## config Version: v11.11 ########################## ######### #SteamTinkerLaunch v11.12.20221021-2 ######### ######### #GAMENAME="Fallout New Vegas" #GAMEEXE="FalloutNVLauncher.exe" #GAMEID="22380" #PROTONVERSION="" ######### ## set the default config file for DXVK_CONFIG_FILE which is used when found - defaults to config found in STLCFGDIR/dxvk STLDXVKCFG="STLCFGDIR/dxvk/22380.conf" ########################## ## Use Steam Linux Runtime if available USESLR="1" ## Force Steam Linux Runtime if not available FORCESLR="0" ## Use reaper command if available USEREAP="1" ## Force reaper command if not available FORCEREAP="0" ## Start the game with this Proton version USEPROTON="GE-Proton7-37" ## Use compatdata depending on the Proton version - 'single-proton' for using compatdata per game and Proton version - 'global-proton' for using the same Proton version based compatdata globally for all games REDIRCOMPDATA="disabled" ## Mode how to handle the steamuser directory on compatdata redirect REDIRSTEAMUSER="disabled" ## Update Proton-GE automatically to the latest version AUTOBUMPGE="1" ## Update Proton automatically to the latest version AUTOBUMPPROTON="0" ## Use a custom command USECUSTOMCMD="1" ## Start this custom command CUSTOMCMD="/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/FalloutNV.exe" ## The command line arguments used for the custom command CUSTOMCMD_ARGS="none" ## Only start the custom command and skip the regular game executable ONLY_CUSTOMCMD="0" ## Fork the custom command into the background and continue starting with the regular game executable FORK_CUSTOMCMD="0" ## Wait X seconds after having started the custom program before continuing with the game launch. 1 is only wait for the custom program pid WAITFORCUSTOMCMD="0" ## Inject the custom command by starting it after the game executable is running - overrides 'ONLY_CUSTOMCMD' and 'FORK_CUSTOMCMD' INJECT_CUSTOMCMD="0" ## Wait X seconds before starting the custom program after the game executable started INJECTWAIT="0" ## Use IGCSInjector to inject a DLL into the running game executable USEIGCS="1" ## Inject the UniversalUE4Unlocker with IGCSInjector UUUSEIGCS="0" ## Wait X seconds before starting the IGCSInjector after the game executable started IGCSWAIT="0" ## Automatically prepare and execute a UE4 console script on game launch UUUSEPATCH="0" ## Wait X seconds before starting the UUU patch script after the game executable started UUUPATCHWAIT="0" ## Prepare VR injection into compatible UE4 games using UniversalUE4Unlocker and IGCSInjector UUUSEVR="0" ## The own/custom command line arguments used for the game GAMEARGS="none" ## The command line arguments used for the game initially coming hardcoded from Steam - without effect when 'SORTGARGS' is disabled HARDARGS="nope" ## Enable GameMode for this game USEGAMEMODERUN="0" ## Enable gamescope for this game USEGAMESCOPE="1" ## The command line arguments for gamescope for this game GAMESCOPE_ARGS="-w 1280 -h 720 -W 1920 -H 1080 -r 60 -o 60 -f -U --fsr-sharpness 2 -e --" ## Start the game through obs-gamecapture USEOBSCAP="0" ## Enable Zink to renders OpenGL games in Vulkan USEZINK="0" ## Set variables required for PrimeRun USEPRIMERUN="0" ## Pause steamwebhelper on game launch and continue on game stop TOGSTEAMWEBHELPER="0" ## Enable MangoHud for this game USEMANGOHUD="0" ## Start the game using Mangoapp (enabling gamescope automatically) USEMANGOAPP="0" ## The MangoHud binary used MAHUBIN="/usr/bin/mangohud" ## The command line