- User's guide
- Getting started
- Interface of the annotation tool
- Basic navigation
- Types of shapes (basics)
- Annotation mode (basics)
- Interpolation mode (basics)
- Attribute annotation mode (basics)
- Downloading annotations
- Task synchronization with a repository
- Vocabulary
- Workspace — Context menu
- Settings
- Bottom Panel
- Side panel
- Bottom side panel
- Fullscreen player mode
- Annotation mode (advanced)
- Interpolation mode (advanced)
- Attribute annotation mode (advanced)
- Annotation with polygons
- Annotation with polylines
- Annotation with points
- Annotation with Auto Segmentation
- Shape grouping
- Filter
- Analytics
- Shortcuts
- Hints
Computer Vision Annotation Tool (CVAT) is a web-based tool which helps to annotate videos and images for Computer Vision algorithms. It was inspired by Vatic free, online, interactive video annotation tool. CVAT has many powerful features: interpolation of bounding boxes between key frames, automatic annotation using deep learning models, shortcuts for most of critical actions, dashboard with a list of annotation tasks, LDAP and basic authorization, etc... It was created for and used by a professional data annotation team. UX and UI were optimized especially for computer vision tasks developed by our team.
-
First of all, you have to log in to CVAT tool.
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You can register a user but by default it will not have rights even to view list of tasks. Thus you should create a superuser. The superuser can use Django administration panel to assign correct groups to the user. Please use the command below to create an admin account:
docker exec -it cvat bash -ic '/usr/bin/python3 ~/manage.py createsuperuser'
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If you want to create a non-admin account, you can do that using the link below on the login page. Don't forget to modify permissions for the new user in the administration panel. There are several groups (aka roles): admin, user, annotator, observer.
Go to the Django administration panel. There you can:
-
Create an annotation task pressing
Create New Task
button on the main page. -
Specify mandatory parameters of the task. You have to fill in
Name
,Labels
and press theSelect Files
button. After that you have to choose data you want to annotate.Labels. Use the following layout to create labels:
label_name <prefix>input_type=attribute_name:attribute_value1,attribute_value2
. You can specify multiple labels and attributes and divide them pressing the space button. Attributes belong to a previous label.Example:
vehicle @select=type:__undefined__,car,truck,bus,train ~radio=quality:good,bad ~checkbox=parked:false
- one label with multiple attributescar person bike
- three labels without attributescircle @radio=color:green,red,blue @number=radius:0,10,0.1 line square
- one label with two attributes and two labels without attributes
label_name
: for example vehicle, person, face etc.<prefix>
:- Use
@
for unique attributes which cannot be changed from frame to frame (e.g. age, gender, color, etc.) - Use
~
for temporary attributes which can be changed on any frame (e.g. quality, pose, truncated, etc.)
input_type
: the following input types are availableselect
,checkbox
,radio
,number
,text
.attribute_name
: for example, age, quality, parkedattribute_value
: for example, middle-age, good, trueDefault value for an attribute is the first value after "
:
".For
select
andradio
input types the special value is available:__undefined__
. Specify this value first if an attribute should be annotated explicitly.Bug Tracker. Specify full bug tracker's URL if you have it.
Dataset Repository. URL link of the repository optionally specifies the path to the repository for storage (
default: annotation / <dump_file_name> .zip
). The .zip and .xml file extension of annotation are supported. Field format:URL [PATH]
example:https://github.com/project/repos.git [1/2/3/4/annotation.xml]
Supported URL formats :
https://github.com/project/repos[.git]
github.com/project/repos[.git]
git@github.com:project/repos[.git]
The task will be highlighted in red after creation if annotation isn't synchronized with the repository.
Use LFS. If the annotation file is large, you can create a repository with LFS support.
Source. To create huge tasks please use
shared
server directory (chooseShare
option in the dialog).Z-Order. Defines the order on drawn polygons. Check the box for enable layered displaying.
Overlap Size. Use this option to make overlapped segments. The option makes tracks continuous from one segment into another. Use it for interpolation mode. There are several options for using the parameter:
- For an interpolation task (video sequence). If you annotate a bounding box on two adjacent segments they will be merged into one bounding box. If overlap equals to zero or annotation is poor on adjacent segments inside a dumped annotation file, you will have several tracks, one for each segment, which corresponds to the object.
