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Releases: spelunky-fyi/Playlunky

Release v0.8.2

26 May 10:59
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Fixed

  • Bug with loose audio mods not loading the loose files

Release v0.8.1

22 May 19:24
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Added

  • New level gen API to be used from Lua

Fixed

  • Some issues with corrupt custom audio, both from loose file mods as well as completely custom audio
  • Fixed some issues with cache invalidation when a mod uses custom tile map
  • Fixed generation of load_order.txt when a mod ships mod_info.json

Release v0.8.0

10 May 16:59
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Changed

  • Bumped the supported version of Spelunky

Release v0.7.9

09 May 17:41
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Fixed

  • Fixed a bug with callbacks running at wrong

Release v0.7.8

08 May 18:58
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Fixed

  • Fixed a possible crash with new pet entity sheets while stitching heads

Release v0.7.7

08 May 14:37
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Added

  • Support for character heart color mods
  • Support for pet entity sheets v2

Changed

  • Upscale output sprite sheets based on input entity sheets

Fixed

  • Fixed a bug with upscaled entity sheets

Release v0.7.6

06 May 06:12
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Added

  • Experimental extended sound API

Release v0.7.5

01 May 14:29
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Changed

  • Bumped Overlunky latest

Added

  • Support for character name changes in Character Select

Release v0.7.4

28 Apr 10:56
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Changed

  • Bumped Overlunky latest

Added

  • Support for character name changes in Character Select

Release v0.7.3

23 Apr 06:50
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Changed

  • Got some unreleased Overlunky features, don't rely on them
  • Slightly improved startup times with disabled mods
  • Limit the number of messages that can be pushed from Lua

Fixed

  • Issue with modified date on files being read wrong, causing cache to sometimes invalidate without reason
  • Load order issues when using both old and new pets/mounts entity sheets at once
  • Crash when playing the daily challenge