Releases: spelunky-fyi/Playlunky
Releases · spelunky-fyi/Playlunky
Release v0.7.2
Changed
- Stronger posterization on sticker pixel art gen
- Scripts now execute according to load order
- Mod folder fixup moves only known texture and audio files
- Make the watermark almost invisible during gameplay
- Made the log output when extracting game assets a bit clearer
Fixed
- Invalidate cache when sprite settings change
- Bug when loading old mounts entity sheets
- Crash with partially incomplete character sheets
- Wrap script descriptions instead of cutting them off
- Correctly reinitialize scripts when reloading them
Added
- All the new entity sheets
- Custom sprite sheet mapping
- Warning for unsafe scripts
- Speedrun mode that loads only character mods and has no watermark during gameplay
Removed
- The need for steam_appid.txt when running Playlunky
Release v0.7.1
Release v0.7.0
Added
- Script support based on Overlunky
- Nightly builds that always stay up to date with Overlunky WHIP
- Support for new character sheets
- Options to control sticker/journal generation
- Option to generate sticker pixel art
- Option to disable loose file warning
- Generate .ini file instead of shipping it
Changed
- Bumped the supported version of Spelunky
- Moved mod .db into the global Packs/.db folder
Fixed
- Hopefully made the rendering hooks compatible with Windows 7 👴 (or more generally not Windows 10)
- Correctly handle deleted mods
- Correctly regenerate stickers, journal and characters when modifying a plain character sheet
- Avoid converting texture files that are not read by the game
- Don't leak memory when unzipping a mod
- A typo in a log message
- A crash when no mods were enabled
- Another typo in a log message
- Problem with the installer expecting to be run from a folder called "Spelunky 2"
- Some issues with files that use weird case
- Issue where loose audio would be cached even if the setting was disabled
Release v0.6.2
Release v0.6.0
Added
- Hooks the games rendering now to add imgui in preparation for script support (which is still ways off)
- On-screen error printouts
- A watermark with version and all
Changed
- Merged sticker gen with entity merging code, thus full char sheets and regular char sheets work well together
- Make random character select work with full char sheets
Fixed
- Correctly invalidate combined sprite sheets when updating load_order.txt (might have to be optimized in the future)
- Bad size in turkey sheet
- Bad tile pos for journal entry of hired hand
- Small bug that caused a tiny performance loss during startup
Release v0.5.10
Release v0.5.9
Release v0.5.8
Release v0.5.7
Release v0.5.6
Added
- Loose audio file loading for both .wav and .ogg files. Supported formats are .wav, vorbis .ogg, opus .ogg, .flac and .mp3
- Option to determine whether loose audio files should be enabled. This is in order to avoid slow startup times or additional disk usage.
- Option to control whether audio files should be cached in a decoded format or not. This is a tradeoff where enabling this option will result in faster startup times but require additional disk usage.
Changed
- mod.db version, this will force a regeneration of assets on first load