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Releases: spelunky-fyi/Playlunky

Release v0.7.2

19 Apr 20:44
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Changed

  • Stronger posterization on sticker pixel art gen
  • Scripts now execute according to load order
  • Mod folder fixup moves only known texture and audio files
  • Make the watermark almost invisible during gameplay
  • Made the log output when extracting game assets a bit clearer

Fixed

  • Invalidate cache when sprite settings change
  • Bug when loading old mounts entity sheets
  • Crash with partially incomplete character sheets
  • Wrap script descriptions instead of cutting them off
  • Correctly reinitialize scripts when reloading them

Added

  • All the new entity sheets
  • Custom sprite sheet mapping
  • Warning for unsafe scripts
  • Speedrun mode that loads only character mods and has no watermark during gameplay

Removed

  • The need for steam_appid.txt when running Playlunky

Release v0.7.1

02 Apr 18:48
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Changed

  • Bumped Overlunky to get some new features

Fixed

  • Issue with cached string tables and plain string table mods
  • A bug in playlunky.ini generation

Release v0.7.0

29 Mar 18:42
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Added

  • Script support based on Overlunky
  • Nightly builds that always stay up to date with Overlunky WHIP
  • Support for new character sheets
  • Options to control sticker/journal generation
  • Option to generate sticker pixel art
  • Option to disable loose file warning
  • Generate .ini file instead of shipping it

Changed

  • Bumped the supported version of Spelunky
  • Moved mod .db into the global Packs/.db folder

Fixed

  • Hopefully made the rendering hooks compatible with Windows 7 👴 (or more generally not Windows 10)
  • Correctly handle deleted mods
  • Correctly regenerate stickers, journal and characters when modifying a plain character sheet
  • Avoid converting texture files that are not read by the game
  • Don't leak memory when unzipping a mod
  • A typo in a log message
  • A crash when no mods were enabled
  • Another typo in a log message
  • Problem with the installer expecting to be run from a folder called "Spelunky 2"
  • Some issues with files that use weird case
  • Issue where loose audio would be cached even if the setting was disabled

Release v0.6.2

11 Mar 11:55
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Fixed

  • String mods work again now since the removal of strings08.str

Release v0.6.0

10 Mar 20:31
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Added

  • Hooks the games rendering now to add imgui in preparation for script support (which is still ways off)
  • On-screen error printouts
  • A watermark with version and all

Changed

  • Merged sticker gen with entity merging code, thus full char sheets and regular char sheets work well together
  • Make random character select work with full char sheets

Fixed

  • Correctly invalidate combined sprite sheets when updating load_order.txt (might have to be optimized in the future)
  • Bad size in turkey sheet
  • Bad tile pos for journal entry of hired hand
  • Small bug that caused a tiny performance loss during startup

Release v0.5.10

27 Feb 18:48
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Fixed

  • Internal issue with mod names that sometimes caused issues with manually editing load_order.txt

Release v0.5.9

27 Feb 09:39
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Fixed

  • Issue where Playlunky would move unkown files into the top level folder when the intention was to move files to their known folders.
  • A typo in a logging message.

Release v0.5.8

26 Feb 19:29
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Changed

  • Bumped the supported version of Spelunky... again...

Release v0.5.7

25 Feb 21:09
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Changed

  • Bumped the supported version of Spelunky

Release v0.5.6

23 Feb 08:07
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Added

  • Loose audio file loading for both .wav and .ogg files. Supported formats are .wav, vorbis .ogg, opus .ogg, .flac and .mp3
  • Option to determine whether loose audio files should be enabled. This is in order to avoid slow startup times or additional disk usage.
  • Option to control whether audio files should be cached in a decoded format or not. This is a tradeoff where enabling this option will result in faster startup times but require additional disk usage.

Changed

  • mod.db version, this will force a regeneration of assets on first load