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Mods can ship with a savegame.sav file, users will then load from and save to that file. Can be disabled in playlunky.ini via allow_save_game_mods, defaults to on.
block_save_game to block the game from saving to savegame.sav, in case you want to use mods without affecting your save. Set in playlunky.ini, defaults to off.
Dev option enable_sprite_hot_loading which automatically reloads sprite sheets (vanilla sheets, entity sheets and custom mapping sheets) when they change during runtime. This means you can work on your sheets without restarting the game. Set in playlunky.ini, defaults to off.
Dev option sprite_hot_load_delay to declare the delay measured in ms between a sheet changing and the game reloading it. Set in playlunky.ini, defaults to 400.
Reloading custom textures requires a call to reload_texture or a call with an identical texture definition to define_texture (thus reloading a script mod will likely reload all custom textures).