diff --git a/Cinematic mod/maps/mp/_actor.gsc b/Cinematic mod/maps/mp/_actor.gsc index b7b500d..a8f87e6 100644 --- a/Cinematic mod/maps/mp/_actor.gsc +++ b/Cinematic mod/maps/mp/_actor.gsc @@ -1,6 +1,6 @@ /** * SASS' CINEMATIC MOD --- "Actors" file - * Version : #283 + * Version : #285 * * GitHub : https://github.com/sasseries/iw4-cine-mod * Discord : sass#1997 @@ -31,12 +31,12 @@ actor() level.gopro.linked = 0; level.gopro enablelinkto(); wait 0.05; - level.gopro.model = spawn("script_model", (9999, 9999, 9999)); - level.gopro.model setModel("projectile_rpg7"); - level.gopro.model.origin = level.gopro.origin; - level.gopro.model.angles = (level.gopro.angles - (15, 0, 0)); + level.gopro.object = spawn("script_model", (9999, 9999, 9999)); + level.gopro.object setModel("projectile_rpg7"); + level.gopro.object.origin = level.gopro.origin; + level.gopro.object.angles = (level.gopro.angles - (15, 0, 0)); wait 0.05; - level.gopro.model linkTo(level.gopro, "tag_origin"); + level.gopro.object linkTo(level.gopro, "tag_origin"); level thread OnPlayerConnect(); } @@ -519,21 +519,21 @@ ActorGoPro() self.sessionstate = "playing"; self allowSpectateTeam("freelook", false); } - else if (arguments[0] == "set") + else { foreach(actor in level.actor) { - if (actor.name == arguments[1]) + if (actor.name == arguments[0]) { if (level.gopro.linked == 1) { level.gopro unlink(); level.gopro.linked = 0; } - level.gopro.origin = actor GetTagOrigin(arguments[2]); - level.gopro.angles = actor GetTagAngles(arguments[2]); + level.gopro.origin = actor GetTagOrigin(arguments[1]); + level.gopro.angles = actor GetTagAngles(arguments[1]); wait 0.05; - level.gopro linkTo(actor, arguments[2], (int(arguments[3]), int(arguments[4]), int(arguments[5])), (int(arguments[6]), int(arguments[7]), int(arguments[8]))); + level.gopro linkTo(actor, arguments[1], (int(arguments[2]), int(arguments[3]), int(arguments[4])), (int(arguments[5]), int(arguments[6]), int(arguments[7]))); level.gopro.linked = 1; } } diff --git a/Cinematic mod/maps/mp/_misc.gsc b/Cinematic mod/maps/mp/_misc.gsc index 36ca68c..13d7729 100644 --- a/Cinematic mod/maps/mp/_misc.gsc +++ b/Cinematic mod/maps/mp/_misc.gsc @@ -1,6 +1,6 @@ /** * SASS' CINEMATIC MOD --- "Misc" file - * Version : #283 + * Version : #285 * * GitHub : https://github.com/sasseries/iw4-cine-mod * Discord : sass#1997 @@ -35,12 +35,12 @@ MiscConnect() setDvar("sv_hostname", "SASS ^3MVM ^7- ^2LOCAL SERVER"); setDvar("g_TeamName_Allies", "allies"); setDvar("g_TeamName_Axis", "axis"); - setDvar("con_gameMsgWindow0MsgTime", "9"); + setDvar("con_gameMsgWindow0MsgTime", "5"); setDvar("con_gameMsgWindow0LineCount", "9"); setDvar("cg_weaponHintsCOD1Style", "0"); - setObjectiveText(game["attackers"], "Sass' ^3 Cinematic ^7Mod \n Version : ^3#283 \n ^7Custom :" + level.patch); - setObjectiveText(game["defenders"], "Sass' ^3 Cinematic ^7Mod \n Version : ^3#283 \n ^7Custom :" + level.patch); + setObjectiveText(game["attackers"], "Sass' ^3 Cinematic ^7Mod \n Version : ^3#285 \n ^7Custom :" + level.patch); + setObjectiveText(game["defenders"], "Sass' ^3 Cinematic ^7Mod \n Version : ^3#285 \n ^7Custom :" + level.patch); setObjectiveHintText("allies", " "); setObjectiveHintText("axis", " "); @@ -76,6 +76,7 @@ MiscSpawn() thread earfquake(); thread thermal(); thread watermark(); + thread discord(); } } @@ -139,21 +140,20 @@ MsgAbout() { self waittill("about"); - self IPrintLnBold("Sass/Civil ^3MW2 Movie ^7Mod"); + self IPrintLnBold("^3Sass/Civil ^7MW2 Movie Mod"); wait 1.5; - self IPrintLnBold("Version : ^7#283"); + self IPrintLnBold("^3Version ^7: #285"); wait 1.5; - self IPrintLnBold("Custom ^3scripts ^7: " + level.patch); + self IPrintLnBold("^3Custom ^7scripts : " + level.patch); wait 1.5; self IPrintLnBold("^3Thanks ^7for downloading !"); self IPrintLn("^1Thanks to / Credits :"); self IPrintLn("- case, ozzie and jayy for their coolness"); self IPrintLn("- luckyy & CoDTVMM team for base help"); - self IPrintLn("- Lasko for the menus"); + self IPrintLn("- Lasko for the menus (on old versions)"); self IPrintLn("- You and everybody who supported the project :D"); - wait 10; - self IPrintLn("Don't forget to join the ^3discord server ^7:"); - self IPrintLn("^3>>> ^7discord.gg/wgRJDJJ"); + wait 1.4; + self IPrintLnBold("^3Discord server link ^7: discord.gg/wgRJDJJ"); } } @@ -301,3 +301,17 @@ watermark() watermark setText("Sass' Cinematic Mod"); } + +discord() +{ + self endon("disconnect"); + self endon("death"); + + setDvarIfUninitialized("discord", "Discord server link"); + self notifyOnplayerCommand("discord", "discord"); + for (;;) + { + self waittill("discord"); + self IPrintLnBold("^3Discord link ^7: discord.gg/wgRJDJJ"); + } +}