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VRPeripheralVisualiser.cs
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VRPeripheralVisualiser.cs
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using System.Collections.Generic;
using Improbable;
using UnityEngine;
using Improbable.Player;
using Improbable.Unity.Common.Core.Math;
using Improbable.Unity.Visualizer;
namespace Assets.Gamelogic.Player
{
public class VRPeripheralVisualiser : MonoBehaviour
{
[Require] private VRPeripheralOffsets.Reader VRPeripheralOffsetsReader;
[SerializeField] private Transform Head;
[SerializeField] private Transform LeftHand;
[SerializeField] private Transform RightHand;
void OnEnable()
{
SetVRPeripheralModelTransform(Head, VRPeripheralOffsetsReader.Data.head);
SetVRPeripheralModelTransform(LeftHand, VRPeripheralOffsetsReader.Data.leftController);
SetVRPeripheralModelTransform(RightHand, VRPeripheralOffsetsReader.Data.rightController);
VRPeripheralOffsetsReader.ComponentUpdated.Add(OnComponentUpdated);
}
void OnDisable()
{
VRPeripheralOffsetsReader.ComponentUpdated.Remove(OnComponentUpdated);
}
private void SetVRPeripheralModelTransform(Transform vrElement, TransformOffset offset)
{
vrElement.localPosition = offset.position.ToUnityVector();
vrElement.localRotation = Quaternion.Euler(offset.rotation.ToUnityVector());
}
void OnComponentUpdated(VRPeripheralOffsets.Update update)
{
if (update.head.HasValue)
{
SetVRPeripheralModelTransform(Head, update.head.Value);
}
if (update.leftController.HasValue)
{
SetVRPeripheralModelTransform(LeftHand, update.leftController.Value);
}
if (update.rightController.HasValue)
{
SetVRPeripheralModelTransform(RightHand, update.rightController.Value);
}
}
}
}