BuildTarget: WindowsStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobs: 0 + - m_BuildTarget: LuminSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AndroidPlayer + m_GraphicsJobs: 0 + - m_BuildTarget: WebGLSupport + m_GraphicsJobs: 0 + m_BuildTargetGraphicsJobMode: + - m_BuildTarget: PS4Player + m_GraphicsJobMode: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobMode: 0 m_BuildTargetGraphicsAPIs: [] m_BuildTargetVRSettings: - m_BuildTarget: Android @@ -343,7 +366,6 @@ PlayerSettings: - m_BuildTarget: tvOS m_Enabled: 0 m_Devices: [] - m_BuildTargetEnableVuforiaSettings: [] openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 @@ -467,6 +489,7 @@ PlayerSettings: switchRatingsInt_9: 0 switchRatingsInt_10: 0 switchRatingsInt_11: 0 + switchRatingsInt_12: 0 switchLocalCommunicationIds_0: 0x0005000C10000001 switchLocalCommunicationIds_1: switchLocalCommunicationIds_2: @@ -548,6 +571,7 @@ PlayerSettings: ps4UseResolutionFallback: 0 ps4ReprojectionSupport: 0 ps4UseAudio3dBackend: 0 + ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 ps4ScriptOptimizationLevel: 3 ps4Audio3dVirtualSpeakerCount: 14 @@ -566,9 +590,11 @@ PlayerSettings: ps4contentSearchFeaturesUsed: 0 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] + ps4attribVROutputEnabled: 0 monoEnv: splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0} + blurSplashScreenBackground: 1 spritePackerPolicy: webGLMemorySize: 256 webGLExceptionSupport: 0 @@ -660,8 +686,8 @@ PlayerSettings: XboxOneAllowedProductIds: [] XboxOnePersistentLocalStorageSize: 0 XboxOneXTitleMemory: 8 - xboxOneScriptCompiler: 0 XboxOneOverrideIdentityName: + XboxOneOverrideIdentityPublisher: vrEditorSettings: daydream: daydreamIconForeground: {fileID: 0} @@ -687,19 +713,12 @@ PlayerSettings: luminVersion: m_VersionCode: 1 m_VersionName: - facebookSdkVersion: 7.9.1 - facebookAppId: - facebookCookies: 1 - facebookLogging: 1 - facebookStatus: 1 - facebookXfbml: 0 - facebookFrictionlessRequests: 1 - apiCompatibilityLevel: 2 + apiCompatibilityLevel: 6 cloudProjectId: framebufferDepthMemorylessMode: 0 projectName: organizationId: cloudEnabled: 0 - enableNativePlatformBackendsForNewInputSystem: 0 - disableOldInputManagerSupport: 0 + enableNativePlatformBackendsForNewInputSystem: 1 + disableOldInputManagerSupport: 1 legacyClampBlendShapeWeights: 1 From aabfaa77b89fa6bc4475c07f68120a605e9c986f Mon Sep 17 00:00:00 2001 From: Steve Halliwell Date: Sat, 15 Aug 2020 14:36:46 +1000 Subject: [PATCH 2/5] Add DragAndDrop demo for New InputSystem New InputSystem logic updates within existing Fungus systems. --- .../Prefabs/EventSystem_NewInputSystem.prefab | 87 + .../EventSystem_NewInputSystem.prefab.meta | 7 + .../Fungus/Scripts/Commands/Input/GetKey.cs | 2 - .../Commands/Input/GetMousePosition.cs | 4 +- .../Commands/Input/InputActionReadValue.cs | 63 + .../Input/InputActionReadValue.cs.meta} | 5 +- .../Scripts/Components/CameraManager.cs | 19 +- .../Fungus/Scripts/Components/DialogInput.cs | 14 +- .../Fungus/Scripts/Components/Draggable2D.cs | 21 +- Assets/Fungus/Scripts/Components/Flowchart.cs | 2 +- .../Fungus/Scripts/Components/MenuDialog.cs | 2 +- Assets/Fungus/Scripts/Components/Parallax.cs | 11 +- Assets/Fungus/Scripts/Components/Variable.cs | 11 + .../EventHandlers/InputActionEventHandler.cs | 22 +- .../InputSystemKeyEventHandler.cs | 52 - .../Fungus/Scripts/Utils/FungusConstants.cs | 12 +- .../Conversation_NewInputSystem.unity | 85 - ...gAndDrop(EventSystem)_NewInputSystem.unity | 1984 +++++++++++++++++ ...rop(EventSystem)_NewInputSystem.unity.meta | 8 + 19 files changed, 2234 insertions(+), 177 deletions(-) create mode 100644 Assets/Fungus/Resources/Prefabs/EventSystem_NewInputSystem.prefab create mode 100644 Assets/Fungus/Resources/Prefabs/EventSystem_NewInputSystem.prefab.meta create mode 100644 Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs rename Assets/Fungus/Scripts/{EventHandlers/InputSystemKeyEventHandler.cs.meta => Commands/Input/InputActionReadValue.cs.meta} (57%) delete mode 100644 Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs create mode 100644 Assets/FungusExamples/New