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Releases: spelunky-fyi/Playlunky

Release v0.12.0

18 Dec 17:57
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Added

  • Mods can ship with a savegame.sav file, users will then load from and save to that file. Can be disabled in playlunky.ini via allow_save_game_mods, defaults to on.
  • block_save_game to block the game from saving to savegame.sav, in case you want to use mods without affecting your save. Set in playlunky.ini, defaults to off.
  • Dev option enable_sprite_hot_loading which automatically reloads sprite sheets (vanilla sheets, entity sheets and custom mapping sheets) when they change during runtime. This means you can work on your sheets without restarting the game. Set in playlunky.ini, defaults to off.
  • Dev option sprite_hot_load_delay to declare the delay measured in ms between a sheet changing and the game reloading it. Set in playlunky.ini, defaults to 400.
  • Reloading custom textures requires a call to reload_texture or a call with an identical texture definition to define_texture (thus reloading a script mod will likely reload all custom textures).

Release v0.11.1

10 Nov 12:24
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Fixed

  • Probably fixed theme-swap bug that was sometimes triggered after playing online.

Release v0.11.0

25 Oct 07:27
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Changed

  • Bumped the supported version of Spelunky
  • Reenabled script mods

Added

  • An option that allows loading plain .str files, disable by default. This option only changes default behavior, it's not adding any feature.

Release v0.10.1

29 Sep 17:35
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Changed

  • Reenable character name, gender and heart color mods

Release v0.10.0

23 Sep 17:38
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Changed

  • Bumped the supported version of Spelunky
  • Disabled script mods while that is being worked on
  • Disable character name, gender and heart color mods
  • Some other mods will likely not work either

Release v0.9.3

22 Sep 17:56
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Added

  • An unmissable popup when starting up, give us some time.

Release v0.9.2

31 Aug 19:12
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Added

  • An option to make FMOD update synchronously, this fixes some crashes that can happen with audio mods

Changed

  • Added a Playlunky specific ImGui .ini file

Fixed

  • The cursed audio crash that plagued ancient CPUs is now gone

Release v0.9.1

11 Aug 19:28
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Fixed

  • A couple of crashes that could occur when using custom textures (fix from OL)

Release v0.9.0

04 Aug 09:10
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Added

  • Lua console, check the Wiki for more details

Changed

  • Latest Lua features from OL
  • Comes with a big refactor of the systems backing Lua scripts

Fixed

  • Crackling audio when using cached decoded audio files
  • Random issues with custom and modded audio playback

Release v0.8.13

16 Jul 11:29
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Changed

  • Just release latest Lua features as stable