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Guard.h
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Guard.h
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/*
* Copyright (C) 2011, 2012 Stephen F. Booth <me@sbooth.org>
* All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of Stephen F. Booth nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Mutex.h"
// ========================================
// A wrapper around a pthread mutex and condition variable
// ========================================
class Guard : public Mutex
{
public:
Guard();
virtual ~Guard();
Guard(const Guard& rhs) = delete;
Guard& operator=(const Guard& rhs) = delete;
// Wait() and WaitUntil() will throw std::runtime_error if the mutex isn't locked
// WaitUntil() returns true if the request timed out, false otherwise
void Wait();
bool WaitUntil(struct timespec absoluteTime);
void Signal();
void Broadcast();
protected:
pthread_cond_t mCondition;
public:
class Locker
{
public:
Locker(Guard& guard);
~Locker();
inline void Wait() { mGuard.Wait(); }
inline bool WaitUntil(struct timespec absoluteTime) { return mGuard.WaitUntil(absoluteTime); }
inline void Signal() { mGuard.Signal(); }
inline void Broadcast() { mGuard.Broadcast(); }
private:
Guard& mGuard;
bool mReleaseLock;
};
};