Releases: spelunky-fyi/Playlunky
Releases · spelunky-fyi/Playlunky
Release v0.8.2
Fixed
- Bug with loose audio mods not loading the loose files
Release v0.8.1
Added
- New level gen API to be used from Lua
Fixed
- Some issues with corrupt custom audio, both from loose file mods as well as completely custom audio
- Fixed some issues with cache invalidation when a mod uses custom tile map
- Fixed generation of load_order.txt when a mod ships mod_info.json
Release v0.8.0
Changed
- Bumped the supported version of Spelunky
Release v0.7.9
Fixed
- Fixed a bug with callbacks running at wrong
Release v0.7.8
Fixed
- Fixed a possible crash with new pet entity sheets while stitching heads
Release v0.7.7
Added
- Support for character heart color mods
- Support for pet entity sheets v2
Changed
- Upscale output sprite sheets based on input entity sheets
Fixed
- Fixed a bug with upscaled entity sheets
Release v0.7.6
Added
- Experimental extended sound API
Release v0.7.5
Changed
Added
- Support for character name changes in Character Select
Release v0.7.4
Changed
Added
- Support for character name changes in Character Select
Release v0.7.3
Changed
- Got some unreleased Overlunky features, don't rely on them
- Slightly improved startup times with disabled mods
- Limit the number of messages that can be pushed from Lua
Fixed
- Issue with modified date on files being read wrong, causing cache to sometimes invalidate without reason
- Load order issues when using both old and new pets/mounts entity sheets at once
- Crash when playing the daily challenge