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Releases: spelunky-fyi/Playlunky

Release v0.8.12

11 Jul 18:50
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Fixed

  • Sprite sheets starting with char_ were never converted to be readable by the game, if they are not known files they should be tho

Release v0.8.11

10 Jul 11:48
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Fixed

  • Allows using images with weird bit depth, that said, the game wants 8 bits per channel so just save your images with that please
  • A bug that prevented script mods from loading the first time the game is started after disabling speedrun mode

Release v0.8.10

02 Jul 11:33
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Fixed

  • Another bug with the custom sprite mapping, should be the last one 🤞

Release v0.8.9

01 Jul 15:33
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Fixed

  • Revert accidentally released experimental changes

Release v0.8.8

01 Jul 07:07
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Fixed

  • Issue with loading images without an alpha channel
  • Bug that prevented custom sprite mapping from working

Release v0.8.7

21 Jun 18:18
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Fixed

  • A crash when running the daily
  • Not correctly auto-recognizing speedrun mode from enabled mods
  • Broken heart color read from char_*.json file when the 0x prefix was not present

Release v0.8.6

20 Jun 16:11
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Added

  • Support for more image formats like .webp, .tiff, .bmp and others

Release v0.8.5

19 Jun 17:19
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Added

  • Newest features from Overlunky

Release v0.8.4

11 Jun 15:44
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Added

  • Newest features from Overlunky
  • Character names, heart color and gender control in one json file

Fixed

  • Corrupted audio when source file was not 32 bits per sample

Release v0.8.3

02 Jun 19:10
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Added

  • Newest features from Overlunky (texture API)