InputSystem/DragAndDrop(EventSystem)_NewInputSystem.unity create mode 100644 Assets/FungusExamples/New InputSystem/DragAndDrop(EventSystem)_NewInputSystem.unity.meta diff --git a/Assets/Fungus/Resources/Prefabs/EventSystem_NewInputSystem.prefab b/Assets/Fungus/Resources/Prefabs/EventSystem_NewInputSystem.prefab new file mode 100644 index 000000000..2c480bd72 --- /dev/null +++ b/Assets/Fungus/Resources/Prefabs/EventSystem_NewInputSystem.prefab @@ -0,0 +1,87 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &6933822064623478704 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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namespace Fungus { // diff --git a/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs b/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs index 57c858037..ea3993bb5 100644 --- a/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs +++ b/Assets/Fungus/Scripts/Commands/Input/GetMousePosition.cs @@ -3,8 +3,6 @@ using UnityEngine; -//todo use Mouse.current.position - namespace Fungus { // @@ -43,7 +41,7 @@ public override void OnEnter() } #if ENABLE_INPUT_SYSTEM - var mousePos = UnityEngine.InputSystem.Mouse.current.position.ReadValue(); + var mousePos = UnityEngine.InputSystem.Mouse.current?.position.ReadValue() ?? Vector2.zero; #else var mousePos = Input.mousePosition; #endif diff --git a/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs b/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs new file mode 100644 index 000000000..01941274c --- /dev/null +++ b/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs @@ -0,0 +1,63 @@ +// This code is part of the Fungus library (https://github.com/snozbot/fungus) +// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) + +#if ENABLE_INPUT_SYSTEM + +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Fungus +{ + // + /// Store value of target InputAction in a variable + /// + [CommandInfo("Input", + "InputActionReadValue", + "Store value of target InputAction in a variable")] + [AddComponentMenu("")] + public class InputActionReadValue : Command + { + [SerializeField] protected InputActionReference inputAction; + + [Tooltip("Float to store the value of the GetAxis")] + [SerializeField] + [VariableProperty()] + protected Variable outValue; + + public override void OnEnter() + { + if (outValue != null) + { + outValue.SetValue(inputAction.action.ReadValueAsObject()); + } + + Continue(); + } + + public override string GetSummary() + { + if (inputAction == null) + return "Error: no input action set"; + + if (outValue == null) + return "Error: no outValue set"; + + return inputAction.name + " in " + outValue.Key; + } + + public override Color GetButtonColor() + { + return new Color32(235, 191, 217, 255); + } + + public override bool HasReference(Variable variable) + { + if (outValue == variable) + return true; + + return false; + } + } +} + +#endif \ No newline at end of file diff --git a/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs.meta b/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs.meta similarity index 57% rename from Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs.meta rename to Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs.meta index 26d05389a..f9b55d348 100644 --- a/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs.meta +++ b/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs.meta @@ -1,8 +1,11 @@ fileFormatVersion: 2 -guid: 94af879d4fd92da4da22f5fe9f262df1 +guid: deeac40afd4301e4991c4e0b28b5914e MonoImporter: + externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fungus/Scripts/Components/CameraManager.cs b/Assets/Fungus/Scripts/Components/CameraManager.cs index 4d0bcd76f..9ab694047 100644 --- a/Assets/Fungus/Scripts/Components/CameraManager.cs +++ b/Assets/Fungus/Scripts/Components/CameraManager.cs @@ -5,9 +5,6 @@ using System; using System.Collections; using System.Collections.Generic; -using Fungus; - -//TODO use touch.current and mouse.current namespace Fungus { @@ -120,7 +117,20 @@ protected virtual void Update() } Vector3 delta = Vector3.zero; - + +#if ENABLE_INPUT_SYSTEM + delta = UnityEngine.InputSystem.Touchscreen.current?.primaryTouch?.delta.ReadValue() ?? Vector3.zero; + + if(UnityEngine.InputSystem.Mouse.current?.leftButton.wasPressedThisFrame ?? false) + { + previousMousePos = UnityEngine.InputSystem.Mouse.current.position.ReadValue(); + } + else if(UnityEngine.InputSystem.Mouse.current?.leftButton.isPressed ?? false) + { + delta = UnityEngine.InputSystem.Mouse.current.position.ReadValue() - (Vector2)previousMousePos; + previousMousePos = UnityEngine.InputSystem.Mouse.current.position.ReadValue(); + } +#else if ( Input.touchCount > 0) { @@ -139,6 +149,7 @@ protected virtual void Update() delta = Input.mousePosition - previousMousePos; previousMousePos = Input.mousePosition; } +#endif Vector3 cameraDelta = swipeCamera.ScreenToViewportPoint(delta); cameraDelta.x *= -2f * swipeSpeedMultiplier; diff --git a/Assets/Fungus/Scripts/Components/DialogInput.cs b/Assets/Fungus/Scripts/Components/DialogInput.cs index ba3b77b7c..4f94e142a 100644 --- a/Assets/Fungus/Scripts/Components/DialogInput.cs +++ b/Assets/Fungus/Scripts/Components/DialogInput.cs @@ -3,11 +3,6 @@ using UnityEngine; using UnityEngine.EventSystems; -using UnityEngine.InputSystem; -using UnityEngine.InputSystem.Controls; -using UnityEngine.InputSystem.UI; - -//todo needs to use the InputSystemUIModule and mouse and touch namespace Fungus { @@ -50,7 +45,7 @@ public class DialogInput : MonoBehaviour protected float ignoreClickTimer; #if ENABLE_INPUT_SYSTEM - protected InputSystemUIInputModule inputSystemUIInputModule; + protected UnityEngine.InputSystem.UI.InputSystemUIInputModule inputSystemUIInputModule; #else protected StandaloneInputModule currentStandaloneInputModule; #endif @@ -72,7 +67,7 @@ protected virtual void CheckEventSystem() if (eventSystem == null) { // Auto spawn an Event System from the prefab - GameObject prefab = Resources.Load("Prefabs/EventSystem"); + GameObject prefab = Resources.Load(FungusConstants.EventSystemPrefabName); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; @@ -91,7 +86,7 @@ protected virtual void Update() #if ENABLE_INPUT_SYSTEM if(inputSystemUIInputModule == null) { - inputSystemUIInputModule = FindObjectOfType(); + inputSystemUIInputModule = FindObjectOfType(); } if (writer != null && writer.IsWriting) @@ -124,7 +119,8 @@ protected virtual void Update() break; case ClickMode.ClickAnywhere: #if ENABLE_INPUT_SYSTEM - if (UnityEngine.InputSystem.Mouse.current.leftButton.wasPressedThisFrame) + if ((UnityEngine.InputSystem.Mouse.current?.leftButton.wasPressedThisFrame ?? false) || + (UnityEngine.InputSystem.Touchscreen.current?.primaryTouch?.press.wasPressedThisFrame ?? false)) #else if (Input.GetMouseButtonDown(0)) #endif diff --git a/Assets/Fungus/Scripts/Components/Draggable2D.cs b/Assets/Fungus/Scripts/Components/Draggable2D.cs index 66199034f..83cf4511a 100644 --- a/Assets/Fungus/Scripts/Components/Draggable2D.cs +++ b/Assets/Fungus/Scripts/Components/Draggable2D.cs @@ -6,8 +6,6 @@ using UnityEngine.Serialization; using System.Collections.Generic; -//todo input system does not currently support drags so either we engineer our own or omit it for now - namespace Fungus { /// @@ -98,9 +96,13 @@ protected virtual void OnTriggerExit2D(Collider2D other) protected virtual void DoBeginDrag() { // Offset the object so that the drag is anchored to the exact point where the user clicked it - float x = Input.mousePosition.x; - float y = Input.mousePosition.y; - delta = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10f)) - transform.position; + +#if ENABLE_INPUT_SYSTEM + var mousePos = UnityEngine.InputSystem.Mouse.current?.position.ReadValue() ?? Vector2.zero; +#else + var mousePos = Input.mousePosition; +#endif + delta = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, 10f)) - transform.position; delta.z = 0f; startingPosition = transform.position; @@ -117,8 +119,13 @@ protected virtual void DoDrag() return; } - float x = Input.mousePosition.x; - float y = Input.mousePosition.y; +#if ENABLE_INPUT_SYSTEM + var mousePos = UnityEngine.InputSystem.Mouse.current?.position.ReadValue() ?? Vector2.zero; +#else + var mousePos = Input.mousePosition; +#endif + float x = mousePos.x; + float y = mousePos.y; float z = transform.position.z; newPosition = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10f)) - delta; diff --git a/Assets/Fungus/Scripts/Components/Flowchart.cs b/Assets/Fungus/Scripts/Components/Flowchart.cs index 3743293ee..b78449962 100644 --- a/Assets/Fungus/Scripts/Components/Flowchart.cs +++ b/Assets/Fungus/Scripts/Components/Flowchart.cs @@ -124,7 +124,7 @@ protected virtual void CheckEventSystem() if (eventSystem == null) { // Auto spawn an Event System from the prefab - GameObject prefab = Resources.Load("Prefabs/EventSystem"); + GameObject prefab = Resources.Load(FungusConstants.EventSystemPrefabName); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; diff --git a/Assets/Fungus/Scripts/Components/MenuDialog.cs b/Assets/Fungus/Scripts/Components/MenuDialog.cs index f2f2be51e..0a68eacf9 100644 --- a/Assets/Fungus/Scripts/Components/MenuDialog.cs +++ b/Assets/Fungus/Scripts/Components/MenuDialog.cs @@ -108,7 +108,7 @@ protected virtual void CheckEventSystem() if (eventSystem == null) { // Auto spawn an Event System from the prefab - GameObject prefab = Resources.Load("Prefabs/EventSystem"); + GameObject prefab = Resources.Load(FungusConstants.EventSystemPrefabName); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; diff --git a/Assets/Fungus/Scripts/Components/Parallax.cs b/Assets/Fungus/Scripts/Components/Parallax.cs index 3a160e6cd..2ce7c1652 100644 --- a/Assets/Fungus/Scripts/Components/Parallax.cs +++ b/Assets/Fungus/Scripts/Components/Parallax.cs @@ -3,8 +3,6 @@ using UnityEngine; -//todo accelerometer.current - namespace Fungus { /// @@ -72,9 +70,14 @@ protected virtual void Update () // Apply parallax translation based on device accelerometer if (SystemInfo.supportsAccelerometer) { - float maxParallaxScale = Mathf.Max(parallaxScale.x, parallaxScale.y); + float maxParallaxScale = Mathf.Max(parallaxScale.x, parallaxScale.y); // The accelerometer data is quite noisy, so we apply smoothing to even it out. - acceleration = Vector3.SmoothDamp(acceleration, Input.acceleration, ref velocity, 0.1f); +#if ENABLE_INPUT_SYSTEM + Vector3 accel = UnityEngine.InputSystem.Accelerometer.current?.acceleration.ReadValue() ?? Vector3.zero; +#else + Vector3 accel = Input.acceleration; +#endif + acceleration = Vector3.SmoothDamp(acceleration, accel, ref velocity, 0.1f); // Assuming a 45 degree "neutral position" when holding a mobile device Vector3 accelerometerOffset = Quaternion.Euler(45, 0, 0) * acceleration * maxParallaxScale * accelerometerScale; translation += accelerometerOffset; diff --git a/Assets/Fungus/Scripts/Components/Variable.cs b/Assets/Fungus/Scripts/Components/Variable.cs index 9e8b297d5..4a15337f7 100644 --- a/Assets/Fungus/Scripts/Components/Variable.cs +++ b/Assets/Fungus/Scripts/Components/Variable.cs @@ -162,6 +162,12 @@ public abstract class Variable : MonoBehaviour /// public abstract object GetValue(); + /// + /// Set value in inherited types via Boxed value. + /// Not recommended for direct use, primarily intended for use in editor code. + /// + public abstract void SetValue(object value); + //we are required to be on a flowchart so we provide this as a helper public virtual Flowchart GetFlowchart() { @@ -228,6 +234,11 @@ public override object GetValue() return value; } + public override void SetValue(object value) + { + this.value = (T)value; + } + protected T startValue; public override void OnReset() diff --git a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs index a8597b12b..c934e6ce9 100644 --- a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs +++ b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs @@ -1,24 +1,26 @@ // This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) -using UnityEngine; -using UnityEngine.UI; #if ENABLE_INPUT_SYSTEM + +using UnityEngine; using UnityEngine.InputSystem; -namespace Fungus +namespace Fungus { /// - /// + /// /// [EventHandlerInfo("Input", "Input Action", "")] [AddComponentMenu("")] public class InputActionEventHandler : EventHandler - { - //have to use a reference as unity is preventing us from using the InputAction mapping directly - public InputActionReference inputAction; + { + [SerializeField] protected InputActionReference inputAction; + + [VariableProperty()] + [SerializeField] protected Variable variable; public virtual void OnEnable() { @@ -32,6 +34,11 @@ public virtual void OnDisable() private void InputAction_performed(InputAction.CallbackContext obj) { + if (variable != null) + { + variable.SetValue(inputAction.action.ReadValueAsObject()); + } + ExecuteBlock(); } @@ -46,4 +53,5 @@ public override string GetSummary() } } } + #endif \ No newline at end of file diff --git a/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs b/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs deleted file mode 100644 index a7f300f99..000000000 --- a/Assets/Fungus/Scripts/EventHandlers/InputSystemKeyEventHandler.cs +++ /dev/null @@ -1,52 +0,0 @@ -// This code is part of the Fungus library (https://github.com/snozbot/fungus) -// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) - -using UnityEngine; -#if ENABLE_INPUT_SYSTEM -using UnityEngine.InputSystem; - -//TODO use Keyboard.current, see GetKey for more details - -namespace Fungus -{ - /// - /// - /// - [EventHandlerInfo("Input", - "InputSystem Key", - "")] - [AddComponentMenu("")] - public class InputSystemKeyEventHandler : EventHandler - { - [Tooltip("Keycode of the key to activate on")] - [SerializeField] protected Key keyCode; - - [Tooltip("True is Pressed, false is Released")] - [SerializeField] protected bool isPressedOrReleased = true; - - protected virtual void Update() - { - switch (isPressedOrReleased) - { - case true: - if (Keyboard.current[keyCode].wasPressedThisFrame) - { - ExecuteBlock(); - } - break; - case false: - if (Keyboard.current[keyCode].wasReleasedThisFrame) - { - ExecuteBlock(); - } - break; - } - } - - public override string GetSummary() - { - return keyCode.ToString() + (isPressedOrReleased ? 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#region Public members - /// /// Duration of fade for executing icon displayed beside blocks & commands. /// @@ -52,7 +50,6 @@ public static class FungusConstants public const string UIPrefixForDeprecated = "[DEP] "; public const string UIPrefixForDeprecated_RichText = "" + UIPrefixForDeprecated + ""; - #endregion /// /// The default name of the Input EventSystem, stored in the resources folder. /// @@ -62,7 +59,5 @@ public static class FungusConstants #else "Prefabs/EventSystem"; #endif - -#endregion } } diff --git a/Assets/FungusExamples/New InputSystem/readme.md b/Assets/FungusExamples/New InputSystem/readme.md new file mode 100644 index 000000000..a37a777f7 --- /dev/null +++ b/Assets/FungusExamples/New InputSystem/readme.md @@ -0,0 +1,2 @@ +These demos use the new Unity Input system avaiable via the package manager. +Adding that should also set ENABLE_INPUT_SYSTEM in your projects hash defines, which will switch out behaviour in a number of Fungus systems and commands, and events. \ No newline at end of file diff --git a/Assets/FungusExamples/New InputSystem/readme.md.meta b/Assets/FungusExamples/New InputSystem/readme.md.meta new file mode 100644 index 000000000..d323d9dc4 --- /dev/null +++ b/Assets/FungusExamples/New InputSystem/readme.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9f2592f8c30c1cd4999f642a68c88b37 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 268336cdb..2c5c162e1 100755 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -3,7 +3,7 @@ "com.unity.2d.sprite": "1.0.0", "com.unity.ext.nunit": "1.0.0", "com.unity.inputsystem": "1.0.0", - "com.unity.test-framework": "1.1.14", + "com.unity.test-framework": "1.1.16", "com.unity.textmeshpro": "2.0.1", "com.unity.timeline": "1.2.6", "com.unity.ugui": "1.0.0", From 2f74f981bc5055fcca1c4f2e13711aa5603c1183 Mon Sep 17 00:00:00 2001 From: Steve Halliwell Date: Mon, 5 Oct 2020 15:20:28 +1000 Subject: [PATCH 4/5] Clean Input system related EventHandler Remove Input System Command, the overly generic nature of it is too error prone and counter to the event driven desire of the new Input System. --- .../Fungus/Scripts/Commands/Input/GetAxis.cs | 7 +-- .../Commands/Input/InputActionReadValue.cs | 63 ------------------- .../Input/InputActionReadValue.cs.meta | 11 ---- .../Scripts/Editor/EventHandlerEditor.cs | 8 +-- .../EventHandlers/InputActionEventHandler.cs | 4 +- .../Scripts/EventHandlers/KeyPressed.cs | 6 +- .../InputSystem.inputsettings.asset | 0 .../InputSystem.inputsettings.asset.meta | 0 8 files changed, 6 insertions(+), 93 deletions(-) delete mode 100644 Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs delete mode 100644 Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs.meta rename Assets/{ => FungusExamples/New InputSystem}/InputSystem.inputsettings.asset (100%) rename Assets/{ => FungusExamples/New InputSystem}/InputSystem.inputsettings.asset.meta (100%) diff --git a/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs b/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs index 0da565a01..4566a5073 100644 --- a/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs +++ b/Assets/Fungus/Scripts/Commands/Input/GetAxis.cs @@ -1,12 +1,8 @@ // This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) -using System.Collections; -using System.Collections.Generic; using UnityEngine; -//todo probably just needs a new receiver command for info from the InputSystem - namespace Fungus { /// @@ -60,6 +56,5 @@ public override bool HasReference(Variable variable) return false; } - } -} \ No newline at end of file +} diff --git a/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs b/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs deleted file mode 100644 index 01941274c..000000000 --- a/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs +++ /dev/null @@ -1,63 +0,0 @@ -// This code is part of the Fungus library (https://github.com/snozbot/fungus) -// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) - -#if ENABLE_INPUT_SYSTEM - -using UnityEngine; -using UnityEngine.InputSystem; - -namespace Fungus -{ - // - /// Store value of target InputAction in a variable - /// - [CommandInfo("Input", - "InputActionReadValue", - "Store value of target InputAction in a variable")] - [AddComponentMenu("")] - public class InputActionReadValue : Command - { - [SerializeField] protected InputActionReference inputAction; - - [Tooltip("Float to store the value of the GetAxis")] - [SerializeField] - [VariableProperty()] - protected Variable outValue; - - public override void OnEnter() - { - if (outValue != null) - { - outValue.SetValue(inputAction.action.ReadValueAsObject()); - } - - Continue(); - } - - public override string GetSummary() - { - if (inputAction == null) - return "Error: no input action set"; - - if (outValue == null) - return "Error: no outValue set"; - - return inputAction.name + " in " + outValue.Key; - } - - public override Color GetButtonColor() - { - return new Color32(235, 191, 217, 255); - } - - public override bool HasReference(Variable variable) - { - if (outValue == variable) - return true; - - return false; - } - } -} - -#endif \ No newline at end of file diff --git a/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs.meta b/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs.meta deleted file mode 100644 index f9b55d348..000000000 --- a/Assets/Fungus/Scripts/Commands/Input/InputActionReadValue.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: deeac40afd4301e4991c4e0b28b5914e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs b/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs index 2957897d1..721bca1da 100644 --- a/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs +++ b/Assets/Fungus/Scripts/Editor/EventHandlerEditor.cs @@ -24,13 +24,7 @@ protected virtual void DrawProperties() continue; } - try - { - EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]); - } - catch (System.Exception) - { - } + EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]); } EditorGUI.indentLevel--; diff --git a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs index c934e6ce9..e6a2632ab 100644 --- a/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs +++ b/Assets/Fungus/Scripts/EventHandlers/InputActionEventHandler.cs @@ -9,11 +9,11 @@ namespace Fungus { /// - /// + /// Execute a block when a targeted InputAction is performed. Optionally reads the value from the action. /// [EventHandlerInfo("Input", "Input Action", - "")] + "Execute a block when a targeted InputAction is performed. Optionally reads the value from the action.")] [AddComponentMenu("")] public class InputActionEventHandler : EventHandler { diff --git a/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs b/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs index 4fc4bf390..868a4a902 100644 --- a/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs +++ b/Assets/Fungus/Scripts/EventHandlers/KeyPressed.cs @@ -1,9 +1,7 @@ // This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) -using UnityEngine; - -//TODO use Keyboard.current, see GetKey for more details +using UnityEngine; namespace Fungus { @@ -28,7 +26,7 @@ public enum KeyPressType "The block will execute when a key press event occurs.")] [AddComponentMenu("")] public class KeyPressed : EventHandler - { + { [Tooltip("The type of keypress to activate on")] [SerializeField] protected KeyPressType keyPressType; diff --git a/Assets/InputSystem.inputsettings.asset b/Assets/FungusExamples/New InputSystem/InputSystem.inputsettings.asset similarity index 100% rename from Assets/InputSystem.inputsettings.asset rename to Assets/FungusExamples/New InputSystem/InputSystem.inputsettings.asset diff --git a/Assets/InputSystem.inputsettings.asset.meta b/Assets/FungusExamples/New InputSystem/InputSystem.inputsettings.asset.meta similarity index 100% rename from Assets/InputSystem.inputsettings.asset.meta rename to Assets/FungusExamples/New InputSystem/InputSystem.inputsettings.asset.meta From 6578b1c0e679eab94a503bf7f7ea60670e7a0310 Mon Sep 17 00:00:00 2001 From: Steve Halliwell Date: Mon, 5 Oct 2020 15:29:49 +1000 Subject: [PATCH 5/5] Remove New InputSystem requirements Update readme.md on New InputSystem example with steps to add new Input System and use the demos within. --- Assets/Fungus/Fungus.asmdef | 3 +-- Assets/FungusExamples/New InputSystem/readme.md | 5 +++++ Packages/manifest.json | 1 - ProjectSettings/ProjectSettings.asset | 4 ++-- 4 files changed, 8 insertions(+), 5 deletions(-) diff --git a/Assets/Fungus/Fungus.asmdef b/Assets/Fungus/Fungus.asmdef index 45243ad8d..0f04e27aa 100644 --- a/Assets/Fungus/Fungus.asmdef +++ b/Assets/Fungus/Fungus.asmdef @@ -1,8 +1,7 @@ { "name": "Fungus", "references": [ - "GUID:6055be8ebefd69e48b49212b09b47b2f", - "GUID:75469ad4d38634e559750d17036d5f7c" + "GUID:6055be8ebefd69e48b49212b09b47b2f" ], "includePlatforms": [], "excludePlatforms": [], diff --git a/Assets/FungusExamples/New InputSystem/readme.md b/Assets/FungusExamples/New InputSystem/readme.md index a37a777f7..7e9899f23 100644 --- a/Assets/FungusExamples/New InputSystem/readme.md +++ b/Assets/FungusExamples/New InputSystem/readme.md @@ -1,2 +1,7 @@ These demos use the new Unity Input system avaiable via the package manager. +You'll also need to: +- Add the new Input System package via the PackageManager or manifest +- Change the input system being used in the Project Settings->Player settings. +- Add the Unity.InputSystem assembly to list of asmdef References in the Fungus asmdef. + Adding that should also set ENABLE_INPUT_SYSTEM in your projects hash defines, which will switch out behaviour in a number of Fungus systems and commands, and events. \ No newline at end of file diff --git a/Packages/manifest.json b/Packages/manifest.json index 2c5c162e1..ef8dff66a 100755 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -2,7 +2,6 @@ "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.ext.nunit": "1.0.0", - "com.unity.inputsystem": "1.0.0", "com.unity.test-framework": "1.1.16", "com.unity.textmeshpro": "2.0.1", "com.unity.timeline": "1.2.6", diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index d4b808a03..7c2a52189 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -719,6 +719,6 @@ PlayerSettings: projectName: organizationId: cloudEnabled: 0 - enableNativePlatformBackendsForNewInputSystem: 1 - disableOldInputManagerSupport: 1 + enableNativePlatformBackendsForNewInputSystem: 0 + disableOldInputManagerSupport: 0 legacyClampBlendShapeWeights: 1