Become a sponsor to Rythe Interactive
Who are we?
Rythe-Interactive is an organization built by a group of passionate student developers, putting in their own spare time whenever we can. We wanted to learn more about engine development and were frustrated with the current availability of game engines in the market.
In order to find a market for our passion project we wanted our engine to deliver high performance on modern hardware as well as freedom to tackle things your own way. We wanted developers to work with different skill levels in order to provide a natural learning curve. And we wanted developers to have the power to solve problems themselves without frustration of hidden code.
Thus to accomplish all those goals we decided to build the engine as modular as possible, so that anyone could take our engine and expand it. We built in an ECS and an advanced scheduler to take full advantage of modern hardware. We are making C++ native scripting as easy as possible with the high level API, yet also provide low level API's as well. We are planning on adding C#, Lua, and visual scripting. And last but not least, the source code is fully accessible to anyone for free.
Meet the team
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Raphael Baier Algo-ryth-mixBuild engineer/C++ specialist
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Leon Brands LeonBrandsGraphics developer
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Rowan Ramsey Ragingram2Owner/Generalist developer
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Jelle Vrieze Jelled1stAudio/Generalist developer
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Raphael Alexander Priatama Developer-The-GreatPhysics developer
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Glyn Leine GlynLeineOwner/Lead developer (Graphics and Generalist on the side)
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Arjen de Aldrey tuhri444Generalist developer
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kukashGeneralist developer
Featured work
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Rythe-Interactive/Rythe-Engine
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
C++ 530 -
Rythe-Interactive/Rythe-LLRI
Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access to verbose GPU operations.
C++ 27
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Have your bug reports prioritized🐞
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Our love!💛