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@Zylann

Marc

Zylann
France

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I have been making free and open-source game tech, tools and demos for almost 10 years. I started contributing to the Godot Game engine in 2015, and never stopped since. Being part of this community, building one of the biggest free game engines motivated me to keep working on related side projects.

I do all this as a hobby during my free time, but if you like my work you can support me here :)

Heightmap terrain system

Heightmap plugin screenshot

To this day, Godot Engine doesn't come with a built-in terrain system. So I made one based on heightmaps, which can now be installed from the Asset Library. It supports dynamic level of detail, sculpting, texturing, collisions, holes, procedural generation, grass, and is getting improved over time. Like Godot, I made it available under the MIT license. It may hopefully help getting an official terrain system into Godot!
https://github.com/Zylann/godot_heightmap_plugin

Voxel engine

Voxel engine screenshot

A long-running theme in my projects has been voxels. Not just Minecraft-like worlds made of blocks, but also smooth terrain the size of a planet, as can be seen in No Man's Sky or Space Engineers. Such technology has no bounds when it comes to generating procedural worlds. It culminated in the creation of a voxel module for Godot Engine, which now supports both kinds of terrains, and is still under development.
https://github.com/Zylann/godot_voxel

I made a few demos based on this module, which are also available under the MIT license.
https://github.com/Zylann/voxelgame

Other plugins

Apart from terrain-related features, I'm creating a few other useful plugins, such as:

  • Editor Debugger: a tool to inspect the UI nodes of the editor itself
  • Translation Editor: a localization tool to help extracting text from your game and editing translation files from the Godot Editor
  • Collision Scanner: a tool to help debugging collision shapes in the editor
  • Scatter: paint prefabs over your scenes by clicking around
  • Debug drawing: draw text overlays and 3D shapes from anywhere in your scripts
  • More on the Asset Library

Godot Engine development

From time to time, I also contribute to the main engine. Most of the time reporting bugs, but also bringing improvements, for example:

  • The Line2D node
  • Fly mode in the 3D editor
  • The Curve resource
  • Custom resource loaders
  • Global search in the script editor (aka "Find in files")
  • Raycast optimizations for heightmap colliders
  • More on Github

I also recently started contributing and reviewing PRs to GDNative C++ bindings, which allows users to extend the engine using C++, without having to recompile the engine.

Community help

I'm active on the main Discord server, to help new users and share knowledge. I am also one of the most active users on the official Questions & Answers website.

Other free productions

Second to open-source game software, I also create soundtrack music and audio stories (in french). I release them under a license that allows you to listen and download for free.
These creations are for the most part available on my website, Bandcamp, or more recently on my YouTube channel.

Current sponsors 16

@Treer
@stackdump
@OrbitalHare
@jpw1991
@nulshift
@ddel-rio
Private Sponsor
@salty-godzilla
@MrGreaterThan
@duchainer
@rcorre
@EviTRea
Private Sponsor
@jjoshpoland
@jbbieber1127
@aaronfranke
Past sponsors 39
@MadMartian
Private Sponsor
Private Sponsor
@ilievmark
@nan0m
@wacyym
@slapin
@lenis0012
@furtherorbit
Private Sponsor
@Phyronnaz
Private Sponsor
@Buri
Private Sponsor
@Gamerfiend
@Skyquakers
@yochrisbolton
@Kluskey

Featured work

  1. Zylann/godot_voxel

    Voxel module for Godot Engine

  2. Zylann/godot_heightmap_plugin

    HeightMap terrain for Godot implemented in GDScript

    GDScript 1,741
  3. godotengine/godot-cpp

    C++ bindings for the Godot script API

  4. Zylann/voxelgame

    Voxel world prototype made with Godot Engine

    GDScript 580
  5. Zylann/godot_translation_editor

    Translation editor plugin for Godot Engine

    GDScript 42

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