arguments used for MangoHud MAHUARGS="none" ## Preload MangoHud using LD_PRELOAD LDPMAHU="0" ## Set the MangoHud variable MANGOHUD to 1 and ignore other MangoHud settings MAHUVAR="0" ## Use steamtinkerlaunch internal MangoHud config for this game USEMANGOHUDSTLCFG="0" ## Start game with vkBasalt enabled ENABLE_VKBASALT="0" ## Enable Nyrna for this game RUN_NYRNA="0" ## Enable ReplaySorcery for this game RUN_REPLAY="0" ## RUN_GAMCON="0" ## Enable Cheat Engine for this game RUN_CHEATENGINE="0" ## GAMCONWAITEXE="/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/echo" ## Start this game with the x64dbg debugger RUN_X64DBG="0" ## Start this game with the GDB debugger RUN_GDB="0" ## Enable Discord Rich Presence via wine-discord-ipc-bridge USE_WDIB="0" ## Enable Vortex Mode USEVORTEX="0" ## Timeout in seconds of the Vortex requester - 0 to disable it completely WAITVORTEX="2" ## Enable Winetricks in Vortex Mode RUN_VORTEX_WINETRICKS="0" ## Enable Winecfg in Vortex Mode RUN_VORTEX_WINECFG="0" ## Allow changing the PulseAudio latency CHANGE_PULSE_LATENCY="0" ## Change PulseAudio latency to n STL_PULSE_LATENCY_MSEC="60" ## Minimize all visible windows on game start and restore them when game ends TOGGLEWINDOWS="0" ## Start Winetricks GUI before the game starts RUN_WINETRICKS="0" ## List of packages to install silently using Winetricks WINETRICKSPAKS="none" ## Start winecfg before the game starts RUN_WINECFG="0" ## Use Wine instead of Proton USEWINE="0" ## Use wineconsole when the exe is a console program USEWICO="0" ## The Wine Version to use with this game WINEVERSION="echo" ## The default Wine version to be used when none is selected WINEDEFAULT="echo" ## Start the game in Wine virtual desktop mode VIRTUALDESKTOP="0" ## Resolution for the Wine virtual desktop VDRES="none" ## Start the game using Boxtron/DOSBox USEBOXTRON="0" ## Start the game using Roberta/ScummVM USEROBERTA="0" ## Start the game using Luxtorpeda USELUXTORPEDA="0" ## Allow registry changes for this game REGEDIT="0" ## Enable stereoscopic geo11-driver for the selected game USEGEOELF="0" ## Update geo-11 driver automatically when enabled AUTOGEOELF="0" ## Install ReShade into the game directory INSTALL_RESHADE="0" ## Use the Depth3D shader with ReShade RESHADE_DEPTH3D="0" ## Start game with ReShade enabled USERESHADE="0" ## Update both ReShade download archive and dlls in gamedir automatically RESHADEUPDATE="0" ## Open menu on game launch to add or remove shaders for the game CHOOSESHADERS="0" ## Alternative game exe path (f.e. for ReShade installation and the game launcher is in an extra directory) ALTEXEPATH="/tmp" ## Check the architecture of this exe instead of the default one ARCHALTEXE="/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/echo" ## Enable FidelityFX Super Resolution (FSR) compatible OpenVR USEOPENVRFSR="0" ## Start this game in VR in Side-by-Side Stereo3D mode RUNSBSVR="0" ## The command line arguments for the Side-by-Side Stereo3D VR player for this game VRVIDEOPLAYERARGS="--flat" ## The zoom value for the Stereo3D VR player window SBSZOOM="1.0" ## Start this game in VR in Side-by-Side Stereo3D mode using geo-11 SBSVRGEOELF="0" ## Start this game in VR in Side-by-Side Stereo3D mode using Depth3D with ReShade SBSVRRS="0" ## Start this game in Side-by-Side Stereo3D mode using Depth3D with ReShade SBSRS="0" ## The minimal window height this game needs to be accepted for Stereo3D VR (f.e. to autoskip launchers) MINVRWINH="640" ## Stereo3D VR - wait for this alternative