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Metaverse seems like a glamorous futurist proposition, that “one day” we will have virtual worlds that billions of people are willing to “live in”. Obviously, we haven’t seen a real “metaverse” product yet, and it’s unlikely to see such a product in 3–5 years. So, what is preventing the metaverse from becoming a reality in the short term? I believe the biggest bottleneck is the content creation ecosystem. Metaverse needs massive 3D content, and 3D is complicated and expensive. We need to simplify the authoring tools, standardize the content creation pipeline, and leverage well-tested design solutions to empower users.

In this article, I sketch out my envision for 3D design systems from a high level through pattern theory to useful practical techniques like generative art and artificial intelligence applications.

Envisioning 3D design systems for the Metaverse

I'd like to further develop the 3D design systems through open-source projects, and prototyping. I need your support.

Featured work

  1. chloesun/wfc_houdini

    Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model

  2. chloesun/speckle_hackathon

    Content->Speckle->THREEjs web based game(Metaverse?!)

    JavaScript 17

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