Releases: spelunky-fyi/Playlunky
Releases · spelunky-fyi/Playlunky
Release v0.8.12
Fixed
- Sprite sheets starting with
char_
were never converted to be readable by the game, if they are not known files they should be tho
Release v0.8.11
Fixed
- Allows using images with weird bit depth, that said, the game wants 8 bits per channel so just save your images with that please
- A bug that prevented script mods from loading the first time the game is started after disabling speedrun mode
Release v0.8.10
Fixed
- Another bug with the custom sprite mapping, should be the last one 🤞
Release v0.8.9
Fixed
- Revert accidentally released experimental changes
Release v0.8.8
Fixed
- Issue with loading images without an alpha channel
- Bug that prevented custom sprite mapping from working
Release v0.8.7
Fixed
- A crash when running the daily
- Not correctly auto-recognizing speedrun mode from enabled mods
- Broken heart color read from char_*.json file when the
0x
prefix was not present
Release v0.8.6
Added
- Support for more image formats like .webp, .tiff, .bmp and others
Release v0.8.5
Added
- Newest features from Overlunky
Release v0.8.4
Added
- Newest features from Overlunky
- Character names, heart color and gender control in one json file
Fixed
- Corrupted audio when source file was not 32 bits per sample
Release v0.8.3
Added
- Newest features from Overlunky (texture API)