exe to determine the PID WAITFORTHISPID="none" ## Timeout in seconds of the initial requester - 0 to disable it completely WAITEDITOR="10" ## Create steam_appid.txt file in gamedir if enabled or delete it if disabled STEAMAPPIDFILE="0" ## Check if Steam collections the game belongs to have a corresponding tweak file CHECKCOLLECTIONS="0" ## Backup non-empty steamuser directories from the game pfx BACKUPSTEAMUSER="0" ## When is the steamuser data supposed to be restored from an existing backup RESTORESTEAMUSER="none" ## symlink the steamuser directory USESUSYM="0" ## symlink the steamuser directory globally to one directory USEGLOBSUSYM="0" ## Use internal DXVK config for this game USE_STLDXVKCFG="1" ## DXVK variables - see 'https://github.com/doitsujin/dxvk' DXVK_HUD="devinfo,fps,frametimes,drawcalls,memory,gpuload" ## Controls DXVK message logging DXVK_LOG_LEVEL="error" ## The DXVK log path - 'none' for stdout DXVK_LOG_PATH="STLCFGDIR/logs/dxvk" ## Scales the DXVK HUD by a factor of x (e.g. 1.5) DXVK_SCALE="1.0" ## Uses DXVK to limit a game's framerate, default is game's internal framerate limit OR unlimited. NOTE: May conflict with Gamescope and/or other framerate limiters such as MangoHUD DXVK_FPSLIMIT="none" ## Enable Dxvk async support DXVK_ASYNC="1" ## Enable strace for this game STRACERUN="0" ## The command line arguments for strace for this game STRACEOPTS="-f -t -e trace=file" ## Enable network-monitor for this game USENETMON="0" ## Reject internet access for the game BLOCKINTERNET="0" ## Convenient method for dumping a useful debug log to PROTON_LOG="0" ## The directory where the Proton logs are stored PROTON_LOG_DIR="STLCFGDIR/logs/proton/id" ## Use the 'winedebug settings' also for Proton USEWINEDEBUGPROTON="0" ## Write some useful debug scripts for the game into PROTON_DEBUG_DIR PROTON_DUMP_DEBUG_COMMANDS="0" ## Root directory for the Proton debug scripts PROTON_DEBUG_DIR="/tmp" ## Use OpenGL-based WineD3D instead of Vulkan-based DXVK for D3D11, D3D10 and D3D9 PROTON_USE_WINED3D="0" ## Disable d3d11.dll, for D3D11 games which can fall back to and run better with D3D9 PROTON_NO_D3D11="0" ## Disable d3d10.dll and dxgi.dll, for D3D10 games which can fall back to and run better with D3D9 PROTON_NO_D3D10="0" ## Do not use eventfd-based in-process synchronization primitives PROTON_NO_ESYNC="0" ## Do not use futex-based in-process synchronization primitives PROTON_NO_FSYNC="0" ## Use Winesync instead of esync/fsync. The winesync kernel module and a compatible Proton need to be used. ENABLE_WINESYNC="0" ## Proton support for Nvidia's NVAPI GPU support library and DLSS PROTON_ENABLE_NVAPI="0" ## Proton hide Nvidia GPU PROTON_HIDE_NVIDIA_GPU="1" ## Enable all options required for DLSS USEDLSS="0" ## When enabled, VKD3D_CONFIG is exported as 'dxr11' and '-dx12' is appended to the game command line parameters USERAYTRACING="0" ## Force Wine to enable the LARGE_ADDRESS_AWARE flag PROTON_FORCE_LARGE_ADDRESS_AWARE="1" ## Enable Wine fullscreen integer scaling for this game WINE_FULLSCREEN_INTEGER_SCALING="0" ## Enable FidelityFX Super Resolution (FSR) - a compatible Proton version needs to be selected separately WINE_FULLSCREEN_FSR="1" ## FSR sharpening strength WINE_FULLSCREEN_FSR_STRENGTH="2" ## Cleanup Proton Temp directory 'drive_c/users/steamuser/Temp' on exit CLEANPROTONTEMP="0" ## The WINEDEBUG settings for direct Wine calls for this game STLWINEDEBUG="-all" ## Wine DLL overrides used for this game STLWINEDLLOVERRIDES="none" ## The directory for storing Wine logs WINE_LOG_DIR="STLCFGDIR/logs/wine" ## Custom user script executed when a game starts USERSTART="/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/echo" ## Custom user script executed when a game stops USERSTOP="/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/echo" ## Automatically use Conty if the game exe is 32bit AUTOCONTY="0" ## Explicitely use Conty for the game USECONTY="0" ## Open requester after the game exited in less than X seconds CRASHGUESS="60" ## Open only a wineconsole in the game directory instead of the game ONLYWICO="0" ## Change the screen resolution to this value before the game starts GAMESCREENRES="none" ## Default Help URL HELPURL="none" ## Desktop Icon Mode CREATEDESKTOPICON="0" ## Fix symlinks pointing to a Proton version unlike the current one FIXSYMLINKS="0" ## Replace 'windows system file' symlinks in the current WINEPREFIX with the original files they are pointing to UNSYMLINK="0" ## Delete the compatdata dirextory before game launch, so Steam recreates it automatically updated DELPFX="0" ## Start this game with the DLL debugger Dependencies RUN_DEPS="0" ## Sort game command arguments and make hardcoded arguments writable SORTGARGS="0" ## Timeout in seconds for the Mod Organizer 2 requester - 0 to disable it completely WAITMO2="10" ## Mod Organizer 2 mode MO2MODE="disabled" ## Enable Special K for the selected game USESPECIALK="0" ## Special K download version SPEKVERS="latest" ## Update SpecialK automatically when using 'default or 'latest' version' AUTOSPEK="0" ## Use FlawlessWidescreen for the game USEFWS="0" ## Store game exe data using 'peldd' USEPEV_PELDD="0" ## Store game exe data using 'pepack' USEPEV_PEPACK="0" ## Store game exe data using 'peres' USEPEV_PERES="0" ## Store game exe data using 'pescan' USEPEV_PESCAN="0" ## DESC_USEPEV_PESEC USEPEV_PESEC="0" ## Store game exe data using 'pestr' USEPEV_PESTR="0" ## Store game exe data using 'readpe' USEPEV_READPE="0" ## A list of options that change the behavior of VKD3D-Proton STL_VKD3D_CONFIG="none" ## Controls the debug level for log messages produced by VKD3D-Proton STL_VKD3D_DEBUG="none" ## controls the debug level for log messages produced by the shader compilers STL_VKD3D_SHADER_DEBUG="none" ## If set, redirects VKD3D_DEBUG logging output to a file instead STL_VKD3D_LOG_FILE="none" ## A zero-based device index. Use to force the selected Vulkan device STL_VKD3D_VULKAN_DEVICE="none" ## Skips devices that don't include this substring STL_VKD3D_FILTER_DEVICE_NAME="none" ## A list of Vulkan extensions that VKD3D-Proton should not use even if available STL_VKD3D_DISABLE_EXTENSIONS="none" ## Enables additional debug messages in tests STL_VKD3D_TEST_DEBUG="0" ## A filter string. Only the tests whose names matches the filter string will be run, e.g. VKD3D_TEST_FILTER=clear_render_target. Useful for debugging or developing new tests STL_VKD3D_TEST_FILTER="none" ## Excludes tests of which the name is included in the string, e.g. VKD3D_TEST_EXCLUDE=test_root_signature_priority,test_conservative_rasterization_dxil STL_VKD3D_TEST_EXCLUDE="none" ## The test platform controls the behavior of todo(), todo_if(), bug_if() and broken() conditions in tests STL_VKD3D_TEST_PLATFORM="none" ## Set to 0 to disable bug_if() conditions in tests STL_VKD3D_TEST_BUG="none" ## If profiling is enabled in the build, a profiling block is emitted to . STL_VKD3D_PROFILE_PATH="/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/none" WTPROTON="GE-Proton7-37"