- For an annotation task (independent images). If an object exists on overlapped segments, the overlap is greater than zero and the annotation is good enough on adjacent segments, it will be automatically merged into one object. If overlap equals to zero or annotation is poor on adjacent segments inside a dumped annotation file, you will have several bounding boxes for the same object. Thus, you annotate an object on the first segment. You annotate the same object on second segment, and if you do it right, you will have one track inside the annotations. If annotations on different segments (on overlapped frames) are very different, you will have two shapes for the same object. This functionality works only for bounding boxes. Polygons, polylines, points don't support automatic merge on overlapped segments even the overlap parameter isn't zero and match between corresponding shapes on adjacent segments is perfect.
Segment size. Use this option to divide a huge dataset into a few smaller segments. For example, one job cannot be annotated by several labelers (it isn't supported). Thus using "segment size" you can create several jobs for the same annotation task. It will help you to parallel data annotation process.
Image Quality. Use this option to specify quality of uploaded images. The option helps to load high resolution datasets faster. Use the value from
1
(completely compressed images) to95
(almost not compressed images).Select files. Push this button to select files you want to annotate.
Push
Submit
button and it will be added into the list of annotation tasks. Then, the created task will be displayed on dashboard: -
The Dashboard contains elements and each of them relates to a separate task. They are sorted in creation order. Each element contains: task name, preview, execution status, buttons, and one or more links. Each button is responsible for a specific function:
Dump Annotation
— download an annotation file from the task (xml format)Upload Annotation
— upload an annotation file to the task (xml format)Update Task
— bring up "Update task" panel. It is used to edit or add labels lineDelete Task
— delete the taskGit Repository Sync
— sync annotation with the dataset repository. It is available only if you specify a dataset repository when the task has been created.Run TF Annotation
— automatic annotation with Tensorflow Object Detection API. Presence depends on how you build CVAT instanceRun Auto Annotation
— automatic annotation with OpenVINO toolkit. Presence depends on how you build CVAT instance.
Item color depends on status of synchronization with the dataset repository:
red
means annotations are not synchronized with the repository,yellow
means annotations are in a temporary branch of the repository,green
means annotations are merged into the repository. -
Follow a link inside
Jobs
section to start annotation process. In some cases, you can have several links. It depends on size of your task andOverlap Size
andSegment Size
parameters. To improve UX, only the first several frames will be loaded and you will be able to annotate first images. Other frames will be loaded in background.
The application will be enabled automatically if OpenVINO™ component is installed. It allows to use custom models for auto annotation. Only models in OpenVINO™ toolkit format are supported. If you would like to annotate a task with a custom model, please convert it to the intermediate representation (IR) format via the model optimizer tool. See OpenVINO documentation for details. You can "register" a model and "use" it after that to pre annotate your tasks.
The model manager allows you to manage your deep learning (DL) models uploaded for auto annotation. Using the functionality you can upload, update or delete a specific DL model. Use "Auto annotation" button to pre annotate a task using one of your DL models. Read more
There are several options how to use the search. It may be task's name, mode (annotation or interpolation), owner (username), assignee (username), status (annotation, validation, completed), id. The search is case insensitive.
The tool consists of:
Workspace
— where images are shown;Bottom panel
(under workspace) — for navigation, filtering annotation and accessing tools' menu;Side panel
— contains two lists: objects (on the frame) and labels (of objects on the frame);Bottom side panel
— contains the main annotation functions (create, merge, group objects). Here you can choose a type of shape, a label you want to annotate and a mode (annotation or interpolation)
There is also:
Settings
(F2) — the button insideOpen Menu
in the bottom panel. Contains different parameters which can be adjusted according to the user's needs.Context menu
— available on right mouse button.
-
Use arrows below to move on next/previous frame. Use the scroll bar slider to scroll through frames. Almost every button is covered by a shortcut. To get a hint about a shortcut, just put your mouse pointer over an UI element.
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An image can be scaled in/out using mouse's wheel. The image will be zoomed relatively your current cursor position. Thus, if you point on an object, it will be under your mouse during zooming process.
-
An image can be moved/shifted by holding left mouse button inside some area without annotated objects. If
Mouse Wheel
is pressed, then all annotated objects are ignored. Otherwise, a highlighted bounding box will be moved instead of the image itself.
There are four shapes which you can annotate your images with:
box
polygon
polyline
points
auto segmentation
And there is how they all look like:
Usage examples:
- Create new annotations for a set of images.
- Add/modify/delete objects for existing annotations.
-
Before starting, you need to check if
Annotation
is selected: -
Create a new annotation:
-
Choose a right
Shape
(box etc.) andLabel
(was specified by you while creating the task) beforehand: -
Create a bounding box by clicking on
Create Shape
button orN
shortcut. Choose opposite points. Your first bounding box is ready! -
It is possible to adjust boundaries and location of the bounding box using mouse. Box's size is shown in the top right corner , you can check it clicking on the one point of box. You can also undo your actions using
Ctrl+Z
and redo them withShift+Ctrl+Z
orCtrl+Y
.
-
-
In the list of objects you can see the labeled car. In the side panel you can perform basic operations under the object — choose attributes, change its label or delete box.
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The following figure is an example of fully annotated frame in
Annotation
mode.
Usage examples:
- Create new annotations for a sequence of frames.
- Add/modify/delete objects for existing annotations.
- Edit tracks, merge a lot of bounding boxes into one track.
-
Before starting, you have to be sure that
Interpolation
is selected. -
Create a track for an object (look at the selected car as an example):
- Annotate a bounding box on the first frame for the object.
- In
Interpolation
mode the bounding box will be interpolated on next frames automatically.
-
If the object starts to change its position, you need to modify bounding boxes where it happens. It isn't necessary to change bounding boxes on each frame. It is enough to update several key frames and frames between them will be interpolated automatically. See an example below:
-
The car starts moving on frame #630. Let's mark the frame as a key frame. You can press
K
for that or pushstar
button (see the screenshot below) -
Let's jump 30 frames forward and adjust boundaries of the object.
-
After that, bounding boxes of the object between 630 and 660 frames will be changed automatically. For example, frame #645 looks like on the figure below:
-
-
When the annotated object disappears or becomes too small, you need to finish the track. You have to choose
Outside Property
, shortcutO
. -
If the object isn't visible on a couple of frames and then appears again, you can use
Merge Tracks
feature to merge several individual tracks into one.-
Let's create a track for the bus.
After that, you should create a track when it appears again on the sequence of frames.
-
Press
Merge Tracks
button and click on any bounding box of the first track and on any bounding box of the second track. -
Press
Apply Merge
button to apply changes. -
The final annotated sequence of frames in
Interpolation
mode can look like the clip below:
-
-
In this mode you can edit attributes with fast navigation between objects and frames using keyboard. Press
Shift+Enter
shortcut to enter the mode. After that, you can change attributes using a keyboard. -
The active attribute will be red. It is
gender
in this case. Look at the bottom side panel to see all possible shortcuts for changing the attribute. Press2
key on your keyboard to assignfemale
value for the attribute. -
Press
Up Arrow
/Down Arrow
on your keyboard to go to next/previous attribute. In this case, after pressingDown Arrow
you will be able to editAge
attribute. -
Use
Right Arrow
/Left Arrow
keys to move on previous/next image with annotation.
-
To download the latest annotations, you have to save all changes first. Press
Open Menu
and thenSave Work
button. There isCtrl+S
shortcut to save annotations quickly. -
After that, press
Open Menu
and thenDump Annotation
button. -
The annotation will be written into .xml file. To find the annotation file, you should go to the directory where your browser saves downloaded files by default. For more information visit xml format page.
-
At the end of the annotation process, a task is synchronized clicking the
Git Repository Sync
on the main page. Notice: this feature works only if a git repository was specified when the task was created. -
Clicking
Sync
starts synchronization of annotation with the repository, the url address of which is specified in theRepository URL
field. The synchronization process may take some time. -
After synchronization, the task in the list is highlighted in yellow. The annotation is now in the repository, in a temporary branch.
-
The next step is to go to the repository and manually create a pull request to the main branch.
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After confirming the PR, when the annotation is saved in the main branch, the color of the task changes to green.
Bounding box is an area which defines boundaries of an object. To specify it, you need to define two opposite corners.
Tight bounding box is a bounding box where margin between the object inside and boundaries of the box is absent. This type of bounding box is used in most tasks by default, but precision completely depends on an annotation task.
Bounding box | Tight bounding box |
---|---|
![]() |
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Label is a type of an annotated object (e.g. person, car, face, etc.)
Attribute is a property of an annotated object (e.g. color, model, quality, etc.). There are two types of attributes:
-
Unique: immutable and can't be changed from frame to frame (e.g. age, gender, color, etc.)
-
Temporary: mutable and can be changed on any frame (e.g. quality, pose, truncated, etc.)
Track is a set of shapes on different frames which corresponds to one object. Tracks are created in Interpolation mode
Annotation is a set of shapes and tracks. There are several types of annotations:
- Manual which is created by a person
- Semi-automatic which is created mainly automatically, but the user provides some data (e.g. interpolation)
- Automatic which is created automatically without a person in the loop
Press the Right mouse button
to see the context menu.
Next options are available clicking inside bounding box:
Copy Object URL
— copying to the buffer address of an object on the frame in the taskChange Color
— change color of active shapeRemove Shape
— deleting the shapeSwitch Occluded
— attribute is used if an object is occluded by another object or isn't fully visible on the frame. Use theQ
shortcut to set the property quickly.Switch Lock
— block editing the active shapeEnable Dragging
— (only for polygons) allows to adjust polygons positionSplit
— allows to split an interpolated track into two separate tracks. This function is the opposite of the merge function.
Clicking on the points of poly-shapes, Remove
option is available.
Clicking outside any shapes, you can copy Frame URL
(link to present frame) or Job URL
(link from address bar)
Applying split
into an interpolated track divides it into two separate tracks.
Press F2
to access settings menu.
There is Player Settings
which adjusts Workspace
and Other Settings
.
In Player Settings
you can:
-
Control step of
C
andV
shortcuts -
Control speed of
Space
/Play
button -
Show every image in full or zoomed out like previous (it is enabled by default for interpolation mode and disabled for annotation mode)
-
Enable
Grid
when you don't need small objects.Grid
can have different opacity, color and cells' size — useF2
to configure settings. -
Adjust
Brightness
/Contrast
/Saturation
of too exposing or too dark images usingF2
— color settings (changes displaying and not the image itself).
Shortcuts:
-
Shift+B
/Alt+B
for brightness -
Shift+C
/Alt+C
for contrast -
Shift+S
/Alt+S
for saturation -
F2
—>Reset Color Settings
to default values
Other Settings
contains:
Show All Interpolation Tracks
checkbox — shows hidden object on the side panel for every interpolated object (turned off by default)AAM Zoom Margin
slider — defines margins for shape in attribute annotation modeEnable AutoSaving
checkbox — turned off by defaultAutoSaving Interval (min)
input box — 15 minutes by defaultRotate all images
checkbox — switch the rotation of all frames / individual frame
Go to the first and latest frames.
Go to the next/previous frame with a predefined step. Shortcuts:
V
— step backward, C
— step forward. By default the step is 10
(change at Open Menu
—> Settings
—> Player Step
).
Go to the next/previous frame with step equals to 1. Shortcuts: D
— previous, F
— next.
Play the sequence of frames or the set of images. Shortcut: Space
(change at Open Menu
—> Settings
—> Player Speed
).
Go to specified frame. Press ~
to focus on the element.
Open Menu button
It is the main menu of the annotation tool. It can be used to download, upload and remove annotations.
Button assignment:
Open Task
— open task in cvat dashboardRunReID Merge
— The ReID application uses deep learning model to perform an automatic merging of bounding boxes between neighbor frames. You can use "Merge" and "Split" functionality to edit automatically generated annotation read more.Dump Annotation
— download annotations from the taskUpload Annotation
— uploading annotations to the taskRemove Annotation
— remove annotations from current taskSettings
— open the settings menuFullscreen Player
— fullscreen player modeSwitch AAM
— switch to attribute annotation modeHelp
— open the shortkeysSave Work
— save annotations for the current job. The button has an indication of the saving process
It also shows statistics about the current task, for example:
- task name
- status of the task:
annotation
,validation
orcompleted task
- technical information about task
- number of created bounding boxes, sorted by labels (e.g. vehicle, person) and type of annotation (polygons, boxes, etc.)
Filter input box
The way how to use filters is described in the advanced guide (below).
History / Undo-redo panel
Use Ctrl+Z
for undo actions and Ctrl+Shift+Z
or Ctrl+Y
to redo them.
Propagation input box
Allows you to select how many frames of the selected object will be copied clicking Ctrl+B
(50 by default)
Rotation of an image
Buttons are used to rotate the image clockwise / counterclockwise or use Ctrl+R
/Ctrl+Shift+R
Fill Opacity slider
Change opacity of every bounding box in the annotation.
Opacity can be changed from 0% to 100% and by random colors or white. If any
white option is chosen, Color By
scheme won't work.
Selected Fill Opacity slider
Change the opacity of the selected object's fill.
Opacity can be changed from 0% to 100%.
Black Stroke checkbox
Change bounding box border from white/colored to black.
Color By options
Change the color scheme of annotation:
-
Instance
— every bounding box has random color -
Group
— every group of boxes has its own random color, ungrouped boxes are white -
Label
— every label (e.g. vehicle, pedestrian, road marks) has its own random colorYou can change any random color pointing on needed box on a frame or on a side panel and press
Enter
.
In the side panel you can see the list of available objects on the current frame. The following figure is an example of how a list might look like:
Annotation mode | Interpolation mode |
---|---|
![]() |
![]() |
You can also see all labels that were used on this frame and highlight them clicking on a label you need
Objects on the side bar
A shape can be removed. Shortcut: Delete
. You can delete a locked shape using the Shift+Delete
shortcut.
A shape can be locked to prevent its modification or moving by an accident. Shortcut to lock an object: L
.
A shape can be Occluded. Shortcut: Q
. Such shapes have dashed boundaries.
You can copy and paste an object in a particular frame. The keyboard
shortcuts Ctrl + C
/ Ctrl + V
work when you hover over an object
You can propagate an object in the following X frames. The keyboard
shortcut Ctrl + B
works when you hover the mouse over an object. You can
change the number of propagating frames in the bottom panel.
You can change the way an object is displayed on a frame.
It could be hide, shows only box, shows box and title. H
is for this
object, T+H
for all objects on this frame.
The type of a shape can be changed selecting Label property. For instance, it can look like on the figure below:
To change a type of a highlighted shape using keyboard, you need to press Shift+<number>
.
Create Shape
(N
) — start/stop drawing new shape modeMerge Shapes
(M
) — start/stop merging shapes modeGroup Shapes
(G
) — start/stop grouping shapes modeLabel Type
— (e.g. face, person, vehicle)Working Mode
— Annotation or Interpolation modes. You can't interpolate polygons/polylines/points, but you can propagate them usingCtrl+B
or merge into a trackShape Type
— (e.g. box, polygon, polyline, points)Poly Shape Size
— (optional) hard number of dots for creating polygon, polyline and points shapes
Go to Open Menu
—> Fullscreen Player
Exit with F11
or Ecs
.
This is how it looks like.
Basic operations in the mode were described above.
Occluded attribute is used if an object is occluded by another object or
isn't fully visible on the frame. Use Q
shortcut to set the property
quickly.
Example: both cars on the figure below should be labeled as occluded.
If a frame contains too many objects and it is difficult to annotate them
due to many shapes that are placed mostly in the same place, it makes sense
to lock them. Shapes for locked objects are transparent, and it is easy to
annotate new objects. Besides, you can't change previously annotated objects
by accident. Shortcut: L
.
Basic operations in the mode were described above.
Bounding boxes that were created in the mode, have extra navigation buttons.
-
These buttons help to jump to previous/next key frame.
-
The button helps to jump to initial frame for the object (first bounding box for the track).
Basic operations in the mode was described above.
It is possible to handle lots of objects on the same frame in the mode.
It is more convenient to annotate objects of the same type. You can specify
the appropriate filter in this case. For example, the following filter will
hide all objects except pedestrians: pedestrian
.
To navigate between objects (pedestrians in the case), use the following shortcuts:
Tab
— go to the next objectShift+Tab
— go to the previous object.
By default, objects in the mode are zoomed. Check
Open Menu
—> Settings
—> AAM Zoom Margin
to adjust that.
It is used for semantic / instance segmentation.
Be sure Z-Order
flag in Create task
dialog is enabled if you want to
annotate polygons. Z-Order flag defines order of drawing. It is necessary to
get right annotation mask without extra work (additional drawing of borders).
Z-Order can be changed by +
/-
which set maximum/minimum z-order
accordingly.
Before starting, you need to be sure that Polygon
is selected.
Press N
for entering drawing mode. There are two ways to draw a polygon
— you either create points by clicking or by dragging mouse on the screen
holding Shift
.
