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medium paced unit with a medium range area attack that creates a patch of ground with a slowing effect for X seconds, probably also does a bit of damage-over-time to infantry. this should be used to trap and slow tanks so they can be swarmed by ^ or blown up by v
a very slow, large zombie that blows up in a spectacular way on impact. high health regen so you need bursty damage (rather than a bunch of armored cars driving around)
some kind of teleportation between hotzones
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^
or blown up byv
The text was updated successfully, but these errors were encountered: