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EngineOptions.lua
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EngineOptions.lua
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-- Custom Options Definition Table format
-- NOTES:
-- - using an enumerated table lets you specify the options order
--
-- These keywords must be lowercase for LuaParser to read them.
--
-- key: the string used in the script.txt
-- name: the displayed name
-- desc: the description (could be used as a tooltip)
-- type: the option type
-- def: the default value
-- min: minimum value for number options
-- max: maximum value for number options
-- step: quantization step, aligned to the def value
-- maxlen: the maximum string length for string options
-- items: array of item strings for list options
-- scope: 'global', 'player', 'team', 'allyteam'
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Example EngineOptions.lua
--
local options =
{
{
key="engineoptions",
name="Engine Options",
desc="Engine Options",
type="section",
},
{
key = 'maxunits',
name = 'Max units',
desc = 'Maximum number of units (including buildings) for each team allowed at the same time',
type = 'number',
section= 'engineoptions',
def = 2000,
min = 1,
max = 10000, --- engine caps at lower limit if more than 3 team are ingame
step = 1,
},
}
return options