Clicking points | Holding Shift+Dragging |
---|---|
![]() |
![]() |
When Shift
isn't pressed, you can zoom in/out (when scrolling the mouse
wheel) and move (when clicking the mouse wheel and moving the mouse), you can
delete the previous point clicking right mouse button. Press N
again for
completing the shape. You can move points or delete them by double-clicking.
Double-click with pressed Shift
will open a polygon editor. There you can
create new points (clicking or dragging) or delete part of a polygon closing
the red line on another point. Press Esc
to cancel editing.
Also, you can set fixed number of points in the "poly shape size" field, then
drawing will be stopped automatically. To enable dragging, you should right-click
inside polygon and choose Enable Dragging
.
Below you can see results with opacity and black stroke:
Also, if you need to annotate small objects, increase Image Quality
to
95
in Create task
dialog for annotator's convenience.
It is used for road markup annotation etc.
Before starting, you have to be sure that Polyline
is selected.
Press N
for entering drawing mode. There are two ways to draw a polyline —
you either create points clicking or dragging mouse on the screen, holding Shift
.
When Shift
isn't pressed, you can zoom in/out (when scrolling the mouse wheel)
and move (when clicking the mouse wheel and moving the mouse), you can delete
previous point clicking right mouse button. Press N
again to complete the
shape. You can delete points double-clicking them. Double-click with pressed
Shift
will open a polyline editor. There you can create new points
(clicking or dragging) or delete part of a polygon closing the red line on
another point. Press Esc
to cancel editing. Also, you can set fixed number
of points in the "poly shape size" field, then drawing will be stopped
automatically. You can adjust the polyline after it has been drawn.
It is used for face landmarks annotation etc.
Before starting, you have to be sure that Points
is selected.
Press N
for entering drawing mode. Now you can start annotating the necessary area.
Press N
again for finishing marking an area. You can delete points
double-clicking them. Double-click with pressed Shift
will open a points
shape editor. There you can create new points into existing shape. Also, you
can set fixed number of points in the "poly shape size" field, then drawing
will be stopped automatically. Points are automatically grouped — all points
will be considered linked between individual start and finish. You can zoom
in/out (when scrolling the mouse wheel) and move (when clicking the mouse
wheel and moving the mouse) while drawing. You can drag object after it has
been drawn and fix a position of individual points after finishing the object.
You can add/delete points after finishing.
Used to create a polygon semi-automatically. Before starting, you have to be
sure that Auto Segmentation
is selected.
Press N
for entering drawing mode. Now you can start annotating the necessary area.
Press N
again for finishing marking an area. A shape must consist of 4
points minimum. You can set a fixed number of points in the field
"poly shape size", then drawing will be stopped automatically. You can zoom
in/out (when scrolling the mouse wheel) and move (when clicking the mouse
wheel and moving the mouse) while drawing. At the end of Auto Segmentation,
a shape is created and you can work with it as a polygon.
This feature allows to group several shapes.
You may use Group Shapes
button or shortcuts:
G
— switch group modeAlt+G
— close group modeShift+G
— reset group for selected shapes
You may select shapes clicking on them or selecting an area.
Grouped shapes will have group_id
filed in dumped annotation.
Also you may switch color distribution from an instance (default) to a group.
You have to switch Color By Group
checkbox for that.
Shapes that don't have group_id
, will be highlighted in white.
There are some reasons to use the feature:
- When you use a filter, objects that don't match the filter will be hidden.
- Fast navigation between frames that have an object of interest. Use
Left Arrow
/Right Arrow
keys for the purpose. If the filter is empty, the arrows go to previous/next frames which contain any objects. - The list contains frequently used and recent filters.
To use the functionality, it is enough to specify a value inside Filter
text
box and defocus the text box (for example, click on the image). After that, the
filter will be applied.
In the trivial case, the correct filter must match the template: label[prop operator "value"]
label
is a type of an object (e.g. person, car, face, etc.). If the type isn't important, you can use *
.
prop
is a property which should be filtered. The following items are available:
id
— identifier of an object. It helps to find a specific object easily in case of huge number of objects and static/documentation/images/frames.type
— an annotation type. Possible values:annotation
,interpolation
lock
acceptstrue
andfalse
values. It can be used to hide all locked objects.occluded
acceptstrue
andfalse
values. It can be used to hide all occluded objects.attr
is a prefix to access attributes of an object. For example, it is possible to access race attribute. For the purpose you should specifyattr/race
. To access all attributes, it is necessary to writeattr/*
.
operator
can be =
(equal), !=
(not equal), <
(less), >
(more), <=
(less or equal), >=
(more or equal).
"value"
— value of an attribute or a property. It has to be specified in quotes.
Example | Description |
---|---|
face |
all faces |
*[id=4] |
object with id #4 |
*[type="annotation"] |
annotated objects only |
car[occluded="true"] |
cars with occluded property |
*[lock!="true"] |
all unlocked objects |
car[attr/parked="true"] |
parked cars |
*[attr/*="__undefined__"] |
any objects with __undefined__ value of an attribute |
*[width<300 or height<300] |
shape less than 300 pixels wide and more than 200 pixels high |
The functionality allows to create more complex conditions. Several filters can
be combined by or
, and
, |
operators. Operators or
, and
can
be applied inside square brackets. |
operator (union) can be applied
outside of square brackets.
Example | Description |
---|---|
person[attr/age>="25" and attr/age<="35"] |
people with age between 25 and 35. |
face[attr/glass="sunglass" or attr/glass="no"] |
faces with sunglasses or without glasses at all. |
person[attr/race="asian"] | car[attr/model="bmw" or attr/model="mazda"] |
asian persons or bmw or mazda cars. |
If your CVAT instance is created with analytics support, you can press the "analytics" button in dashboard, a new tab with analytics and journals will be opened.
It allows you to see how much working time every user spend on each task and how much they did, over any time range.
It also has activity graph which can be modified with number of users shown and timeframe.
Many UI elements have shortcut hints. Put your pointer to a required element to see it.
Shortcut | Common |
---|---|
F1 |
open help |
F1 in dashboard |
open page with documentation |
F2 |
open settings |
L |
lock/unlock an active shape |
L+T |
lock/unlock all shapes on the current frame |
Q or Num/ |
set occluded property for an active shape |
N |
start/stop draw mode |
Esc |
close draw mode without create |
Ctrl+<number> |
change type of an active shape |
Shift+<number> |
change type of new shape by default |
Alt + > |
switch next default shape type |
Alt + < |
switch previous default shape type |
Enter |
change color of active shape |
H |
hide active shape |
T+H |
hide all shapes |
J |
hide labels with attributes on every frame |
Delete |
delete an active shape |
Shift+Delete |
delete an active shape even if it is locked |
F |
go to next frame |
D |
go to previous frame |
V |
go forward with a predefined step |
C |
go backward with a predefined step |
~ |
focus to go to frame element |
Ctrl + R |
clockwise image rotation |
Ctrl + Shift + R |
counter clockwise image rotation |
Ctrl+C |
copy an active shape |
Ctrl+V |
insert a copied shape |
Ctrl+Z |
undo previous action |
Ctrl+Shift+Z /Ctrl+Y |
redo previous action |
Shift+B /Alt+B |
increase/decrease brightness on an image |
Shift+C /Alt+C |
increase/decrease contrast on an image |
Shift+S /Alt+S |
increase/decrease saturation on an image |
Alt + G + '+', Alt + G + '-' |
increase/decrease grid opacity |
Alt + G + Enter |
change grid color |
Ctrl+S |
save job |
Ctrl+B |
propagate active shape |
+ /- |
change relative order of highlighted box (if Z-Order is enabled) |
Interpolation | |
M |
enter/apply merge mode |
Esc |
close merge mode without apply the merge |
R |
go to the next key frame of an active shape |
E |
go to the previous key frame of an active shape |
O |
change attribute of an active shape to "Outside the frame" |
K |
mark current frame as key frame on an active shape |
Attribute annotation mode | |
Shift+Enter |
enter/leave Attribute Annotation mode |
Up Arrow |
go to the next attribute (up) |
Down Arrow |
go to the next attribute (down) |
Tab |
go to the next annotated object |
Shift+Tab |
go to the previous annotated object |
<number> |
assign a corresponding value to the current attribute |
Grouping | |
G |
switch group mode |
Esc |
close group mode |
Shift+G |
reset group for selected shapes |
Filter | |
Left Arrow |
go to the previous frame which corresponds to the specified filter value |
Right Arrow |
go to the next frame which corresponds to the specified filter value |
Hold Mouse Wheel
to move frame (for example, while drawing)
Hold Ctrl
when shape is active and fix it.
Hold Ctrl
when paste shape from buffer for multiple pasting.